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    WIP: Space ship vehicle, interactable and online

    Video:




    Demostration of my work in progress ship vehicle. (100% BluePrints)

    Destacable:
    - Works Online
    - Cristal reflections and deformations
    - Different camera shakes effects for hits and heavy movements
    - 2 tipes of weapon fire, dual laser and missile
    - Hability to move camera independently, to look around, by pressing a key
    - Health system
    - Effects and sounds for starting (not shown at all)
    - Hability to land the ship (not shown in video)
    - Damage effects depending on ship integrity
    - WIP: Lose of control if vehicle gets heavy damaged but not destructed instantly.
    - WIP: If takes damage and a fire starts (randomly), start making damage to the vehicle, and loosing control too.
    - WIP: Activation, deactivation of stability control (Let player to roll the ship without stability helper)


    New Updates:

    - Added sounds to starting, looping and stopping engines
    - Added explosion sound when you break the sound barrier
    - WIP: make option to make ship physics and sound simulation on a place with air/gas or on the space.
    - WIP: camera movement to simulate G forces applying on the pilot head


    New Updates:

    - When fire starts, vehicle starts loosing health and a red light starts bligthing
    - Engine materials changes to give a nice effect when you power on/off the ship
    - Lose of control if vehicle gets heavy damaged but not destructed instantly.
    - If takes damage and a fire starts (randomly), start making damage to the vehicle, and loosing control too.
    - Different sounds if you are on space or on a planet (with air friction, etc)
    - Better ship model added, 3d not made by me, but with rights to use
    - WIP: Animate ship to open close the cockpit when entering/exiting the vehicle
    - Exiting the vehicle now makes player to appear in the correct place (infront the ship)
    - 2 new cameras added, 3rd person behind view, 3rd person back view, you can change the view between them with keyboard keys.











    A little update, cockpit screenshots:

    The glass material needs some improvements.
    The little ship hologram points to your target, its your navigation reference, including your ship roll, yaw and pitch.







    Next update:
    - Pusable buttons inside cockpit (dynamic interact)


    Model is not made by me.


    I would like to get some feedback from you, thanks!
    Last edited by Nesjett; 08-11-2014, 06:56 PM.
    [MARKETPLACE] The forest like gameplay system | building/crafting game
    Dark Souls 2 fighting system style
    Drivable Space Ship
    Run Knight Run | 48h game made
    Unreal Travel | 48h game made

    #2
    This is awesome! And even more impressive that it's 100% BP. I'll be keeping an eye on this one.
    FREE VR Drum Kit Project
    FREE Color LUT Collection
    FREE Physics Driven Spacecraft Project
    FREE GTA Style Vehicle Interaction
    Dynamic DoF(Depth of Field)
    Camera Crossfade

    Comment


      #3
      Thanks, BP are really powerfull, even more than I expected, really Im not sure if there is somethink that you can´t do with BP.

      Here a pic of main graphic of the ship.





      I have to refactor it a bit and make a base class BP to extend other kind of ships.

      Suggestions would be really apreciated!
      [MARKETPLACE] The forest like gameplay system | building/crafting game
      Dark Souls 2 fighting system style
      Drivable Space Ship
      Run Knight Run | 48h game made
      Unreal Travel | 48h game made

      Comment


        #4
        I would love to see the enter vehicle part :€

        Comment


          #5
          thats pretty cool, the clouds and stuff really go well with the edgy ships, good job!
          Game Artist

          Comment


            #6
            Looks great. Do you plan to progress the project further into a full game. If so would you keep the fps stuff just to provide an alternate way of playing or would you remove it.

            Comment


              #7
              Thanks guys.

              Originally posted by orgertot View Post
              I would love to see the enter vehicle part :€
              Ill post the image later, when I get at home, but its composed of 2 parts, one is on the ship BP (you can see it on the image I uploaded before, and the other is on the character pawn.


              Originally posted by Matt Cross View Post
              Looks great. Do you plan to progress the project further into a full game. If so would you keep the fps stuff just to provide an alternate way of playing or would you remove it.

              I was planning to make a little FPS game, based on the shooter example (because I dont like to make the weapon stuff by my self) and test it with some people, anyway I would like to release the ship BP with the community when I finish it, It should work with any kind of game, not only for fps, and the ship its easy to modify, it goes trought components.
              [MARKETPLACE] The forest like gameplay system | building/crafting game
              Dark Souls 2 fighting system style
              Drivable Space Ship
              Run Knight Run | 48h game made
              Unreal Travel | 48h game made

              Comment


                #8
                Amazing work so far Nesjett! Please be sure to keep us updated as you progress through the development of your game. I am very intrigued by what you have shown so far.

                Comment


                  #9
                  Originally posted by orgertot View Post
                  I would love to see the enter vehicle part :€

                  Here you have.

                  Thinks that Im still debuggin because Im having problems with possession for clients (makes the game to go to main menu) but for client or single player works fine:

                  Pawn:

                  (you can do this with less variables, im debuggin)




                  Vehicle:



                  PD: Note that the exit vehicle BP is not finished too, works, but not like you probably spect for now.


                  If someone knows a better way, please, tell me.
                  Last edited by Nesjett; 06-24-2014, 09:58 AM.
                  [MARKETPLACE] The forest like gameplay system | building/crafting game
                  Dark Souls 2 fighting system style
                  Drivable Space Ship
                  Run Knight Run | 48h game made
                  Unreal Travel | 48h game made

                  Comment


                    #10
                    Thank you very much. I will try this '

                    Comment


                      #11
                      Really impressive work!

                      I'm finding blueprints to be quite powerful myself.
                      Storyteller - An immersive VR audiobook player

                      Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

                      Comment


                        #12
                        Thanks!


                        New Updates:

                        - Added sounds to starting, looping and stopping engines
                        - Added explosion sound when you break the sound barrier
                        - New Idea: make option to make ship physics and sound simulation on a place with air/gas or on the space.
                        - WIP: camera movement to simulate G forces applying on the pilot head
                        Last edited by Nesjett; 06-25-2014, 06:22 PM.
                        [MARKETPLACE] The forest like gameplay system | building/crafting game
                        Dark Souls 2 fighting system style
                        Drivable Space Ship
                        Run Knight Run | 48h game made
                        Unreal Travel | 48h game made

                        Comment


                          #13
                          yo this looks very good man. Impressive!
                          Godz for UT '99 / UT 2003

                          Comment


                            #14
                            New updates:

                            - When fire starts, vehicle starts loosing health and a red light starts bligthing
                            - Engine materials changes to give a nice effect when you power on/off the ship
                            - Lose of control if vehicle gets heavy damaged but not destructed instantly.
                            - If takes damage and a fire starts (randomly), start making damage to the vehicle, and loosing control too.
                            - Different sounds if you are on space or on a planet (with air friction, etc)
                            - Better ship model added, 3d not made by me, but with rights to use
                            - WIP: Animate ship to open close the cockpit when entering/exiting the vehicle
                            - Exiting the vehicle now makes player to appear in the correct place (infront the ship)
                            - 2 new cameras added, 3rd person behind view, 3rd person back view, you can change the view between them with keyboard keys.









                            Ill upload a new video showing the features soon.


                            Thanks!
                            Last edited by Nesjett; 07-07-2014, 03:45 PM.
                            [MARKETPLACE] The forest like gameplay system | building/crafting game
                            Dark Souls 2 fighting system style
                            Drivable Space Ship
                            Run Knight Run | 48h game made
                            Unreal Travel | 48h game made

                            Comment


                              #15
                              A little update, cockpit screenshots:

                              The glass material needs some improvements.
                              The little ship hologram points to your target, its your navigation reference, including your ship roll, yaw and pitch.







                              Next update:
                              - Pusable buttons inside cockpit (dynamic interact)
                              Last edited by Nesjett; 08-11-2014, 06:52 PM.
                              [MARKETPLACE] The forest like gameplay system | building/crafting game
                              Dark Souls 2 fighting system style
                              Drivable Space Ship
                              Run Knight Run | 48h game made
                              Unreal Travel | 48h game made

                              Comment

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