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Unreal Engine 4 - Zombie Camp

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    Unreal Engine 4 - Zombie Camp

    Zombie Camp

    Primary Objective:

    The primary objective of this project is to build a [complete] Zombie based game for Unreal Engine 4 . This project will touch areas of Animation, Blueprints(No coding required), BlendSpaces, Controllers, and Artificial Intelligence.

    What's Done - 0.3.2_alpha?
    • Zombie Character
    • Zombie Animations ( Idle, Walk, Run, 3 Attack Animations - Attack animations only preview-able ATM )
    • Zombie BlendSpace 1D - For smooth one-direction animations
    • Zombie Base Controller 1.0 / Blueprints;
    • Zombie Artificial Intelligence System 0.3_alpha; Currently, Zombie only randomly walks around a NavMesh ( Random Points or Specified Points on Map ).
    • Zombie State Machine


    --0.4.0
    • Player Basics w/ Movement only
    • Class Blueprints - To ease the porting of these game mechanics to your own game.
    • Basic HUD System
    • Zombie Controller Update: Melee Interaction To Collision
      • Zombie Customizibility;IE -- Combat.MaxRunSpeed and other factors
    • Zombie Melee Combat System Update


    • Game now has a Zombie Entity following the player around the map, and attacking him when in reach ! Check out the new updates!


    --0.4.2
    • New Character + Controller ( From "The Stomping Land" )
    • Added Player Socket for Weapons/Props
    • New Zombie Character + Controller ( From "Land of the Dead" )
    • 70+ Animations ready to be integrated into controller (for learning purposes ONLY)
    • Zombie Intelligence Update
    • Smoother Zombie Animations
    • Zombie Controller Update for performance
    • Collision Fix/Update


    Known Issues
    • Camera goes into mesh when Entity attacks. . . (currently working out this issue)
    • Acceleration - Animation blend idle->walk->run is a bit choppy when leaving idle to walk. (Acceleration, and BlendSpace need value tweaking)
    • Upon "Event Begin Play", Character starts off stuck InAir for about a second or two
    • Attack Animation needs thrust (for more realism)


    Please show your enthusiasm in this project, and feel free to contribute to the development of this project. It will remain Open-Sourced, and 100% free to use (minus art assets, which I do not own. The art is strictly for shortcuts, and getting directly into the mechanics of the game. You will have to create your own art assets. I want to STRESS THAT THIS IS FOR EDUCATIONAL USES ONLY!

    Feedback would be greatly appreciated! Thanks!

    • The old Zombie Character w/ attack animations enabled is still available! Just drag and drag him to the scene. He is located under "/Game/Character/ZombieFBX/"
    • There are two playable characters! Just swap between them by going to Project Settings, and change the default controller



    Click image for larger version

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    Download: Download From Google Drive
    Attached Files
    Last edited by Psilowin; 06-13-2014, 12:26 PM.

    #2
    cool ... d/ling now will check it out
    Last edited by WarpSpasm; 06-08-2014, 08:00 PM.
    https://play.google.com/store/apps/d...m.CrazyRagdoll
    https://play.google.com/store/apps/d...sm.zombieultra
    https://play.google.com/store/apps/d...sm.cubecrawler
    https://play.google.com/store/apps/d...pspasm.turrets

    Comment


      #3
      Zombie Camp Update!

      --0.4.0
      • Player Basics w/ Movement only (Integrated with default Third Person Project)
      • Class Blueprints - To ease the porting of these game mechanics to your own game.
      • Basic HUD System
      • Zombie Controller Update: Melee Interaction To Collision
        • Zombie Customizibility;IE -- Combat.MaxRunSpeed and other factors
      • Zombie Melee Combat System Update
      • Simpler Graph-Node instructions for AI


      Check out the updates, and feel free to make suggestions!

      Download: >> Download From Google Drive <<

      Thanks

      --I will be updating this project every few days, so please keep checking back as more and more content is added!

      Comment


        #4
        Following the progress, can't wait to see the results!

        Will you integrate a full melee combat for the player? with dismemberment maybe? I'm curious to see how much can be done with Blueprints
        ENTER REALITY

        VR Solutions

        Contact us for more informations

        Comment


          #5
          Yes, that was actually my next goal in Unreal Engine 4 (Combo System). I have not yet started messing with Guns much, as I am implementing a combat/combo system for both AI and the player. As for the dismemberment, I expect that should be rather simple to implement once the AI controller is at least somewhat intelligent, as where right now it's very basic. Some AI responses + Mesh destruction should do the trick.

          I am very excited to see the features of Blueprint. I have the concepts mapped out, and it's very to easy to implement pretty much everything I have thought of so far, in Blueprint . Most hickups are easily resolvable, though can be a bit tricky at first.

          I will keep you up to date!

          Comment


            #6
            Agree completely, my few attempts, after a bit of trial and error, were succesfully, and I was so glad to achieve those results without coding!
            Man I love Blueprints
            ENTER REALITY

            VR Solutions

            Contact us for more informations

            Comment


              #7
              Originally posted by Nicolas3D View Post
              Agree completely, my few attempts, after a bit of trial and error, were succesfully, and I was so glad to achieve those results without coding!
              Man I love Blueprints
              I think you will be pleased to know then, that I just released the first update including a basic melee system. Right now, it's not really a "system", but, it allows for one melee animation ! It's definitely progress, and I plan to have a working melee system by v5.0. (Including a damage system).


              --0.4.2
              • New Character + Controller ( From "The Stomping Land" )
              • Added Player Socket for Weapons/Props
              • New Zombie Character + Controller ( From "Land of the Dead" )
              • 70+ Animations ready to be integrated into controller (for learning purposes ONLY)
              • Zombie Intelligence Update
              • Smoother Zombie Animations
              • Zombie Controller Update for performance
              • Collision Fix/Update


              Check out the new updates guys, and please feel free to make suggestions!

              Comment


                #8
                Originally posted by Psilowin View Post
                I think you will be pleased to know then, that I just released the first update including a basic melee system. Right now, it's not really a "system", but, it allows for one melee animation ! It's definitely progress, and I plan to have a working melee system by v5.0. (Including a damage system).


                --0.4.2
                • New Character + Controller ( From "The Stomping Land" )
                • Added Player Socket for Weapons/Props
                • New Zombie Character + Controller ( From "Land of the Dead" )
                • 70+ Animations ready to be integrated into controller (for learning purposes ONLY)
                • Zombie Intelligence Update
                • Smoother Zombie Animations
                • Zombie Controller Update for performance
                • Collision Fix/Update


                Check out the new updates guys, and please feel free to make suggestions!
                How do you INSTALL it into unreal engine 4? i put it in the unreal projects folder and i opened the project in unreal, and it opened but none of the assets are there?

                Comment


                  #9
                  Can you please update with screenshots? having to download a huge project just to see the progress... well, it's a bit much.
                  Easy weapons in Unreal Engine 4:
                  Check out Realistic Blueprint Weapons

                  Currently doing a tutorial series on Vectors and what they are good for.
                  Please visit Unreal Unscripted

                  Comment


                    #10
                    Download link doesn't work.

                    Comment


                      #11
                      Downloading now. Is this still in development?

                      Comment


                        #12
                        #downloaded to steal your zombie assets

                        Comment


                          #13
                          please give a new link

                          Comment


                            #14
                            Can this project move to GitHub ?

                            Comment


                              #15
                              You should try and do something where the zombies roam around, but once they are in line of sight with a player they walk (or run) (depending on what type of zombie) towards them. Also i'm going to try and make it so if you fire a gun shot or turn a light on, the zombies roam closer to you. or come to you. like the walking dead.

                              Comment

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