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I've created an Infinite Voxel World, similar to Minecraft

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    #16
    +1 for putting it on Marketplace or Github as a learning resource/community project to mod.
    Storyteller - An immersive VR audiobook player

    Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

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      #17
      Very cool indeed! I had tried something like this at the time hierarchical instance static meshes came out (even went as far to write complex noise algorithms for the chunk generation) but the performance was unacceptable

      I think it might be a good idea to write a general guide with how you used instances and the method of culling you used
      I'm not really a fan of voxel games but I like the idea of noise-generated worlds and the technical aspect of that kind of thing.

      4.10 Update! -> [Community Project] WIP Weather & Ocean Water Shader
      WIP Interactive Water Shader, WIP 2D Water Sim
      WIP FFT Ocean w/ Foam, Quad-tree Infinite Ocean LOD

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        #18
        This got me excited.
        How's the performance in PIE compared to the converted version?

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          #19
          It would be nice to get hands on the c++ of voxels. Hope you will release it as a paid plugin / source. Great resource!
          How to create first person shooter game from scratch. Lots of tutorials: http://www.shootertutorial.com - celebrating 50th Tutorial!

          My Marketplace Assets

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            #20
            Thanks very much for your nice comments!

            Originally posted by Luftbauch View Post
            Very cool, blueprints only and nice sunrays.
            Do you not think, that could cause problems, when you offer a download?
            Even when it's a free game without any income, i would bet 1/16 of my left feet, that soon someone will knock on your door(virtual).
            I've only used public domain stuff, so I have all the rights for the stuff I use.

            Originally posted by Bigboss89 View Post
            WOW, cool, is this Blueprints only??
            Yes! Not a single line of C++.

            Originally posted by Minaosis View Post
            This got me excited.
            How's the performance in PIE compared to the converted version?
            It's a yuuuge difference. In an earlier benchmark in a different project I got performance being improved by more than 1200% with using the BP->C++ converter.

            Originally posted by intoxicat3 View Post
            It would be nice to get hands on the c++ of voxels. Hope you will release it as a paid plugin / source. Great resource!
            It's all BP! No C++
            Easy to use UMG Mini Map on the UE4 Marketplace.
            Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

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              #21
              put it on the marketplace

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                #22
                Its really cool that you were able to get that working with BP only, good job!


                Consider supporting me on patreon

                My Open source tools and plugins
                Advanced Sessions Plugin
                VR Expansion Plugin

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                  #23
                  I always wanted to mod Minecraft, but I never really wanted to spend time learning Java just for that. Within the UE4 environment, I could mod this to hell. :-)

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                    #24
                    thats really cool man, nice job

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                      #25
                      cool,nice job

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                        #26
                        This is a glorius day, a great resource(100%awesome)

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                          #27
                          Has the bp to c++ converter by epic been released?
                          Heavy Diesel Softworks, LLC - Owner
                          Twitter: https://twitter.com/TheRedfoxx777
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                            #28
                            According to Gameinformers "Inde flow chart" You just won the "Copycat Award" LOL
                            All kidding aside it looks gr8

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                              #29
                              Are the 1x1x1 cubes individual meshes or is the visible surface mesh procedurally generated from the voxel information?

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                                #30
                                Wow this is awesome.. I did it with C++ and [MENTION=10983]andrews[/MENTION]cheidecker's BrickGame.. Are your blocks Instanced Static Meshes? The last time I tried this, it lagged as hell with 16x16x16 blocks
                                Hobby game developer from Germany Follow me on Twitter!
                                Stuff I made:
                                Steam Workshop Tutorial/Wiki
                                Making a full working translation for your game and change it at runtime

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