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[Tutorial] Modular Rooftop Offices Environment

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  • replied
    Hey everyone!

    The tutorial is finally launched!



    Gumroad store (free sample and playable demo available): https://gumroad.com/unreal4environments
    More information: www.unreal4environments.com

    In this tutorial, you will watch the complete process of me making this office environment. I recorded every single step and added audio commentary on top to explain my thoughts. You will be able to watch absolutely anything, all in real time, which makes following much easier. I work in the simplest way possible, which enables me to get as much content done in as little time as possible. For example, all the textures in this case were created quickly in Photoshop, no substance or quixel was used. While those tools are wonderful, in this case they would slow me down a bit because I would have to add a bunch of extra steps. The videos have a little over 27 hours and each one has a different topic.

    I'll also show you how fast you can work by speeding up your export process (either in Maya or Photoshop). This pipeline that I put together using scripts and 3rd party tools, allows you to export everything one click, be it a modular mesh with collision or a texture in Photoshop.

    The response from the people who got the tutorial has been great so far

    Thank you!
    Thiago

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  • replied
    Thanks for the demo, nice mood and great lighting indeed

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  • replied
    Ohhhhhh that is very nice

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  • replied
    I would say the lightning is pretty much perfect. And nice airport carpet

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  • replied
    Great news! I'm releasing a playable demo of the level today for free. Now you can run around it and see things up close. Everything you see here (minus some minor blueprint work to get it running and some sounds) has been recorded and will be available soon on a big tutorial on gumroad and cubebrush!



    >> DOWNLOAD PLAYABLE DEMO <<

    I'll see if I can get a first person VR version of this up soon

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  • replied
    Thanks everyone for the nice comments

    @MilanVanDamme: Hah thanks man! Yeah it's crazy how that tutorial is still going around. The modularity on this map is not radically different from Zest's, afterall modular is modular, however my methods have evolved tremendously since that time. Imagine Zest multiplied by years of working in the games industry and you can have a better idea of what's in here

    @majorcyto: I'm shooting to get the editing done asap, if I can get that done quickly it should be out very shortly (matter of weeks not months).

    @Stavaas: haha yeah I get that everytime I see anything SC2000 :P

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  • replied
    Any idea on when the tutorial will be released? I am really looking forward to this! And i subscribed to the news letter already..

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  • replied
    ****, this made me want to play Sim City 2000 again!

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  • replied
    Hi Thiago,

    Very nice to see this. I'm curious to see how your workflow evolved since zest foundation, which I still consider one of the best insights on doing modular environments.

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  • replied
    Yep we stay tune, thanks for the infos

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  • replied
    @_cDub: Thanks! I recorded every single step when making this environment, from modeling, to texturing to lighting, and the tutorial will be broken up in chapters. I estimate I'll have over 30 hours of content

    @macoll: Good points! I'll totally change the scale on the carpet, that shouldn't be pretty easy

    Alright everyone, the environment is finished and I created a hotsite with more information of what you will get with it and ultra high res pictures. Also, if you subscribe now I'll send you a nice discount code when the tutorial launches

    Thanks everyone who supported me through this and for all the constructive feedback! I'm now editing this and will get it done as soon as possible! I still don't have an specific date but it shouldn't take long I hope.

    TLDR: For high res images and a discount when the product launches, head over here: www.unreal4environments.com






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  • replied
    Hello!
    Great scene and the mood is really cool

    What bothers me is the scaling of your carpet, too big imo. Well, it is less visible in the corridor but in the desk, it is really noticeable imo. Also, i think the normal map of the carpet is too strong at this place (desk).
    Perhaps, change the material of the trash to 'metal chrome' to be able to limit the brown aspect of almost all the assets in the desk. You could also make the monitors black i think....well, i guess it could be a matter of taste of course
    My two cents...

    Thanks for sharing your workflow and ideas!

    Nice
    Last edited by macoll; 02-17-2016, 07:37 AM.

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  • replied
    Pretty

    Is the tutorial over what is in the photos?

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  • replied
    Updaaaaaaaate!

    Spent the day making props and working on the small office room. Getting close to calling this done, still need to polish a bunch of stuff and make more props, but at least architecture wise this is about 98% done now.




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  • replied
    Here's another update. Polished stuff up quite a bit since the last update, I think the architecture is mostly done (except for the skybox) and now I only need to dress this with props. Some materials still need another pass too, but I believe I'm getting close to being done (don't want a 200 hours long tutorial hehe). I also made some plants, they are not the best ever but they do the job. For this environment I'm not polishing stuff to perfection, since the point is to show the viewer my workflow and process, and not have hours and hours of me working on a single asset.

    I think that instead of narrating this I'll end up just writing a log for each video, explaining what I was doing and my reasoning behind each step. This should make the videos much easier to follow!

    Let me know if you guys see anything weird, I'm going pretty fast on this so I might be missing some obvious mistakes here and there

    Anyways, pics time!




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