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Garden Wars - on Steam Greenlight!

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    [GAME] Garden Wars - on Steam Greenlight!

    Hello,

    Just like to introduce my new game made with UE4 - Garden Wars. It's on Steam Greenlight at the moment so feel free to give it a vote if you have a moment! (or use this link if you have steam installed).

    It's a very basic version of a RTS, can be thought of as a much simplified version of Populous, but with plants. It's targeted toward the crowd that may not have played much real-time strategy before, but testing has proven it's still fun for seasoned gamers as well.

    This started as an interim project to help me transition from UE3 to UE4 (and still is), but expanded a bit more than I expected.

    It's (currently) Blueprint-only.. may end up converting to a code project for some final shipping features. It's taken about 6 months full-time to produce on my own, and I expect a couple more months work to finish it off (I do expect to ship on mobile but trying for PC/Mac/Linux first if it can get greenlit).

    Anyway, here's the game details! I'm going to be posting a bunch of stuff about the game (and some UE4 tutorials) in the next couple of weeks so I'll update this thread as I go.

    ----------------------------------

    Garden Wars!

    Send in the GOAT to eat your pesky neighbor's plants, or maybe some Rabbits? It's gardener vs gardener and you must do everything in your power to dominate the garden with your plants!

    But watch out because your rival has the same idea... Perhaps it is best to concentrate on clearing the ground for your own plants to spread? Or try boosting your bee population to make your fruit grow faster? The more plants you have, the more juice you have to spend on TOTAL GARDEN DOMINATION!

    Garden Wars
    puts you in the shoes of the gardening god. Easy to learn, but the more you play, the more you realize you will need a good strategy to completely rid the garden of your formidable foe’s foliage.

    Features:
    • Play multi-player or single-player vs A.I.
    • Several difficulty levels for all types of players
    • Hundreds of levels
    • Fun, clean graphics
    • See how you rank in the world and among your friends
    • Full set of achievements included
    • PC, Mac & Linux




    [shot]http://static1.squarespace.com/static/54eefdade4b036f64dcd67c1/576a0caa725e25c4c433e956/576a0e07f7e0ab78b313bd80/1466568217453/01.png[/shot] [shot]http://static1.squarespace.com/static/54eefdade4b036f64dcd67c1/576a0caa725e25c4c433e956/576a0e10be659499fa29bf35/1466568229423/02.png[/shot]
    [shot]http://static1.squarespace.com/static/54eefdade4b036f64dcd67c1/576a0caa725e25c4c433e956/576a0e11f7e0ab78b313bdb6/1466568232960/03.png[/shot] [shot]http://static1.squarespace.com/static/54eefdade4b036f64dcd67c1/576a0caa725e25c4c433e956/576a0e1ce3df280eaf4a5493/1466568241308/04.png[/shot]
    Dev Blog
    Twitter: @TheRealSpoonDog
    150 FREE Blueprint functions for your project

    #2
    You have my vote! Congrats on making it on your own, with this amount of polish!

    Comment


      #3
      Looks very nice and pretty polished for a one-man product! Congratz! Just voted "yes". From the looks you should definitely publish it on mobile, too
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        #4
        Thanks guys!

        This game has been well outside my comfort zone as far as art style goes. It's been really interesting balancing the light RTS gameplay (and making the AI play well). Assuming it gets Greenlit then it'll be interesting to see how the final push on multiplayer goes (it works at the moment but I have added a few features since I last checked, and I haven't tested it over a proper, laggy network connection).

        I made a new video where I describe the basics of the game (only briefly):

        Dev Blog
        Twitter: @TheRealSpoonDog
        150 FREE Blueprint functions for your project

        Comment


          #5
          Wrote an article about the dynamic weather cycle: thread link

          Dev Blog
          Twitter: @TheRealSpoonDog
          150 FREE Blueprint functions for your project

          Comment


            #6
            Looks great! Up voted
            Graham Chow
            Strange Orbitz (strangeorbitz.com)

            Comment


              #7
              Quick little video describing what the bees do & why they're important:

              Dev Blog
              Twitter: @TheRealSpoonDog
              150 FREE Blueprint functions for your project

              Comment


                #8
                Greenlighted! Good luck and have fun for the rest!

                I didn't even see your free blueprint nodes, I'm going to take a look at that, thank you very much
                [Released] Multiplayer Combat Editor
                A-RPG Sacred Swords
                Youtube Tutorials

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                  #9
                  Thanks Yun-Kun

                  I wrote a new article on the method I used to render a screen mask, for the purposes of highlighting objects on screen (to help the player differentiate the clickable objects in certain situations): thread link

                  Last edited by Spoondog; 06-27-2016, 06:52 PM.
                  Dev Blog
                  Twitter: @TheRealSpoonDog
                  150 FREE Blueprint functions for your project

                  Comment


                    #10
                    Third intro video, quickly explains the basics of getting your plants to spread and dominate the garden:

                    Dev Blog
                    Twitter: @TheRealSpoonDog
                    150 FREE Blueprint functions for your project

                    Comment


                      #11
                      Thank you for sharing your development process, it's been great to read how you are tackling different areas. Also, good luck with you Greenlight campaign, fingers crossed for you!

                      Comment


                        #12
                        Introduction videos complete!

                        Thanks Jess,

                        I finished the last intro video for the game - there are now 5 short (~2min) videos explaining the basics. Here is the playlist:

                        Dev Blog
                        Twitter: @TheRealSpoonDog
                        150 FREE Blueprint functions for your project

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                          #13
                          Wrote a new dev blog article describing how I used vertex shaders in this game to a) animate the plants and b) reduce draw calls from a potential ~2500 down to ~500 (for mobile reasons) - thread link

                          Dev Blog
                          Twitter: @TheRealSpoonDog
                          150 FREE Blueprint functions for your project

                          Comment


                            #14
                            Aaand another dev blog post, explaining what I did to get lots of plant shadows running on mobile with this game - thread link

                            Dev Blog
                            Twitter: @TheRealSpoonDog
                            150 FREE Blueprint functions for your project

                            Comment


                              #15
                              Just pointing out this is now released on Steam (PC)!

                              Release thread
                              Dev Blog
                              Twitter: @TheRealSpoonDog
                              150 FREE Blueprint functions for your project

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