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    #31
    Update 04-23-2016

    Art Update:
    We got a big update today. First off, we want to present the new reworked Wasabi model that we will be going forward with. Wasabi's design has evolved over many iterations and this one is the best one yet. Let us know what you think!


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    Along with the new rework, we have our first engine ready animation. Would be great if the engine would support the animation notifies for paper2d. Now, without further ado:




    Along with the new Wasabi rework, we got some more art concepts and UI arts.

    First up, a concept animation for an in game pick up that you have to slash through to open! Whats inside? Nobody knows




    Next up, a new WIP Health/resource UI.

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    Last but not least, an iteration on the chat system UI.

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    That's all for this week! Let us know what you guys think so far. We are working hard to get our demo done. We will be showcasing at Florida Supercon on July 4th weekend, if anyone will be in South Florida at that time, stop by and say hello!


    Cheers
    Good War Games.
    Twitter: @goodwargames
    Facebook: www.facebook.com/goodwargames
    Unreal Engine WIP: Hyper:BAE
    Unreal Engine WIP: Wasabi Horizon

    Comment


      #32
      This game has so much style!

      I can't wait to see some more killer gameplay

      And of course, seeing paper2d being used is great! Keep up the good work!
      Check out our game Arcus!

      Comment


        #33
        Woah, you're making fast progress with this. Always nice to see other people using Paper2D.

        I absolutely love the bright, bold colours!

        Will you be sharing the demo online, or only playable at the event? Would love to check it out but I'm the other side of the world

        The Siege and The Sandfox | Development Thread | Twitter | Twitch | Facebook

        Comment


          #34
          Originally posted by StevenWaltherMedia View Post
          This game has so much style!

          I can't wait to see some more killer gameplay

          And of course, seeing paper2d being used is great! Keep up the good work!
          Thanks for the support we appreciate it very much!

          Originally posted by Chris Wilson View Post
          Woah, you're making fast progress with this. Always nice to see other people using Paper2D.

          I absolutely love the bright, bold colours!

          Will you be sharing the demo online, or only playable at the event? Would love to check it out but I'm the other side of the world
          Thanks! We are trying to keep weekly updates for everyone, regardless of how small, we want to keep the community informed. About the demo, we do have plans to release it online, though it will most likely be after the event and it has been fixed up and optimized.

          Everyone is welcome to follow us on our pages for any updates as well!
          Good War Games.
          Twitter: @goodwargames
          Facebook: www.facebook.com/goodwargames
          Unreal Engine WIP: Hyper:BAE
          Unreal Engine WIP: Wasabi Horizon

          Comment


            #35
            Looking really good! Good luck finishing off your demo, can't wait to see more

            Comment


              #36
              Update 04-30-2016

              Update: New Animations and New WIP Level Layout


              Hey everyone! Small update this week.

              Originally posted by Jess.Hider View Post
              Looking really good! Good luck finishing off your demo, can't wait to see more
              Thank you for the kind words, Jess. We plan to continue making progress and sharing our project with everyone!

              Going to slowly be pumping out animations. For this week we have Wasabi's right facing running animation.





              We also have a new work in progress level layout. Nothing fancy yet, but its coming. Going to a more natural layout, for the purpose of an outside setting.



              Our blueprints/ test levels are made with the Tilemap editor. The editor still seems to have some problems, as it crashes the engine quite frequently. The editor has improved overtime, especially with the addition of different layers. It would useful to have separate collisions for each layer that can be placed in the tilemap instead of the same collision for each one.

              We are also working on some more story concepts and dialogues!
              Last edited by Pedwar2; 04-30-2016, 04:49 PM.
              Good War Games.
              Twitter: @goodwargames
              Facebook: www.facebook.com/goodwargames
              Unreal Engine WIP: Hyper:BAE
              Unreal Engine WIP: Wasabi Horizon

              Comment


                #37
                Update 05-07-2016

                Update: New Animation and Boss Ability Prototype

                Hey everyone, got another weekly update on our lovely paper2d project.


                First off, we have another Wasabi running animation. This time, we have the Running up animation.



                Next up, we continued prototyping another demo boss ability: The Lightning bolt/beam.

                This ability is going to be the boss' bread and butter. The boss will constantly borrow and emerge from the ground throughout the fight and shoot Wasabi with these beams. Here is the first prototype gifs (still early WIP.)





                Let us know what you think of the project so far! Don't forget to follow us on our social medias (in the links in the sig!) to keep track of our progress, as well as any events and updates!
                Good War Games.
                Twitter: @goodwargames
                Facebook: www.facebook.com/goodwargames
                Unreal Engine WIP: Hyper:BAE
                Unreal Engine WIP: Wasabi Horizon

                Comment


                  #38
                  Update 5-13-2016

                  Update - Art, Prototypes, and Enemy Flowcharts, oh my!

                  Hey everyone! This week we got another update on the progress of your favorite paper2d project, **wink wink**.

                  First up, we got a rough idle pose for the boss we are working on, thoughtfully named Zappadugg. This picture is being used for scale reference. We are still messing with how big Zappa will be compared to Wasabi.

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                  Next up, we have a couple of flow charts that depict how our two regular enemies will function in the demo. They are fairly simple and straightforward, with their attack patters not being very different.

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                  For this weeks, prototype phase gif, we have another of Zappadugg's abilities. The WHACK-A-MOLE! hue hue



                  That's all for this week's development update! Let us know what you think!
                  Good War Games.
                  Twitter: @goodwargames
                  Facebook: www.facebook.com/goodwargames
                  Unreal Engine WIP: Hyper:BAE
                  Unreal Engine WIP: Wasabi Horizon

                  Comment


                    #39
                    Update 05-20-2016

                    Update: Boss Charge Blast!

                    This week in Good War Games update corners we have a small HUD WIP update as well as some nice GIFS of the Boss Charge Blast ability prototypes!


                    We added some color and slight adjustments to the older concept that was posted earlier.

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                    For the Charge Blast, the attack and pattern will get more severe as the fight continues. These gifs are showing different types of attack patterns.







                    Thanks again for checking out our thread! Drop us a line, don't be shy!
                    Good War Games.
                    Twitter: @goodwargames
                    Facebook: www.facebook.com/goodwargames
                    Unreal Engine WIP: Hyper:BAE
                    Unreal Engine WIP: Wasabi Horizon

                    Comment


                      #40
                      Update 05-28-2016

                      Update: Boss Mechanics, Wasabi Dodge and new Pause Menu

                      Hey everyone! We are getting very close to finishing up the Boss encounter, mechanics wise. Today we see an example of Zappa's floor line charge patterns, a small materials graphic for Wasabi's dodge, and a new WIP pause menu.


                      The line charge attack can be made to fit any pattern on the grid. The way it is set up, only one line can come out at a time, but they can be made to come out very fast, sometimes even giving the illusion that the are coming out at the same time. We are using this to give the Zappa's flow of combat some spice. Zappa will cast this attack periodically during the different phases of combat. We are currently working on making many different patterns for the fight.



                      As for Wasabi. She is going to be dodging a lot in the game. We haven't gotten a dash animation or frames yet, but we have starting playing around with different material settings to give the dash a solid indicator. This is what we've made so far.



                      A small update to our pause menu to better represent the new aesthetics of the UI.



                      Once again, thank you everyone to checking out our progress. If you have an questions or comments, feel free to drop us a line. 'Til next time!
                      Good War Games.
                      Twitter: @goodwargames
                      Facebook: www.facebook.com/goodwargames
                      Unreal Engine WIP: Hyper:BAE
                      Unreal Engine WIP: Wasabi Horizon

                      Comment


                        #41
                        Originally posted by Pedwar2 View Post
                        Update: Boss Mechanics, Wasabi Dodge and new Pause Menu

                        Hey everyone! We are getting very close to finishing up the Boss encounter, mechanics wise. Today we see an example of Zappa's floor line charge patterns, a small materials graphic for Wasabi's dodge, and a new WIP pause menu.


                        The line charge attack can be made to fit any pattern on the grid. The way it is set up, only one line can come out at a time, but they can be made to come out very fast, sometimes even giving the illusion that the are coming out at the same time. We are using this to give the Zappa's flow of combat some spice. Zappa will cast this attack periodically during the different phases of combat. We are currently working on making many different patterns for the fight.



                        As for Wasabi. She is going to be dodging a lot in the game. We haven't gotten a dash animation or frames yet, but we have starting playing around with different material settings to give the dash a solid indicator. This is what we've made so far.



                        A small update to our pause menu to better represent the new aesthetics of the UI.



                        Once again, thank you everyone to checking out our progress. If you have an questions or comments, feel free to drop us a line. 'Til next time!
                        Stop updating your progress while I do nothing at all to show it! :P

                        Good job lads, keep up da good work!
                        Fighting Game Template: PROJECT: Unreal Fighter 2D

                        Comment


                          #42
                          Update 06-04-2016

                          Update: Art, Animations, and UI

                          For this weeks update, we have a few new things coming. From new weapon switching UIs to new animations in the engine! Very exciting stuff....exciting for us, anyways.

                          In any case, first off, we have new icons for our weapon indicators. In the game, Wasabi must swap between weapons on the fly to overcome obstacles and enemies. (All screens are still early WIP)



                          Next up, we have a quick gif showing how the weapon switching looks on the UI (TOP LEFT). Even though most of the UI is still the old one.



                          Next up we have some of Wasabi's new animations in the engine and walking around. Some of the animations are in their rough phase. But so far, it's looking real nice!








                          That's all we have for this week. We hope you guys enjoyed it. As always, let us know what you think!
                          Good War Games.
                          Twitter: @goodwargames
                          Facebook: www.facebook.com/goodwargames
                          Unreal Engine WIP: Hyper:BAE
                          Unreal Engine WIP: Wasabi Horizon

                          Comment


                            #43
                            Update 06-10-16

                            Update: Hammers and Boss Patterns


                            Welcome to another Good War Games Development update extravaganza! This week we have some more moving pictures of Wasabi swinging away with her Hammer (All in early production roughs, and not cleaned up at all) as well as some patterns for the Zappa battle electric tiles. Zappa will have different patterns playing at different rates as his health goes down and he goes into different phases.


                            First off, a cleaned up version of one of Wasabi's Hammers.

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                            Here we have the first swings. The side swing has been changed to match the up and down swings.



                            Here we have Wasabi Swinging the hammer. We added to lunge on each hammer swing, giving her some momentum, and making the hit feel more powerful. Since this is still in early production, there is still a lot of tweaking to be done to get that feeling just right.



                            And we got a little screen shake on the hammer swings and hits. Still working on those too.



                            The next two gifs here are two of Zappas ground shocking patterns. These will execute on different intervals while he keeps shooting beams at Wasabi.





                            That's a wrap for this week's update! Thanks for checking us out! If you like what you see, drop us a line.

                            Till Next Week!
                            Good War Games.
                            Twitter: @goodwargames
                            Facebook: www.facebook.com/goodwargames
                            Unreal Engine WIP: Hyper:BAE
                            Unreal Engine WIP: Wasabi Horizon

                            Comment


                              #44
                              Cuteness overwhelming! Gogo Ped!
                              Fighting Game Template: PROJECT: Unreal Fighter 2D

                              Comment


                                #45
                                Originally posted by Achilleon View Post
                                Cuteness overwhelming! Gogo Ped!
                                Thanks you! Glad the cuteness is working Can't wait to get till you get that 2D fighter up!
                                Good War Games.
                                Twitter: @goodwargames
                                Facebook: www.facebook.com/goodwargames
                                Unreal Engine WIP: Hyper:BAE
                                Unreal Engine WIP: Wasabi Horizon

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