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I've created an Infinite Voxel World, similar to Minecraft

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  • replied
    Originally posted by Angel Tsvetkov View Post
    Soon in Steam with minecraft building style, but with realistic custom-users materials

    I did not understand.

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  • replied
    Originally posted by reneberwanger View Post
    I like the pixel style of minecraft. But if you wanna go to a whole new level, what you think about real realistic textures?
    Soon in Steam with minecraft building style, but with realistic custom-users materials

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  • replied
    Originally posted by iUltimateLP View Post
    Heh, I'm currently doing a cross-over between Minecraft + Starbound (you know, this planet system thingy) + Factorio
    Nice! You'll have to show the community some screenshots!

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  • replied
    Just for the record, already exist an implementation of a voxel based game,it's called Brick Game, and is open source link

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  • replied
    I would love to get a look at the blueprints. So yes - please get it into the marketplace.

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  • replied
    how far do you plan on going for the project? It looks great.

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  • replied
    Super cool!

    How are you spawning in the ISMC's in your chunks quickly enough to keep it from hitching? I have a similar system and that's been one of the issues I've faced.

    Also, how are you handling collision? I've found that colliders are what kill performance, not the visual portion. Are you doing anything special to turn colliders on/off?
    Last edited by Hyperloop; 03-07-2016, 06:03 PM.

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  • replied
    Very cool.

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  • replied
    First off, great work John, very impressive work there! Is there any chance you will share how you determine which are visible blocks? Do you do some kind of neighbour visible parse? I guess there are lots of ways to do this, but only a few that would perform well.

    In anyway, big thumbs up and keep up the good work man!
    Last edited by Jonas_Molgaard; 03-07-2016, 05:55 AM.

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  • replied
    Originally posted by John Alcatraz View Post
    I don't know yet.
    That's ok haha, just think about it, I bet a lot of people would love to mod this, myself included.

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  • replied
    Originally posted by John Alcatraz View Post
    Do you not like the textures I currently use?
    Sure... but you said at first post:

    Originally posted by John Alcatraz View Post
    The Minecraft look then later came when I searched for textures, and actually the whole internet is filled with public domain texture packs for Minecraft. So it was the best way for me to get textures for a voxel based project, since I am no artist. And let's be honest, it does not look bad like this, having the graphical power of UE4 combined with the pixel look of textures which were intented to be used in Minecraft.
    I like the pixel style of minecraft. But if you wanna go to a whole new level, what you think about real realistic textures?

    Leave a comment:


  • replied
    Originally posted by intoxicat3 View Post
    Weird, so blocks are static meshes components? As you can't create custom components in Blueprints which voxels should be if you want to have nice performance.
    Blocks are instances in an ISMC, you can't do this with static meshes. You also don't need custom components for this, the GPU performance of this basically could not be better I think.

    Originally posted by DavAguirre View Post
    So is there any chance people can get access to the project files or something, to add more stuff into it? Just curious
    I don't know yet.

    Originally posted by reneberwanger View Post
    Congratulations. This is very impressive. I LOVED the AO.

    Also, If you want a Help, I can make the textures for you.

    Do you not like the textures I currently use?

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  • replied
    Congratulations. This is very impressive. I LOVED the AO.

    Also, If you want a Help, I can make the textures for you.

    Check my portfolio at art station:

    https://corujagames.artstation.com/
    Last edited by Raziєl; 03-06-2016, 11:23 PM.

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  • replied
    So is there any chance people can get access to the project files or something, to add more stuff into it? Just curious

    Leave a comment:


  • replied
    It's all BP! No C++
    Weird, so blocks are static meshes components? As you can't create custom components in Blueprints which voxels should be if you want to have nice performance.

    Leave a comment:

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