Zombie Camp
Primary Objective:
The primary objective of this project is to build a [complete] Zombie based game for Unreal Engine 4 . This project will touch areas of Animation, Blueprints(No coding required), BlendSpaces, Controllers, and Artificial Intelligence.
What's Done - 0.3.2_alpha?
--0.4.0
--0.4.2
Known Issues
Please show your enthusiasm in this project, and feel free to contribute to the development of this project. It will remain Open-Sourced, and 100% free to use (minus art assets, which I do not own. The art is strictly for shortcuts, and getting directly into the mechanics of the game. You will have to create your own art assets. I want to STRESS THAT THIS IS FOR EDUCATIONAL USES ONLY!
Feedback would be greatly appreciated! Thanks!


Download: Download From Google Drive
Primary Objective:
The primary objective of this project is to build a [complete] Zombie based game for Unreal Engine 4 . This project will touch areas of Animation, Blueprints(No coding required), BlendSpaces, Controllers, and Artificial Intelligence.
What's Done - 0.3.2_alpha?
- Zombie Character
- Zombie Animations ( Idle, Walk, Run, 3 Attack Animations - Attack animations only preview-able ATM )
- Zombie BlendSpace 1D - For smooth one-direction animations
- Zombie Base Controller 1.0 / Blueprints;
- Zombie Artificial Intelligence System 0.3_alpha; Currently, Zombie only randomly walks around a NavMesh ( Random Points or Specified Points on Map ).
- Zombie State Machine
--0.4.0
- Player Basics w/ Movement only
- Class Blueprints - To ease the porting of these game mechanics to your own game.
- Basic HUD System
- Zombie Controller Update: Melee Interaction To Collision
- Zombie Customizibility;IE -- Combat.MaxRunSpeed and other factors
- Zombie Melee Combat System Update
Game now has a Zombie Entity following the player around the map, and attacking him when in reach ! Check out the new updates!
--0.4.2
- New Character + Controller ( From "The Stomping Land" )
- Added Player Socket for Weapons/Props
- New Zombie Character + Controller ( From "Land of the Dead" )
- 70+ Animations ready to be integrated into controller (for learning purposes ONLY)
- Zombie Intelligence Update
- Smoother Zombie Animations
- Zombie Controller Update for performance
- Collision Fix/Update
Known Issues
- Camera goes into mesh when Entity attacks. . . (currently working out this issue)
- Acceleration - Animation blend idle->walk->run is a bit choppy when leaving idle to walk. (Acceleration, and BlendSpace need value tweaking)
- Upon "Event Begin Play", Character starts off stuck InAir for about a second or two
- Attack Animation needs thrust (for more realism)
Please show your enthusiasm in this project, and feel free to contribute to the development of this project. It will remain Open-Sourced, and 100% free to use (minus art assets, which I do not own. The art is strictly for shortcuts, and getting directly into the mechanics of the game. You will have to create your own art assets. I want to STRESS THAT THIS IS FOR EDUCATIONAL USES ONLY!
Feedback would be greatly appreciated! Thanks!
- The old Zombie Character w/ attack animations enabled is still available! Just drag and drag him to the scene. He is located under "/Game/Character/ZombieFBX/"
- There are two playable characters! Just swap between them by going to Project Settings, and change the default controller
Download: Download From Google Drive
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