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Cashgen - (kinda) Infinite Procedural World Generator

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    Having some trouble with the RMC testing here. Hopefully get something fixed today...

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      I've got fixes for CashGen 4.19.2's interface with the RMC, but the RMC is still broken in 4.19.2 for me. Once It's fixed I'll submit this and everything should be sorted.

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        is that flying pathfinding project advancing too?

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          Originally posted by Thunder_Owl View Post
          is that flying pathfinding project advancing too?
          Yep, been a bit slow recently as work has been busy, but still progressing.

          The octree generation is complete, the node lookup is complete, I'm just working on the A* implmentation, although I need to add a bunch of debug viz while I'm doing it. Will probably make a thread later this evening as I should have a couple of hours to work on it.

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            Originally posted by mid_gen View Post

            Yep, been a bit slow recently as work has been busy, but still progressing.

            The octree generation is complete, the node lookup is complete, I'm just working on the A* implmentation, although I need to add a bunch of debug viz while I'm doing it. Will probably make a thread later this evening as I should have a couple of hours to work on it.
            Nice.... More than nice Me myself have been experimenting with simple flying AI avoidances, reactions recent weeks. Actually looks good, for arcade-ish shooting situations (as intended). Need to start somewhere, right?

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              I've been designing something like this for quite some time for my game (Hiway 9), may i use yours instead?
              However, i'd like to ask you if there's the possibility to add roads and towns and level the terrain where those are added.

              Thanks!

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                Originally posted by Sabudum View Post
                I've been designing something like this for quite some time for my game (Hiway 9), may i use yours instead?
                However, i'd like to ask you if there's the possibility to add roads and towns and level the terrain where those are added.

                Thanks!

                Feel free to use it for whatever you want.

                Adding roads/towns etc is a pretty big subjects. There is some spline support that someone submitted, although I haven't played with it much.

                Updates:

                Working in 4.19, make sure you get the latest RMC as well.

                Async cooking doesn't seem to be working, at least I'm getting severe hitching on the demos that previously ran smoothly.

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                  My big appreciation for keeping this asset "alive"! (it was me on github with questions....)

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                    Originally posted by Thunder_Owl View Post
                    My big appreciation for keeping this asset "alive"! (it was me on github with questions....)
                    No problem. I'm not really actively developing it at the moment, rather just keeping it maintained.

                    I should get some time next week to look into the hitching that has appeared in 4.19.

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                      I have one problem...With CashGen in 4.19.2
                      Click image for larger version

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                      //What I should change in code there?
                      Click image for larger version

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                      Last edited by Masakralny; 08-11-2018, 07:18 PM.

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                        Originally posted by Masakralny View Post
                        I have one problem...With CashGen in 4.19.2
                        I'm not seeing this issue, I did a sync, git clean and rebuild this morning, on 4.19.2.

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                          Maybe this is Runtime Mesh Component Issue ?

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                            Good day.
                            Today I tried to use your plugin in accordance with the lessons located under the link:
                            "https://www.youtube.com/watch?v=4kPxUCptLpU"
                            But unfortunately when I tried to start the gameplay, the system hung and I was given the following ...

                            Tell me what I'm doing wrong, I'm working in version 18.3. The RuntimeMeshComponent works separately from the terrane generator.

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                              Originally posted by Zail View Post
                              Good day.
                              Today I tried to use your plugin in accordance with the lessons located under the link:
                              "https://www.youtube.com/watch?v=4kPxUCptLpU"
                              But unfortunately when I tried to start the gameplay, the system hung and I was given the following ...

                              Tell me what I'm doing wrong, I'm working in version 18.3. The RuntimeMeshComponent works separately from the terrane generator.
                              You've run out of memory, as the error states. Are you trying some very large values for the size?

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                                I'm aware that the demos aren't working on 4.20. I'm at a bit of a loss at the moment to see what the issue is, it seems the geometry calculations are incorrect, but I'm very confused as to how an engine version change could have caused it.

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