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Procedural Trees

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    [TOOL] Procedural Trees

    I've been working on some procedural trees over the past couple days, inspired by the Twitch stream of Ryan Brucks and his trees.

    Click image for larger version

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    So far they can branch into foliage pretty well and grow around any static mesh geometry. A lot more tweaking and failsafe here and there but I think I'm getting close. I'm using only one basic cylinder and the profile of the branches can be controlled with a curve to adjust its thickness in different spots. I would like to make other pieces of geometry to blend the transitions of the branches for older and bonsai trees.

    There is so much more to do but I'm just proud I finally got this far. A few months ago I attempted it with moving around the points of a skeletal mesh and that probably wasn't the best direction to take so I abandoned it until now.

    Here is a vine to see it in action:
    https://vine.co/v/iehO2DqHp6A
    Crystal Flux a Snowboarding Shooter:https://twitter.com/GadzGamz
    Pinball Template:http://www.pinterest.com/gadzgamz/pinball-template/
    Hot Springs Air Hockey: Hot Springs
    Latest release: Bonsai Golf Coral

    #2
    Really awesome. Are you planning any sort of public release of it?
    DO contact me with questions about Blueprint or other Unreal features! I don't bite! Or charge money! Just press that blue Skype button and fire away.

    Project Culverin - Open Ended First Person Shooter

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      #3
      Originally posted by Ray Jones 312 View Post
      Really awesome. Are you planning any sort of public release of it?
      We'll see. For my purposes I know the limits and what breaks it. If I get it to the point where its more configurable and foolproof I will most certainly release it on the marketplace. What kind of features would you like to see?
      Crystal Flux a Snowboarding Shooter:https://twitter.com/GadzGamz
      Pinball Template:http://www.pinterest.com/gadzgamz/pinball-template/
      Hot Springs Air Hockey: Hot Springs
      Latest release: Bonsai Golf Coral

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        #4
        I'd like to see the ability to specify points for the plant(or roots) to grab/swirl around
        Github - YouTube - Unreal Slackers - KITATUS

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          #5
          Originally posted by Zarkopafilis View Post
          I'd like to see the ability to specify points for the plant(or roots) to grab/swirl around
          I would too but I have not really thought about how to do that yet with the first round. I need it to be more seeded than totally random first and then moving points shouldn't be too bad.
          Crystal Flux a Snowboarding Shooter:https://twitter.com/GadzGamz
          Pinball Template:http://www.pinterest.com/gadzgamz/pinball-template/
          Hot Springs Air Hockey: Hot Springs
          Latest release: Bonsai Golf Coral

          Comment


            #6
            Originally posted by RyanGadz View Post
            I would too but I have not really thought about how to do that yet with the first round. I need it to be more seeded than totally random first and then moving points shouldn't be too bad.
            Random seeds are easy when you build something completely random. Anyway, I'd also like speedtree's vine generation system in-engine but meh.
            Github - YouTube - Unreal Slackers - KITATUS

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              #7
              RyanGadz Have you ever decided to release this bean waiting forward to it thanks

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