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Augmented Reality Virtual Mirror plugin for UE4

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  • replied
    Plugin is updated for UE 4.25. New DEMO is also available with some bugfixes.

    Available on http://mirror.uplugins.com !

    Leave a comment:


  • replied
    Hello,

    Can you please send me your crashlog to info@uplugins.com ?

    Thanks,
    Adam

    Originally posted by nofalx12 View Post
    Hi Adam.

    Thank you for your attention.
    Yes, I went through the steps smoothly But the problem I am facing is still crash at the start, I'm using: Windows10 /Kinect 360/sdk 1.8/ UE4 4.23.1 and 4.24.3/visual studio 17

    Leave a comment:


  • replied
    Hi Adam.

    Thank you for your attention.
    Yes, I went through the steps smoothly But the problem I am facing is still crash at the start, I'm using: Windows10 /Kinect 360/sdk 1.8/ UE4 4.23.1 and 4.24.3/visual studio 17

    Leave a comment:


  • replied
    Hello Adam,

    I am purchased your plugin and wondering if you any tutorial available?

    Leave a comment:


  • replied
    Hello,

    Where did you stuck ?
    Have you followed my getting started guide ?


    1. Windows
    1. Install Visual Studio 2015/17 – community editions are also working
    2. Launch unreal engine editor
    3. Create a new C++ code project without starter content
    4. Copy all files from SampleProject directory to your new project directory
    5. In UE4 editor File -> Refresh visual studio project (optional)
    6. Exit from unreal engine editor
    7. Launch your new project from epic launcher
    8. Click on rebuild missing DLLs when prompted
    9. Click on File -> Package project -> Windows -> Windows 64bit


    Originally posted by nofalx12 View Post
    Hello Adam

    I bought the plugin a few days ago, but unfortunately, I am facing some problems in getting things ready because of my lack of knowledge in the C ++ program and the Unreal Engine 4.. Is it possible to do a minute-long tutorial explaining how to prepare everything?

    Leave a comment:


  • replied
    Hello Adam

    I bought the plugin a few days ago, but unfortunately, I am facing some problems in getting things ready because of my lack of knowledge in the C ++ program and the Unreal Engine 4.. Is it possible to do a minute-long tutorial explaining how to prepare everything?

    Leave a comment:


  • replied
    Hello,

    I've sent you a private message, via email.

    Best Regards,
    Adam

    Originally posted by wingman103 View Post
    Hi Adam,

    I am getting this error when i try to rebuild the DLL i tried it from visual studio and epic game launcher.


    Building VirtualMirrorEditor...
    Using Visual Studio 2017 14.16.27035 toolchain (c:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
    Building 6 actions with 20 processes...
    @progress 'Compiling C++ source code...' 0%
    @progress 'Compiling C++ source code...' 17%
    [1/6] PCH.VirtualMirrorPlugin.cpp
    D:\UnrealProjects\VirtualMirror\Plugins\VirtualMirrorPlugin\Source\VirtualMirrorPlugin\Public\IVirtualMirrorPlugin.h(7): fatal error C1083: Cannot open include file: 'ModuleManager.h': No such file or directory
    The thread 0x3ee8 has exited with code 0 (0x0).
    LogInit: Warning: Still incompatible or missing module: VirtualMirror
    LogInit: Warning: Still incompatible or missing module: VirtualMirrorPlugin
    LogCore: Engine exit requested (reason: EngineExit() was called)
    LogExit: Preparing to exit.

    Leave a comment:


  • replied
    Hi Adam,

    I am getting this error when i try to rebuild the DLL i tried it from visual studio and epic game launcher.


    Building VirtualMirrorEditor...
    Using Visual Studio 2017 14.16.27035 toolchain (c:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
    Building 6 actions with 20 processes...
    @progress 'Compiling C++ source code...' 0%
    @progress 'Compiling C++ source code...' 17%
    [1/6] PCH.VirtualMirrorPlugin.cpp
    D:\UnrealProjects\VirtualMirror\Plugins\VirtualMirrorPlugin\Source\VirtualMirrorPlugin\Public\IVirtualMirrorPlugin.h(7): fatal error C1083: Cannot open include file: 'ModuleManager.h': No such file or directory
    The thread 0x3ee8 has exited with code 0 (0x0).
    LogInit: Warning: Still incompatible or missing module: VirtualMirror
    LogInit: Warning: Still incompatible or missing module: VirtualMirrorPlugin
    LogCore: Engine exit requested (reason: EngineExit() was called)
    LogExit: Preparing to exit.

    Leave a comment:


  • replied
    My suggestion is to use Kinect v2.0. It's still widely available.

    Originally posted by JackRawo View Post
    Hi Adam,

    I bought your plugin a few months ago and now working on a project about it. But I have a problem about cameras. I was planning to use Kinect 2.0 but as you know Microsoft stopped production of Kinect. Also Asus too..

    So do you have any suggestion about cameras, which is easy to find and cheap? Is it possible to use any camera which supports OpenNI2?

    Thank you.
    Best regards.

    Leave a comment:


  • replied
    Hi Adam,

    I bought your plugin a few months ago and now working on a project about it. But I have a problem about cameras. I was planning to use Kinect 2.0 but as you know Microsoft stopped production of Kinect. Also Asus too..

    So do you have any suggestion about cameras, which is easy to find and cheap? Is it possible to use any camera which supports OpenNI2?

    Thank you.
    Best regards.

    Leave a comment:


  • replied
    Hello,

    Mixamo discontinued to support Unreal, so the mixamo workflow cannot be used anymore.

    What you can do is to prepare you 3D clothing in an external application like 3D studio and import it back into unreal.
    In 3D Studio you can use the skinwrap modifier to copy bone weights from the avatar to the clothing.

    Best Regards,
    Adam






    Originally posted by DigitalRubic View Post
    hello Adam,

    Could you help me on this ?

    Thank you

    BR
    Hong BAI

    Leave a comment:


  • replied
    hello Adam,

    Could you help me on this ?

    Thank you

    BR
    Hong BAI

    Leave a comment:


  • replied
    Hello Adam,

    I have purchased the commercial license and the demo works fine.

    However, it looks like the auto rigging strategy of mixamo has been changed. The skeleton hierarchy that I was able to exported from the mixamo is now different from the MaleFitA. Therefore, the system failed to merge the bone.

    Could you please check on this and help me to find a solution.

    Thank you

    BR
    Harold

    Leave a comment:


  • replied
    Hello,


    Thank you for purchasing my plugin!

    From the screenshot it seems like you try to initialize Kinect V1 not Kinect V2. (Both sensors are supported.)

    Click on the VirtualMirror blueprint int the world outliner and change sensor type to Kinect V2.

    You can also set that in the init node:
    http://mirror.uplugins.com/init/


    I think it will solve the problem.


    Originally posted by jumana-s3d View Post
    Hello Adam,
    I've tried your AR mirror's demo with my Kinnect2 and everything were just fine.
    However, I buy the full plugin and follow all the "Get Started" tutorials but nothing work. This is the log screenshot:
    and I've installed the (KinectSDK-v2.0) from this link:
    https://www.microsoft.com/en-us/down...cJzE7evz-PXftI

    So did I miss anything? What should I do?

    Leave a comment:


  • replied
    Hello Adam,
    I've tried your AR mirror's demo with my Kinnect2 and everything were just fine.
    However, I buy the full plugin and follow all the "Get Started" tutorials but nothing work. This is the log screenshot:
    and I've installed the (KinectSDK-v2.0) from this link:
    https://www.microsoft.com/en-us/down...cJzE7evz-PXftI

    So did I miss anything? What should I do?

    Leave a comment:

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