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StoneRage - Established-Indie-Game

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  • [GAME] StoneRage - Established-Indie-Game




    We are MountainWheelGames, a small team of aspiring game developers collaborating via the internet with the sole purpose of creating Stone Rage. Oceans separate us, few of us have ever met one another or even know what each other look like, but we know who we are through our collective work. We're artists, we're animators, we're character designers, we're writers, we're composers, we're programmers and we're planners. We want nothing more than to kick-start our efforts and make a place for ourselves in the gaming industry, and remaining completely independent is something that we've chosen. Contact us: marco(at)stoneragegame(dot)com


    Stone Rage is an online third person multiplayer survival PC game set within the Pleistocene era. Players will find friends and create enemies as they struggle for survival through a prehistoric landscape filled with dangerous animals, scarce resources, and a harsh climate. Scavenge for materials to craft strong or cunning weapons, perfect for securing your next meal or to raid your enemies with. Travel north into the mountains to collect rare obsidian and create a spear powerful enough to take down a mighty mammoth. However, be sure to create warm enough clothes and homes to survive the cold winters, else you'll be forced to migrate back south before you freeze. Choose to play as a human, neanderthal, or even one of the many animal classes as you explore the world of Stone Rage to forge your own path to survival.

    Steam: http://store.steampowered.com/app/640860/Stone_Rage/

    About the game:
    • Game Title: Stone Rage™
    • Platform: PC
    • Genre: Open World Survival
    • Theme: Prehistory (Pleistocene)
    • Camera View: Third Person & First Person
    • Engine: Unreal Engine 4
    • Company: Mountainwheel Games LLC
    • Website: www.stoneragegame.com
    • Team Communication: Skype, Email, Confluence, Jira
    • File sharing: Tortoise Subversion (SVN)
    • Highly Organized & Structured team!
    • Contact Email: marco@stoneragegame.com

    GAME-PLAY:
    • Multiplayer
    • Prehistoric setting
    • Prehistoric playable animals
    • Playable Neanderthal & Cro Magnon
    • Realistic blood & gore
    • Character / Animal / Weapon Customization




    Click here to go to our recruitment thread.







    For more information and applications, do not hesitate to email me anytime.
    Contact Email: marco@stoneragegame.com

    • FORUMS: http://forum.stoneragegame.com/
    • Official Website: http://www.stoneragegame.com
    • IndieDB: http://www.indiedb.com/games/stone-rage
    • Facebook Official: http://www.facebook.com/StoneRage
    • YouTube Official: http://www.youtube.com/user/MountainwheelGames
    • Twitter Official: https://twitter.com/#!/Mountainwheel
    • Steam: http://store.steampowered.com/app/640860/Stone_Rage/
    Last edited by reok; 10-07-2017, 07:12 AM.

  • #2
    Looks very interesting! Good luck!
    | Finite State Machine | Object-Pool Plugin | Auto-Save Plugin | Anti-Cheat Plugin |

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    • #4
      Very excited to see how the game looks in UE4!

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      • #5
        Good luck.
        VFX Artist
        Portfolio: Here

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        • #6
          I remember this

          Hi reok,

          I remember this project from CryEngine on their forums. Although CryEngine is nice, I also had trouble getting something together, as well as importing assets. I look forward to seeing the finished project. Best of luck to you and your team!


          Some other links
          https://forums.unrealengine.com/show...+side+scroller
          http://isaac3dart.blogspot.com/
          https://www.youtube.com/user/isaac3dart

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          • #7
            Welcome Marco

            As I wrote you in Skype, this just looks amazing! I'm also pretty excited how it will look like in the UE4

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            • #8
              Originally posted by fighter5347 View Post
              Welcome Marco

              As I wrote you in Skype, this just looks amazing! I'm also pretty excited how it will look like in the UE4
              Hello Philipp, nice to have a fellow Austrian here, hehe! Thanks a bunch!! Chat with you on skype

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              • #9
                I remember seeing you guys on the CryEngine forums! Great to see ya here! I too was using CryEngine but it's not very indie friendly so I switched over and I don't think i'll ever switch engines again. Anyways awesome to see you here and best of luck!

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                • #10
                  Looking cool. I also switched my project from CryEngine to Unreal

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                  • #11
                    I remember this from Crydev as well. Glad to see the switch. I am also porting my project over to UE4. Cryengine has so much potential, but the attitude towards people like myself (currently a one man team)has just totally driven me away. Also it seems like UE4 is a lot more user friendly than the old unreal was.
                    Only thing I really miss is the simple drag and drop AI npc's which didnt take much to use in a single player game without much or even any modification. Now it looks like I'll have to learn some AI programming.

                    I suspect we will be seeing several more Cryengine projects migrating over to UE4 now. I suspect that when Crytek notices so many projects leaving crydev , blinded by their own arrogance they wont even recognize it for what it is.
                    Last edited by The Punisher; 06-04-2014, 02:01 AM.

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                    • #12
                      Congrats on the switch guys! you guys are gunna love unreal from the FBX support to the blueprint system, I think production is going to be easier on this platform. I'm really glad you guys came to unreal!

                      Nelo: UnrealForumThread
                      Official Website
                      IndieDB Page
                      YouTube Channel
                      Facebook Page
                      Twitter Page

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                      • #13
                        Originally posted by The Punisher View Post
                        Now it looks like I'll have to learn some AI programming..
                        What's the problem, AI programming is the most fun

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                        • #14
                          Yeah, we definitely think it was the right decision to switch to UE4. We're right now reworking our assets, and making it UE4-ready

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                          • #15
                            Great?
                            All environment materials used vertex painting?

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