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Deus Ex 1 (UE4 Modding)

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  • #16
    The original geometry I need only to estimate the future amount of work on restyling locations. After the original geometry will be replaced by new things - I will delete it.

    Originally posted by DaveFace View Post
    it doesn't seem like the best process to use.
    And of course you right about that. I'm trying to figure out of how it can be done more easily than it has right now.

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    • #17
      This guy is really is something else - amazing play)

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      • #18
        Originally posted by DaveFace View Post
        (Deus Ex Reborn managed something along these lines)
        You know them?

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        • #19
          Originally posted by Jandar-man View Post
          You know them?
          Yeah, I knew Akerfeldt back in the day. But that was only UE1 to UE2 which was a much simpler conversion.

          The training area could be made in modular pieces quite easily, there isn't that much unique geometry in it. If you're using it for reference I'd recommend skipping the UV steps and just relying on dynamic lighting for testing, that would save you some time.
          Free Weapon Pack | Various Free Models

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          • #20
            Roger that)

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            • #21
              By the way - I decided to jot down a list of of upcoming work. And that's how it will look:



              Props - base

              Door - type 1
              Door - type 2
              Bush - type 1
              Bush - type 2
              Table lamp
              Table - type 1
              Table - type 2
              Medical bed
              Dashboard on the wall - type 1
              Dashboard on the wall - type 2
              Computer area - type 1 (offices on second floor)
              Computer area - type 2 (offices on second floor)
              Map on the wall
              Blueprint on the wall
              Label - "Munitions"
              Label - "Medical"
              Label - "Radioactive 7"
              Ceiling lamp - type 1 (for warehouses)
              Ceiling lamp - type 2 (for tonnels 1)
              Ceiling lamp - type 3 (for tonnels 2)
              Ceiling lamp - type 4 (for cabinet 1)
              Ceiling lamp - type 5 (for cabinet 2)
              Tube - type 1 (for tonnels)
              Tube - type 2 (for tonnels)
              Interior staircase (diagonal)
              Tonnel staircase 1 (diagonal)
              Tonnel staircase 2 (vertical)



              Props - advanced

              Wood crate - medium size
              Metal crate - small size
              Metal crate - medium size (4 types)
              Metal crate - big size



              Player items

              Nanoring device - bracelet, which will open locks
              Nanokey (overlook of this type of item maybe will be changed in future)
              Knife
              Crowbar
              Picklock
              Multi-tool
              Hazmat suit
              10мм ammo.



              Interactive items in the world.

              Datacube
              Book - type 1
              Book - type 2
              Code panel on the wall
              Light switch on the wall
              Wall case for Hazmat suit
              Security camera



              Characters


              Unatco troop
              Jaime Reyes
              Scientist - male
              Scientist - female
              Walton Simons
              MJ12 agent - male



              Robots

              Repair bot
              Med bot



              And this is only for the first part of training area

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              • #22
                Day 13 (Continue):

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                • #23
                  If somebody want to chat about this mod - feel free to join the Deus Ex 1 (UE4 Modding) server on Discord. Link: https://discord.gg/nbBP5Xs
                  Last edited by Jandar-man; 08-19-2016, 01:38 PM.

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                  • #24
                    Ok. Looks like the progress doesn't still and here is fresh news. Darren Oshea have joined the development on this mod and he have founded the best way to more effectively convert Deus Ex maps to UE4. Here is his first progress:

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                    • #25
                      Have you done anything with the Liberty Island maps? Seeing those in VR has always been something I've wanted to do.

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                      • #26
                        I have been keeping an eye on this project for a while.

                        Great stuff

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                        • #27
                          Thank you!

                          Here is some news:

                          I have found new way to convert maps from Deus Ex to 3ds max. Big Thanks to FACH! All maps now have been converted and next step will be converting all 3d models (props, characters, weapons, etc.). And now some screenshots from W.I.P.

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                          By the way - now you can follow progress on this mod also here: http://umoddingdeusex.clan.su/

                          PS: The link i provided above is about thread's topic, so if it break in some part rules of Epic forums, please first send me warning message before ban me for that
                          Last edited by Jandar-man; 09-06-2016, 01:38 PM.

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                          • #28
                            Some fresh news from development process:

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                            Now i'm seeking for new visual style, but trying to keep some part of old style. It's hard but i'm trying)

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                            • #29
                              This is awesome, I loved DX1 so much!

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                              • #30
                                Thank you) - yeah, DX1 is a great game!

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