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Deus Ex 1 (UE4 Modding)

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  • [GAME] Deus Ex 1 (UE4 Modding)

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    I do not infringe copyright - I just love this game and I want to make it better.

    If somebody want to chat about this mod - feel free to join the Deus Ex 1 (UE4 Modding) server on Discord. Link: https://discord.gg/nbBP5Xs

    Some time ago i decided to start learning UE4 and for that purposes i chose Deus Ex game. Reason why i have chosen this approach is that i want to learn how to create this type of games and along with that i will learn how to use UE4. So - enough words, here are some WIP's:







    Last edited by Jandar-man; 08-19-2016, 01:38 PM.

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    • #3
      Next task will be importing all training level stuff in UE4 and test how it works

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      • #4
        Optimizing level geometry - part 1:

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        • #5
          nice keep it up. maybe you should take a look at this thread https://forums.unrealengine.com/show...or-bsp-brushes

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          • #6
            Oh man! Interesting Tool - Thank you! I will check how it works)

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            • #7
              May I ask where is UE4 in it? Are You going to rewrite everything later?

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              • #8
                Originally posted by Sygurd View Post
                May I ask where is UE4 in it? Are You going to rewrite everything later?
                Yes. Actually i'm planning to put first level (Training level) into UE4 and see how it will work. And then keep going further...

                [MENTION=4151]olek[/MENTION]
                By the way - UE4 T3D Converter didn't worked on Deus Ex maps. But again - thanks for showing me that!

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                • #9
                  Day 8

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                  • #10
                    Day 9

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                    • #11
                      Day 10

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                      • #12
                        Day 11 (finishing optimizing level geometry):

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                        • #13
                          Day 12 (Stage 2.5 - Almost ready to import to UE4):

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                          • #14
                            Day 13:

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                            • #15
                              It seems like a lot of effort to just transfer the old geometry over - I think you'd be better off creating modular pieces (using the original geo as reference) and creating the map from that. The pillars in the first hallway, for example, could just be one asset repeated.

                              Unless you were to figure out an automated method to convert the original map files to something you can import into UE4 (Deus Ex Reborn managed something along these lines) it doesn't seem like the best process to use.
                              Free Weapon Pack | Various Free Models

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