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Unrealstagram - Possible community project?

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  • replied
    Originally posted by BrUnO XaVIeR View Post
    Call me ancient... But I don’t even know what instagram is. I only heard about it.
    Do you live in Brazil and really don't know what Instagram is? Are you serious?

    How old are you?

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  • replied
    Call me ancient... But I don’t even know what instagram is. I only heard about it.

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  • replied
    i want some of those beach assets :-p Can we not do facebook related apps idea based on....im not entirely happy with facebook right now over the whole Oculus buy out :-p. just saying.

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  • replied
    Thanks Hum!

    I've decided to get a release up, along with a video explaining the workings and how to use it in a project.
    Check out the thread here

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  • replied
    Wow, great work!

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  • replied
    Thank you!

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  • replied
    Awesome, mktwo!

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  • replied
    I have a Photography Blueprint pretty much done, just need to polish and tweak, but the foundation is there.
    Most of the frequently used PostProcess Settings can be changed with keyboard input, for example: Exposure is bound to increase/decrease with Numpad Plus and Minus, or Contrast with Z and X.
    Other currently bound settings are Grain intensity, Vignette intensity, DOF toggle, Focus distance, Fringe toggle, FOV, Saturation level.

    As for taking the actual picture, that's bound to Left Mouse Button, and Double Resolution Shot to Shift+LMB.


    Enough talk, have some test shots: Imgur album
    And some comparison shots of changing various settings: Imgur Album #2
    Last edited by mktwo; 03-24-2014, 07:22 AM.

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  • replied
    @Jhoe: Wow, that looks a lot like something you'd see in GTA V! Very cool.

    In other news: I'm making good progress on my Photography Blueprint, will have a video up somewhere in the next 24 hours.

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  • replied
    Playing with all possible combinations (postprocessing . lighting, Fog)

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  • replied
    @Hum: Nice model!
    @Tom: Nice, I remember that from the beta. Half-tone is always fun!

    This Unrealstagram thing has me thinking it might be nice to make some sort of Blueprint to facilitate taking pictures in-game, kind of like what GTA V has.
    Some features I'm thinking of:
    -Interchangeable filters and picture frames
    -Zoom (FOV change)
    -Manual Focus for Depth of Field
    -Output quality selection (using HighResShot console-command)
    -Output to user-selected folder (If possible with HighResShot?)

    Anyone have something to add to my list of possible features for this 'Photography Blueprint'?

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  • replied
    I don't know if this qualifies as I don't use Instagram, but here's a post process effect I made:

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  • replied
    Ok I'll bite. Here's the very first thing I did in UE4 when I was playing around with postprocessing.

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  • replied
    Hmm, seems to work fine for me, anyone else having issues seeing the image? If so I will upload to imgur instead of mktwo.net..

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  • replied
    Links broke / site n ot working

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