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[WIP] Physical Sky - Weather System

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    #31
    Thank you all very much for the ongoing interest in this project.

    Sadly I got a little sidetracked by a few other projects I had to work on.

    But am still not finished with this one. Now that UE4 has got a few new features that seem to be really helpful to push this project forward, I feel that I might be able to do everything I myself would like to get out of it.
    I plan on working on this one during the upcoming holidays and see how far I can get.

    I'm also thinking about releasing this for free for non-commercial use but I'm not entirely sure right now.

    I'll keep you posted with updates and videos.

    Edit: Forgot to mention I reworked the core of the transition system completely and added a lot of new interface functionality. For now it's still in test phase but I might be able to post a short video of it in action.
    Last edited by Notminor; 12-01-2016, 05:26 AM.

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      #32
      If the performance is good, this will certainly show useful for game usage. Easy integration with existing weather packs would be a big plus (Genius Weather SFX). Related http://www.mawiunited.com/store/store_we.html
      Last edited by unit23; 11-30-2016, 10:23 PM.

      Twitter | Facebook | YouTube | IndieDB | Seeking Blueprint / C++ Guru in Berlin.

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        #33
        Originally posted by unit23 View Post
        If the performance is good, this will certainly show useful for game usage. Easy integration with existing weather packs would be a big plus (Genius Weather SFX). Related http://www.mawiunited.com/store/store_we.html
        Ditto!!! I completely agree. Easy integration with MawiUnited's pack in particular would be very useful.

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          #34
          A melting feature? Very interesting.
          'Admonished' by Breakdown Studios; EARLY PREVIEW
          https://www.facebook.com/AdmonishedBreakdownStudios/ & https://www.youtube.com/watch?v=famQjmWY6ZE

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            #35
            So I've been working on this again. Clean unreal project to strip away all messy parts.
            So far I've reworked the snow. Wetness and puddles are on the list and should be done soon.
            Cleaned up everything and put everything into a hopefully easy to use material function.




            My current test setup for the material on the test mesh:




            And a sneak peak of the completely reworked core system and its control interface.
            The interface is still WIP and it has a little bug with Play/Pause that I have yet to fix. Images for buttons are missing, some alignments and colors are off.
            But I think it's a lot easier to use and more streamlined than before.


            A video demonstration of the system controlling the snow is coming soon.

            Edit:
            As promised, the videos.

            Last edited by Notminor; 01-07-2017, 05:58 PM.

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              #36
              Updated the previous post with videos.

              I think I'll put up the current version of the snow here for free for you to test and suggest additions.
              I'll keep working on it if I can find the time.
              Next on the list are:
              - Baked object shadow masks
              - Different masking for accumulating snow
              - Higher snow accumulation around objects
              - Accumulation influenced by wind direction

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                #37
                Originally posted by Notminor View Post
                Updated the previous post with videos.

                I think I'll put up the current version of the snow here for free for you to test and suggest additions.
                I'll keep working on it if I can find the time.
                Next on the list are:
                - Baked object shadow masks
                - Different masking for accumulating snow
                - Higher snow accumulation around objects
                - Accumulation influenced by wind direction
                Are you planning to sell this system? If so, when?

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                  #38
                  Originally posted by phantom530 View Post
                  Are you planning to sell this system? If so, when?
                  yes I want to sell it at some point. but only when I'm happy with it. This is a long term side project, so can not tell you when this will happen.
                  But I plan to release some parts along the way for free like the snow material function for example (going to upload it at the end of the weekend).
                  They will have just a "basic" featureset, meaning not all features that don't depent on other parts of the system.

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                    #39
                    Here is a 4.14.3 Project where you can have a look into the Snow. Try it, test it and I'd love to hear what you think of it.
                    Feature and performance suggestions are greatly appreciated.

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                      #40
                      I am not sure why i would need a control panel, and it would be very feasible, at least for myself a requirement to have paintable layers too. So it would be prefered to have premade max paintable layers setup (16), and then you could enable them through a master material, and add missing (your own) landscape textures.

                      Don't bother with foliage unless it is instanced foliage.

                      Twitter | Facebook | YouTube | IndieDB | Seeking Blueprint / C++ Guru in Berlin.

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                        #41
                        Hi! are you going to sell this on the marketplace?

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                          #42
                          Originally posted by unit23 View Post
                          I am not sure why i would need a control panel, and it would be very feasible, at least for myself a requirement to have paintable layers too. So it would be prefered to have premade max paintable layers setup (16), and then you could enable them through a master material, and add missing (your own) landscape textures.

                          Don't bother with foliage unless it is instanced foliage.
                          The control panel is not inlcuded! It's just something I use myself as I am building the snow to work with it. But it's not requiered for the snow to work and the download is just an example setup of how you could use the snow.
                          If I understand the second part correctly you want to just plug in different textures and use it on a landscape? If so, I can't help you but the snow is not designed as a replacement for your current material. It's supposed to be added onto anything you already have in place.

                          Originally posted by CodyKnight View Post
                          Hi! are you going to sell this on the marketplace?
                          What specifically are you referring to by "this"?
                          The snow? The current version that is free to try and test? No.
                          The future finishied version of the snow? Probably.
                          The entire system? Don't know yet.

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                            #43
                            [MENTION=47653]Notminor[/MENTION] I sent you a PM

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                              #44
                              I don't understand what a difference beetween test snow and all your system?

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