Announcement

Collapse
No announcement yet.

Road Editor

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    #46
    Originally posted by Le Samedi View Post
    When C++ Plugin will be accepted on Marketplace. I'm sure Epic is working on it.



    A pseudo, third post.



    I already try to blend a dirt road with an asphalt road, with a "cross" with 2 outputs, because crosses are static mesh i could paint on vertex to make a blend by hand, it works great, but it's by hand. And if you want a custom blend, you need to make it in the blend material of the cross. To have this inside the plugin, it depends on the evolution, i don't know how to design this yet. Be aware there is a huge amount of code behind, but it is an interesting proposition.



    A big thank you for this support

    Not sure if i understood you correctly, i didnt mean blending 2 different roads together, rather blending road with landscape, so that road fades away on edges into landscape texture.

    Comment


      #47
      Originally posted by janpec View Post
      Not sure if i understood you correctly, i didnt mean blending 2 different roads together, rather blending road with landscape, so that road fades away on edges into landscape texture.
      A ok, well, very more easy to implement. A sort of dead-end. That, i can put it in the plugin, just wait for the second release.

      Comment


        #48
        Dealing with Rail inside roadnetwork. Meshes will be in default content.

        Click image for larger version

Name:	RailRoad0.jpg
Views:	1
Size:	357.9 KB
ID:	1102285

        Click image for larger version

Name:	RailRoad1.jpg
Views:	1
Size:	455.1 KB
ID:	1102286

        Click image for larger version

Name:	RailRoad2.jpg
Views:	1
Size:	394.0 KB
ID:	1102287

        Comment


          #49
          Originally posted by Le Samedi View Post
          Dealing with Rail inside roadnetwork. Meshes will be in default content.

          [ATTACH=CONFIG]83233[/ATTACH]

          [ATTACH=CONFIG]83234[/ATTACH]

          [ATTACH=CONFIG]83235[/ATTACH]
          Excellent.

          One thing: the scale of your railroad tracks. They appear to be too large in comparison to your pavement. Standard gauge (North America) is 4 ft 8 1⁄2 in or ​1,435 mm. (1.435 meter) Two lane roads are in the neighborhood of 24 feet (7.2 meters) wide. This gives a width ratio of more or less 5 to 1.

          WIP Thread

          Comment


            #50
            Originally posted by Rhynedahll View Post
            Excellent.

            One thing: the scale of your railroad tracks. They appear to be too large in comparison to your pavement. Standard gauge (North America) is 4 ft 8 1⁄2 in or ​1,435 mm. (1.435 meter) Two lane roads are in the neighborhood of 24 feet (7.2 meters) wide. This gives a width ratio of more or less 5 to 1.
            Ok i will scale them down

            Comment


              #51
              Any news on the incorporation of OpenStreetData?
              Our Ghosts of War - The World's First World War 2 Survival Game
              Twitter: @ourghostsofwar

              Comment


                #52
                Am I incorrect in assuming the first release is already available on your third party site? Can I get a link?
                Procedural, modular, on-the-fly animation - iTween For UE4
                - Actors - Components - UMG - Ease In - Ease Out - Path-constrained Animation - $0

                Comment


                  #53
                  I'm interested in the rail aspect and openstreetdata. When will this be available?
                  Colin M. Croft
                  President
                  Croft Interactive Inc.

                  Comment


                    #54
                    Nothing on OpenStreetData?
                    Our Ghosts of War - The World's First World War 2 Survival Game
                    Twitter: @ourghostsofwar

                    Comment


                      #55
                      Originally posted by PixelPerfectPolygons View Post
                      Nothing on OpenStreetData?
                      Hi PixelPerfectPolygons. For what i see the first thing is to import, clean unnecessary OSM data, and turn them into more compatible data for the plugin. The second is more serious and can take a while, link road type in the plugin with a road type in OSM data, like the retarget system of Unreal skeleton. This mean make a retarget dialog like Unreal. Don't know how much time it cost. I'll let you know but it will not come immediately.

                      Originally posted by Jared Therriault View Post
                      Am I incorrect in assuming the first release is already available on your third party site? Can I get a link?
                      No i didn't put this on the website yet, but it will come shortly.

                      Comment


                        #56
                        Looks amazing!! What is the link to your website?

                        Comment


                          #57
                          Originally posted by Ministelis View Post
                          Looks amazing!! What is the link to your website?
                          If I gave you the link when you'd ask me, you would pay $ 94 for a JPEG. Not sure you'd be happy. Now everything work fine, here it is : http://talos-studio.com

                          Comment


                            #58
                            Thank you soo much, I will check it out tonight!!!

                            Comment


                              #59
                              The website mentions that the source is not included so is this just a game plugin and not engine? Also, what are the license terms if we want to include this in a release? Thanks.
                              Colin M. Croft
                              President
                              Croft Interactive Inc.

                              Comment


                                #60
                                Hi Le Samedi

                                When accepted by Epic C++ plugins, you to intend to submit it to the Marketplace ?
                                if I could to buy it via Epic's Marketplace how much will it cost.

                                There are plans to submit in the future ?

                                luny

                                Comment

                                Working...
                                X