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Striving for Photorealism in UE4

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  • #16
    Originally posted by Galeon View Post
    Ground textures are too repetitive and lack unique details.
    Doing a lot of reference of similar real life landscapes that I wanted to capture the feel of, I noticed that the grassland parts actually were very simple with little variation.

    I do agree that I need more unique details- stones, flowers, trees etc.

    This scene is as simple as it possibly can be right now- 1 landscape, 1 material, and 1 grass foliage actor. I've been trying to get a large amount of mileage out of as few input assets as possible as another goal of this series
    ARTSTATION: https://www.artstation.com/artist/noisestorm

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    • #17
      Although I agree with above, I think that the lighting and grass foliage is spot on. Looking forward to seeing further developments!

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      • #18
        Let's lay out in marketplace xD

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        • #19
          nailed it!
          https://www.artstation.com/artist/paulswalls

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          • #20
            Sorry for going off topic [MENTION=918]Higuy8000[/MENTION] can you point me to the facebook group please.

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            • #21
              Awesome work man, really nice!
              Hevedy - Image Tools: https://hevedy.itch.io/imagetools

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              • #22
                That looks fantastic. Any chance you'd be willing to talk about how you made that grass material?

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                • #23
                  These are really phenomenal! Keep up the great work and please keep us posted with anything new you're doing
                  Twitch /unrealalexander| Twitter @UnrealAlexander
                  How to report a bug? | Installation & Setup issues?
                  Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

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                  • #24
                    Sweet breadcakes on a bowl of whipped cream batman!
                    Love the minimalism yet realism

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                    • #25
                      This looks AMAZING. I completely disagree with the guy that says that the grass looks repetitive. There's grass exactly like that in natural, untouched, areas. Some kinds of grass just don't grow a lot. I work with this kind of thing everyday (similar, architectural rendering) and I know how hard it is to achieve realistic looking grass. This is a work of art, and I would love to see a breakdown on how you did it!

                      ARCADE FLIGHT COMBAT GAME
                      Now on Steam!

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                      • #26
                        Great work mate! How does it perform?
                        Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-source template)

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                        • #27
                          That looks awesome, I would love to see some breakdown if possible. Great work!
                          Check out my awesome game :www.worldvoid.com Thank you

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                          • #28
                            Looks amazing! Would love to see this effect used for creating infinite sidescroller backgrounds. It's something I imagined doing a while ago but didn't know how.

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                            • #29
                              Originally posted by TemporalDrift View Post
                              Sorry for going off topic [MENTION=918]Higuy8000[/MENTION] can you point me to the facebook group please.
                              Hey there [MENTION=28434]TemporalDrift[/MENTION], heres a link:

                              https://www.facebook.com/groups/ue4devs/

                              lucasgovatos.net | Twitter | Epitasis - A Colorful Exploration Puzzle Game

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                              • #30
                                Originally posted by EoinOBroin View Post
                                Thank you all for the kind words

                                Made a few tweaks to that scene to fix some of the problems that I noticed when I woke up!




                                The next scene is coming on nicely, should be finished later today!
                                Heey, how did you that sand? Is it fine texturing? Is it planar projection? Triplaner projection?

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