+1 for putting it on Marketplace or Github as a learning resource/community project to mod.
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I've created an Infinite Voxel World, similar to Minecraft
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Storyteller - An immersive VR audiobook player
Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes
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Very cool indeed! I had tried something like this at the time hierarchical instance static meshes came out (even went as far to write complex noise algorithms for the chunk generation) but the performance was unacceptable
I think it might be a good idea to write a general guide with how you used instances and the method of culling you used
I'm not really a fan of voxel games but I like the idea of noise-generated worlds and the technical aspect of that kind of thing.
4.10 Update! -> [Community Project] WIP Weather & Ocean Water Shader
WIP Interactive Water Shader, WIP 2D Water Sim
WIP FFT Ocean w/ Foam, Quad-tree Infinite Ocean LOD
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It would be nice to get hands on the c++ of voxels. Hope you will release it as a paid plugin / source. Great resource!How to create first person shooter game from scratch. Lots of tutorials: http://www.shootertutorial.com - celebrating 50th Tutorial!
My Marketplace Assets
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Thanks very much for your nice comments!
Originally posted by Luftbauch View PostVery cool, blueprints only and nice sunrays.
Do you not think, that could cause problems, when you offer a download?
Even when it's a free game without any income, i would bet 1/16 of my left feet, that soon someone will knock on your door(virtual).
Originally posted by Bigboss89 View PostWOW, cool, is this Blueprints only??
Originally posted by Minaosis View PostThis got me excited.
How's the performance in PIE compared to the converted version?
Originally posted by intoxicat3 View PostIt would be nice to get hands on the c++ of voxels. Hope you will release it as a paid plugin / source. Great resource!Easy to use UMG Mini Map on the UE4 Marketplace.
Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play
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Its really cool that you were able to get that working with BP only, good job!
Consider supporting me on patreon
My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
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Wow this is awesome.. I did it with C++ and [MENTION=10983]andrews[/MENTION]cheidecker's BrickGame.. Are your blocks Instanced Static Meshes? The last time I tried this, it lagged as hell with 16x16x16 blocksHobby game developer from GermanyFollow me on Twitter!
Stuff I made:
Steam Workshop Tutorial/Wiki
Making a full working translation for your game and change it at runtime
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