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Global War : GENERALS

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    #16
    Originally posted by AIR-Z View Post
    There is a set of the development team! We need...
    Have you created a recruitment post in the Job Offerings section?

    If not, take a look at the Recruitment Template and other threads there, then create one.

    Unfortunately, I'm out, coz my plate is already full enough.
    Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

    Comment


      #17
      up

      There is a set of the development team! We need:
      -Modellers
      -Programmers C ++
      -Developers on the Unreal Engine
      -Artists
      -Art designers
      -Animators
      -3D Artists in Substance Designer
      -Experts to develop online services \ customer
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        #18
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          #19
          Global war: GENERALS *up

          There is a set of the development team for the project Global War: GENERALS! We need: programmers C ++, modelers, designers and artists.

          Products: The multiplayer game - Strategy «Global War: GENERALS» under the «OC Windows» distributed digital copies
          The game engine: «Unreal Engine 4"
          Graphics: 3D
          Genre: RTS Multiplayer game (Real Time Strategy)
          Followers: PEGI: 12+. Lovers of strategies in which it is easy to understand. Fans compete and create their own jobs, maps, and then to fight them with a computer opponent, or even with a friend.

          ==============================================================

          Concept. Gameplay:
          Formally, the game belongs to the classic RTS. She has such actions as are required to collect resources, build base, build armies before the attack, providing electric energy, defense and so on. N.
          However, in some cases, the battle can not be carried out many thousands of armies, and a small, compact versatile units, which with proper management and timely support (aircraft, artillery, powerful tanks, snipers and ...) Are able to win the battle of the enemy having much more serious force. On the other hand, there are no restrictions on the development of the database and the number of units in the game there, so sometimes an army easier and faster from heavy armored vehicles, which will do away with the enemy in one fell swoop.

          As with most strategies, the game is available a separate campaign for its storyline and single cards to battle against computer or live opponents. You can play via LAN or via the Internet on the official game server. When performing certain conditions the player can earn medals and awards. Some of them turn out quite quickly (eg tanker medal you can get to build 100 or more tanks), while others need to make long and hard.

          Home support side of the project in a variety of parties and gameplay process. There are 7 fractions (North American Consortium Global Freedom Army, European Union, Asian Alliance, Pacific cooperation, South African Adventure, Russian Federation) in each of which there are from 5 generals. Some generals prefer artillery and other aircraft, tanks, chemical weapons, hidden attacks, espionage, good mobility, etc. Each general has its own history and characteristics.

          At the beginning of the game available to all factions of 7 one general. There is an opportunity to discover new generals as the transmission and pumping their profile.
          It will be given the opportunity to select a camouflage for our army and any other customization. In the future, content updating: introduction to the game of new generals, units and support forces, as well as new missions, characters and multiplayer maps.

          ================================================== ===========

          on cooperation write:
          Skype: Pusciferfly
          ICQ UIN: 707531305
          or on the links below:
          https://vk.com/topic-98516469_32774968 - Technical Assistance Project
          https://vk.com/topic-98516469_32774845 - book offers

          ======================================
          All the details about the project can be found at our official group Vk or in the forums:

          Group Vk - http://vk.com/gwwgenerals
          Draft gamereplays.org - https://www.gamereplays.org/communit...c=971182&st=40
          Forum topic on games Series C&C: http://www.generals-zh.ru/forum/inde...showtopic=7205
          Draft gcup - http://gcup.ru/forum/69-46132-1
          Draft gamedev - http://www.gamedev.ru/projects/forum/?id=204457
          Draft moddb - http://www.moddb.com/games/global-world-war-generals
          Draft sc2tv forum - http://forum.peka2.tv/threads/93065-...d-War-Generals

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            #20
            Интересный проект)

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              #21
              Originally posted by expy View Post
              Интересный проект)
              но нету у нас программиста и постоянного спонсора. как таких людей найти - не знаем

              Comment


                #22
                New objects



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                  #23
                  Love this!

                  Somebody has some really good concept art skills!! I love those kind of behind the scenes pictures

                  I would love to help on the c++ side of things!
                  Cypher2K12 Facebook Page
                  Cypher2K12 Unreal Engine Marketplace
                  Cypher2K12 Gaming product page

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                    #24
                    Originally posted by Cypher2012 View Post
                    Love this!

                    Somebody has some really good concept art skills!! I love those kind of behind the scenes pictures

                    I would love to help on the c++ side of things!
                    write me.
                    https://forums.unrealengine.com/show...(RTS-Strategy)

                    Comment


                      #25
                      Destruction of houses have become more realistic!
                      In the game, each building will be below the foundation - it will make it possible to construct buildings on sharp slopes, and not observe all the annoying levitation buildings. Now we have a combination of the colors of buildings (and any user can add a coloring of the building for its unique card), 6 different levels of damage with different effects depending on the building material and the shell hit the building. Now, some of the windows and doors can sway in the wind and the blast wave to severe impacts. And the most important innovation: the interior - inside buildings will present furniture, various equipment, electrical appliances, rugs, etc. Now, depending on the level of destruction of everything that will be inside, is carried in the rubble.
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                        #26
                        Logo EU Fraction
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                          #27
                          We have great news! The concept of the project was approved on Steam.
                          All here! - steamcommunity.com

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                          Write comments, vote for the project, it will help promote the game to a new level, even abroad, and to find major sponsors and partners for the project, as well as new stakeholders in aid. Show how much you are interested in the project - part of the success depends on each of us!

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                            #28
                            bower
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                            And sketch new general
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                              #29
                              Bower 03
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                                #30
                                House. state winter
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