StarDungeon
[Platform: Steam // Release: TBD]

Hello and welcome, StarDungeon is a passion project of mine birthed from my trying to learn the engine and find where I fit in my post college years as a game developer. The project has changed pretty drastically from my new years 2014 start date and I'm quite proud of what I've learned and been able to put together. This project has been put together by myself and is mostly written in c++. Feel free to comment with any questions or feedback and I hope you enjoy StarDungeon.
-Crytis
Check http://stardungeon.tumblr.com/ for instructions and to download the latest build.
Current Build: StarDungeon_PreAlpha_v1.1.1
-Added Fist weapon (for punching things)
-Added Sword weapon
-Added Shield mechanic
-Added first person mode (in testing)
-Added the energy core (in testing)
-Added second area for station level
-Created room spawning system for enemies
-Added persistent “Gem” currency
-Complete overhaul to menu system including quality menu settings
-Rebalanced placeholder enemies and guns to feel faster
-Fixed player camera colliding with pawn in tight corners
-Fixed Melee and Melee weapon replication
-Modified color grading on levels
-A lot of animation fixes (way more needed)
-Doors now take longer to open and have sound
[Platform: Steam // Release: TBD]
Hello and welcome, StarDungeon is a passion project of mine birthed from my trying to learn the engine and find where I fit in my post college years as a game developer. The project has changed pretty drastically from my new years 2014 start date and I'm quite proud of what I've learned and been able to put together. This project has been put together by myself and is mostly written in c++. Feel free to comment with any questions or feedback and I hope you enjoy StarDungeon.
-Crytis
Check http://stardungeon.tumblr.com/ for instructions and to download the latest build.
Current Build: StarDungeon_PreAlpha_v1.1.1
-Added Fist weapon (for punching things)
-Added Sword weapon
-Added Shield mechanic
-Added first person mode (in testing)
-Added the energy core (in testing)
-Added second area for station level
-Created room spawning system for enemies
-Added persistent “Gem” currency
-Complete overhaul to menu system including quality menu settings
-Rebalanced placeholder enemies and guns to feel faster
-Fixed player camera colliding with pawn in tight corners
-Fixed Melee and Melee weapon replication
-Modified color grading on levels
-A lot of animation fixes (way more needed)
-Doors now take longer to open and have sound
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