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Augmented Reality Virtual Mirror plugin for UE4

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  • replied
    Can you add support for

    https://azure.microsoft.com/en-gb/services/kinect-dk/

    Leave a comment:


  • replied
    V2, my email is luis.qui92@outlook.es

    Leave a comment:


  • replied
    Hello,

    Sorry, just found this today.

    Kinect V1 or V2 ?
    What is your email ? I can send you a fix for this.

    Best Regards,
    Adam

    Leave a comment:


  • replied

    Hello Adam I have a problem when I try to run the project, this did not happen before
    LoginId:c8cf7d1a47827a85301315a2d21d84c1
    EpicAccountId:f6a0758aac79412481b8c6eab917f266

    Assertion failed: !Pose[BoneIndex].ContainsNaN() [File:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Public\BonePose.h] [Line: 564]

    UE4Editor_Core
    UE4Editor_Core
    UE4Editor_AnimGraphRuntime
    UE4Editor_AnimGraphRuntime
    UE4Editor_AnimGraphRuntime
    UE4Editor_Engine
    UE4Editor_AnimGraphRuntime
    UE4Editor_AnimGraphRuntime
    UE4Editor_Engine
    UE4Editor_AnimGraphRuntime
    UE4Editor_AnimGraphRuntime
    UE4Editor_Engine
    UE4Editor_AnimGraphRuntime
    UE4Editor_AnimGraphRuntime
    UE4Editor_Engine
    UE4Editor_AnimGraphRuntime
    UE4Editor_AnimGraphRuntime
    UE4Editor_Engine
    UE4Editor_AnimGraphRuntime
    UE4Editor_AnimGraphRuntime
    UE4Editor_Engine
    UE4Editor_AnimGraphRuntime
    UE4Editor_AnimGraphRuntime
    UE4Editor_Engine
    UE4Editor_AnimGraphRuntime
    UE4Editor_AnimGraphRuntime
    UE4Editor_Engine
    UE4Editor_AnimGraphRuntime
    UE4Editor_AnimGraphRuntime
    UE4Editor_Engine
    UE4Editor_AnimGraphRuntime
    UE4Editor_AnimGraphRuntime
    UE4Editor_Engine
    UE4Editor_AnimGraphRuntime
    UE4Editor_AnimGraphRuntime
    UE4Editor_Engine
    UE4Editor_AnimGraphRuntime
    UE4Editor_AnimGraphRuntime
    UE4Editor_Engine
    UE4Editor_AnimGraphRuntime
    UE4Editor_AnimGraphRuntime
    UE4Editor_Engine
    UE4Editor_AnimGraphRuntime
    UE4Editor_AnimGraphRuntime
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_CoreUObject
    UE4Editor_CoreUObject
    UE4Editor_CoreUObject
    UE4Editor_CoreUObject
    UE4Editor_CoreUObject
    UE4Editor_CoreUObject
    UE4Editor_CoreUObject
    UE4Editor_CoreUObject
    UE4Editor_CoreUObject
    UE4Editor_CoreUObject
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor
    UE4Editor
    UE4Editor
    UE4Editor
    UE4Editor
    kernel32
    ntdll

    Leave a comment:


  • replied
    hi adam

    my company bought a plugin from you, I use unreal 4.24
    I get this error when trying to rebuild your plugin
    Code:
    Severity Code Description Project File Line Suppression State
    Error C2664 'bool IImageWrapper::GetRaw(const ERGBFormat,int32,const TArray<uint8,FDefaultAllocator> *&)': cannot convert argument 3 from 'TArray<uint8,FDefaultAllocator>' to 'const TArray<uint8,FDefaultAllocator> *&' ARMagicMirror D:\Documents\Unreal Projects\ARMagicMirror\Plugins\VirtualMirrorPlugin\Source\VirtualMirrorPlugin\Private\PhotoComponent.cpp 69

    Leave a comment:


  • replied
    Plugin is updated for UE 4.25. New DEMO is also available with some bugfixes.

    Available on http://mirror.uplugins.com !

    Leave a comment:


  • replied
    Hello,

    Can you please send me your crashlog to info@uplugins.com ?

    Thanks,
    Adam

    Originally posted by nofalx12 View Post
    Hi Adam.

    Thank you for your attention.
    Yes, I went through the steps smoothly But the problem I am facing is still crash at the start, I'm using: Windows10 /Kinect 360/sdk 1.8/ UE4 4.23.1 and 4.24.3/visual studio 17

    Leave a comment:


  • replied
    Hi Adam.

    Thank you for your attention.
    Yes, I went through the steps smoothly But the problem I am facing is still crash at the start, I'm using: Windows10 /Kinect 360/sdk 1.8/ UE4 4.23.1 and 4.24.3/visual studio 17

    Leave a comment:


  • replied
    Hello Adam,

    I am purchased your plugin and wondering if you any tutorial available?

    Leave a comment:


  • replied
    Hello,

    Where did you stuck ?
    Have you followed my getting started guide ?


    1. Windows
    1. Install Visual Studio 2015/17 – community editions are also working
    2. Launch unreal engine editor
    3. Create a new C++ code project without starter content
    4. Copy all files from SampleProject directory to your new project directory
    5. In UE4 editor File -> Refresh visual studio project (optional)
    6. Exit from unreal engine editor
    7. Launch your new project from epic launcher
    8. Click on rebuild missing DLLs when prompted
    9. Click on File -> Package project -> Windows -> Windows 64bit


    Originally posted by nofalx12 View Post
    Hello Adam

    I bought the plugin a few days ago, but unfortunately, I am facing some problems in getting things ready because of my lack of knowledge in the C ++ program and the Unreal Engine 4.. Is it possible to do a minute-long tutorial explaining how to prepare everything?

    Leave a comment:


  • replied
    Hello Adam

    I bought the plugin a few days ago, but unfortunately, I am facing some problems in getting things ready because of my lack of knowledge in the C ++ program and the Unreal Engine 4.. Is it possible to do a minute-long tutorial explaining how to prepare everything?

    Leave a comment:


  • replied
    Hello,

    I've sent you a private message, via email.

    Best Regards,
    Adam

    Originally posted by wingman103 View Post
    Hi Adam,

    I am getting this error when i try to rebuild the DLL i tried it from visual studio and epic game launcher.


    Building VirtualMirrorEditor...
    Using Visual Studio 2017 14.16.27035 toolchain (c:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
    Building 6 actions with 20 processes...
    @progress 'Compiling C++ source code...' 0%
    @progress 'Compiling C++ source code...' 17%
    [1/6] PCH.VirtualMirrorPlugin.cpp
    D:\UnrealProjects\VirtualMirror\Plugins\VirtualMirrorPlugin\Source\VirtualMirrorPlugin\Public\IVirtualMirrorPlugin.h(7): fatal error C1083: Cannot open include file: 'ModuleManager.h': No such file or directory
    The thread 0x3ee8 has exited with code 0 (0x0).
    LogInit: Warning: Still incompatible or missing module: VirtualMirror
    LogInit: Warning: Still incompatible or missing module: VirtualMirrorPlugin
    LogCore: Engine exit requested (reason: EngineExit() was called)
    LogExit: Preparing to exit.

    Leave a comment:


  • replied
    Hi Adam,

    I am getting this error when i try to rebuild the DLL i tried it from visual studio and epic game launcher.


    Building VirtualMirrorEditor...
    Using Visual Studio 2017 14.16.27035 toolchain (c:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
    Building 6 actions with 20 processes...
    @progress 'Compiling C++ source code...' 0%
    @progress 'Compiling C++ source code...' 17%
    [1/6] PCH.VirtualMirrorPlugin.cpp
    D:\UnrealProjects\VirtualMirror\Plugins\VirtualMirrorPlugin\Source\VirtualMirrorPlugin\Public\IVirtualMirrorPlugin.h(7): fatal error C1083: Cannot open include file: 'ModuleManager.h': No such file or directory
    The thread 0x3ee8 has exited with code 0 (0x0).
    LogInit: Warning: Still incompatible or missing module: VirtualMirror
    LogInit: Warning: Still incompatible or missing module: VirtualMirrorPlugin
    LogCore: Engine exit requested (reason: EngineExit() was called)
    LogExit: Preparing to exit.

    Leave a comment:


  • replied
    My suggestion is to use Kinect v2.0. It's still widely available.

    Originally posted by JackRawo View Post
    Hi Adam,

    I bought your plugin a few months ago and now working on a project about it. But I have a problem about cameras. I was planning to use Kinect 2.0 but as you know Microsoft stopped production of Kinect. Also Asus too..

    So do you have any suggestion about cameras, which is easy to find and cheap? Is it possible to use any camera which supports OpenNI2?

    Thank you.
    Best regards.

    Leave a comment:


  • replied
    Hi Adam,

    I bought your plugin a few months ago and now working on a project about it. But I have a problem about cameras. I was planning to use Kinect 2.0 but as you know Microsoft stopped production of Kinect. Also Asus too..

    So do you have any suggestion about cameras, which is easy to find and cheap? Is it possible to use any camera which supports OpenNI2?

    Thank you.
    Best regards.

    Leave a comment:

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