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Unreal Engine 4 - Zombie Camp
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aFriendlyCow repliedThe link is dead.
Please update with a new link either with Github or filehosting.org
Thanks!
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Cytosine Studios repliedYou should try and do something where the zombies roam around, but once they are in line of sight with a player they walk (or run) (depending on what type of zombie) towards them. Also i'm going to try and make it so if you fire a gun shot or turn a light on, the zombies roam closer to you. or come to you. like the walking dead.
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Rasped repliedCan you please update with screenshots? having to download a huge project just to see the progress... well, it's a bit much.
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gotgrassct repliedOriginally posted by Psilowin View PostI think you will be pleased to know then, that I just released the first update including a basic melee system. Right now, it's not really a "system", but, it allows for one melee animation !It's definitely progress, and I plan to have a working melee system by v5.0. (Including a damage system).
--0.4.2- New Character + Controller ( From "The Stomping Land" )
- Added Player Socket for Weapons/Props
- New Zombie Character + Controller ( From "Land of the Dead" )
- 70+ Animations ready to be integrated into controller (for learning purposes ONLY)
- Zombie Intelligence Update
- Smoother Zombie Animations
- Zombie Controller Update for performance
- Collision Fix/Update
Check out the new updates guys, and please feel free to make suggestions!
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Psilowin repliedOriginally posted by Nicolas3D View PostAgree completely, my few attempts, after a bit of trial and error, were succesfully, and I was so glad to achieve those results without coding!
Man I love BlueprintsIt's definitely progress, and I plan to have a working melee system by v5.0. (Including a damage system).
--0.4.2- New Character + Controller ( From "The Stomping Land" )
- Added Player Socket for Weapons/Props
- New Zombie Character + Controller ( From "Land of the Dead" )
- 70+ Animations ready to be integrated into controller (for learning purposes ONLY)
- Zombie Intelligence Update
- Smoother Zombie Animations
- Zombie Controller Update for performance
- Collision Fix/Update
Check out the new updates guys, and please feel free to make suggestions!
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Enter Reality repliedAgree completely, my few attempts, after a bit of trial and error, were succesfully, and I was so glad to achieve those results without coding!
Man I love Blueprints
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Psilowin repliedYes, that was actually my next goal in Unreal Engine 4 (Combo System). I have not yet started messing with Guns much, as I am implementing a combat/combo system for both AI and the player. As for the dismemberment, I expect that should be rather simple to implement once the AI controller is at least somewhat intelligent, as where right now it's very basic. Some AI responses + Mesh destruction should do the trick.
I am very excited to see the features of Blueprint. I have the concepts mapped out, and it's very to easy to implement pretty much everything I have thought of so far, in Blueprint . Most hickups are easily resolvable, though can be a bit tricky at first.
I will keep you up to date!
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