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    #31
    Will update to 4.17 ASAP!

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      #32
      Bumpity bump!

      Just ran into a critical bug in the 4.18 version (not sure about some others - I upgraded directly from 4.15 to 4.18): Connecting to the server using the Connect node fails with "Could not resolve hostname!" if Steam is enabled.

      I have a tiny test project here that showcases the error - all I did in the blank project was enable TwitchPlay and the Steam online subsystem, add the relevant lines to DefaultEngine.ini as shown here, and set up a BP in a GameMode that calls the Connect node on BeginPlay. Enabling Steam stops TwitchPlay from being able to connect.

      (Note: You have to run the test project as a standalone game, not in-editor, to see the problem. Running in-editor doesn't actually use Steam, and so can successfully connect to Twitch).

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        #33
        Looking into this, thanks for the report.

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          #34
          The fix should be ready. Just waiting on some testing to be completed before pushing to actual release.

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            #35
            Originally posted by DiG View Post
            TwitchPlay updated to 4.18!
            Hi mate;

            Can we use this for a survey?

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              #36
              Originally posted by ShaNexxx View Post

              Hi mate;

              Can we use this for a survey?
              What do you mean by that?

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