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Augmented Reality Virtual Mirror plugin for UE4

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  • replied
    Hello,


    Thank you for purchasing my plugin!

    From the screenshot it seems like you try to initialize Kinect V1 not Kinect V2. (Both sensors are supported.)

    Click on the VirtualMirror blueprint int the world outliner and change sensor type to Kinect V2.

    You can also set that in the init node:
    http://mirror.uplugins.com/init/


    I think it will solve the problem.


    Originally posted by jumana-s3d View Post
    Hello Adam,
    I've tried your AR mirror's demo with my Kinnect2 and everything were just fine.
    However, I buy the full plugin and follow all the "Get Started" tutorials but nothing work. This is the log screenshot:
    and I've installed the (KinectSDK-v2.0) from this link:
    https://www.microsoft.com/en-us/down...cJzE7evz-PXftI

    So did I miss anything? What should I do?

    Leave a comment:


  • replied
    Hello Adam,
    I've tried your AR mirror's demo with my Kinnect2 and everything were just fine.
    However, I buy the full plugin and follow all the "Get Started" tutorials but nothing work. This is the log screenshot:
    and I've installed the (KinectSDK-v2.0) from this link:
    https://www.microsoft.com/en-us/down...cJzE7evz-PXftI

    So did I miss anything? What should I do?

    Leave a comment:


  • replied
    Hi Lina,

    I've just sent you an email with a version for 4.21

    Originally posted by Lina Medina View Post
    Hi, I'm trying to open the project in EU version 4.21 but the folders are empty in version 4.22 open correctly, could you help me my order is the = # 1864

    Leave a comment:


  • replied

    Hi, I'm trying to open the project in EU version 4.21 but the folders are empty in version 4.22 open correctly, could you help me my order is the = # 1864

    Leave a comment:


  • replied
    Hello,

    Can you please send me your FBX file ? I'd like to try it, and help you to make it work. Please mail to info@uplugins.com. It's late night here, but I'll check it tomorrow morning.

    Leave a comment:


  • replied
    Originally posted by AdamHorvath View Post
    First of all you need to export male / female avatars from the content folder (MaleFitA, FemaleFitA) as FBX, and design your new clothing for one of them.
    After the clothing is ready, you need to copy the "skinning data" from the avatar to the new cloth, and save as an FBX.

    So you did the right way!

    I am not expert in Maya, but could be an export setting, or unit mismatch. Also you should import your clothing FBX using the original Avatar skeleton.

    Can you see your clothes in the content explorer / mesh / skeleton view ? Does the rig work ?



    Hey!

    I don't think it's a Unit mismatch since the model/avatar sizes are equal inside Unreal, so I guess we can tick that option off;

    They appear to be working fine in the Context Explorer/Mesh/Skeleton View, I believe the rig works since it didn't show me any error when I imported.

    I attached screenshot of the MainUI Blueprint so you can see if I did any mistake on putting it there.

    Thanks in advance for your help!

    Attached Files

    Leave a comment:


  • replied
    First of all you need to export male / female avatars from the content folder (MaleFitA, FemaleFitA) as FBX, and design your new clothing for one of them.
    After the clothing is ready, you need to copy the "skinning data" from the avatar to the new cloth, and save as an FBX.

    So you did the right way!

    I am not expert in Maya, but could be an export setting, or unit mismatch. Also you should import your clothing FBX using the original Avatar skeleton.

    Can you see your clothes in the content explorer / mesh / skeleton view ? Does the rig work ?



    Originally posted by Portine View Post

    Hey, I managed to build the project and make it work on Kinect and stuff, but now I'm having trouble importing my Meshes into the project and the guides seem a little bit outdated due to Mixamo and Fuse. I already had my meshes way before and made them on Maya, what should I do to implement it fully into the game? I exported the Skeleton Model available in the Sample Project and Skinwrapped my clothing to it (at least I believe I did it right), but the mesh won't show up after I implement it inside MainUI Blueprint, what should I do?

    Leave a comment:


  • replied
    Originally posted by AdamHorvath View Post
    Hello,

    Seems like the plugin DLL is not loaded / or compiled properly. Which version of the plugin / engine are you using ?


    Hey, I managed to build the project and make it work on Kinect and stuff, but now I'm having trouble importing my Meshes into the project and the guides seem a little bit outdated due to Mixamo and Fuse. I already had my meshes way before and made them on Maya, what should I do to implement it fully into the game? I exported the Skeleton Model available in the Sample Project and Skinwrapped my clothing to it (at least I believe I did it right), but the mesh won't show up after I implement it inside MainUI Blueprint, what should I do?

    Leave a comment:


  • replied
    Hello,

    Seems like the plugin DLL is not loaded / or compiled properly. Which version of the plugin / engine are you using ?

    Originally posted by Portine View Post
    Hey Adam, I just bought and installed your plug-in and am having some trouble trying to implement it in an empty Project, it keeps sending me Blueprint Compile errors, what should I do?

    Leave a comment:


  • replied
    Hey Adam, I just bought and installed your plug-in and am having some trouble trying to implement it in an empty Project, it keeps sending me Blueprint Compile errors, what should I do?

    Leave a comment:


  • replied
    Hello, Adam.
    I am trying to buy plug-in, but all orders are cancelled (screenshot is attached).
    Probably this is problem with paypal, because paypal do not pay without creating paypal accaunt, after I create paypal accaunt and download all documents, there was a message - "we will contact with you during 30 working days".

    How can I pay for plug-in another way (without paypal)?
    Kind regards.
    Andrei.
    Attached Files

    Leave a comment:


  • replied
    Just updated to Unreal Engine version 4.22

    Originally posted by Armin_Nuvo View Post


    What are the things that were added to the latest version?

    Leave a comment:


  • replied
    Originally posted by AdamHorvath View Post
    Hi everyone,

    I am pleased to announce the latest version of the plugin updated for Unreal Engine v4.22 !

    Available on http://mirror.uplugins.com

    What are the things that were added to the latest version?

    Leave a comment:


  • replied
    Hi everyone,

    I am pleased to announce the latest version of the plugin updated for Unreal Engine v4.22 !

    Available on http://mirror.uplugins.com

    Leave a comment:


  • replied
    You can use and import any standard .FBX skeletal mesh.

    Leave a comment:

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