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Scarf: Walking with Souls

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    [GAME] Scarf: Walking with Souls

    Hi!!
    We are Uprising Studios, a small studio from Spain.
    We are working on a game named Scarf: Walking with Souls and we thought of writing a devlog!
    We are currently making one at tigsource, but we thought of publishing here too in order to get feedback from the community.


    DESCRIPTION

    Scarf: Walking with Souls is a 3d adventure game with touchs of H&S.
    Hyke is the main character of Scarf. He’s a weak creature but he'll have the help of his polymorphic scarf.



    The are different worlds in the game. Hyke must explore them in order to remember his past and understand his journey’s origin.

    The worlds of Scarf are populated by various creatures, some of them aggresive with the main character. Hyke must face enemies on his way, and they will try to stop his adventure.




    SCARF

    One of the pillars of the game will be the scarf. Without it, Hyke would be defenless. It is through the scarf that Hyke can manage to interact with his sorroundings and possible enemies.



    The scarf will change its form to create different objects that will help Hyke to continue his way.
    This would be, though, habilities that Hyke will not possess since the beggining.



    COMBAT

    The combat will have influences from the hack and slash kind of combat and the action rpgs.
    We want the combat to be quick and easy, with a fast system of swiching weapons (forms of the scarf).

    This are some enemies of the game.






    WORLDS

    The world of Scarf will be divided in different worlds.
    Right now we call them:

    Forest


    Desert



    The mountains



    Grassland




    CURRENT WORK

    We are currently working on a technical demo of the game.
    For this demo we have decided to pull out the combat (it has been in production for some time but we have decided to focus on some other aspects of the game right now). We are focusing on the looks and a little bit of story/exploration part at this moment.

    The demo is set in Grassland.
    Hyke will have to discover how to get to the Temple in order to finish the level.
    We are just now working on the gameplay.

    This are some concept art of the Grassland level.



    This are screenshots of the game.



    (This is a few months ago's screenshot. We improved the environment since.)

    This is more recent:



    The demo in which we are working will be finished on February (probably), when we’ll stop the production to find financing to keep us working properly.



    TEAM

    We are currently a team formed by:

    Programmer / Game designer
    Concept Artist / Game designer
    3d Artist
    3d Animator
    Composer / sound designer

    We are going to keep posting. The different persons of the team will post some of their work and more specific things about the game.


    SOCIAL

    Twitter: https://twitter.com/UprisingWorks
    Facebook: https://www.facebook.com/Uprising-St...3545745806180/
    Website: http://uprising-studios.com/


    We hope you like our work!

    #2
    been watching you guys on indieDB and gotta say i love the concept for this as well as the style!
    Self-Learning to program, Open to advice!

    Comment


      #3
      This concept and art direction look absolutely fantastic! Cant wait to see where you guys take this in the future.

      Good luck!
      Im an Moderator on UnrealSlackers Discord! Which is a Community driven group of likeminded people here to discuss UE4! Join UnrealSlackers on Discord!

      Comment


        #4
        Originally posted by CNKIT View Post
        been watching you guys on indieDB and gotta say i love the concept for this as well as the style!
        Thank you! We're really glad you like it!

        Originally posted by DevilsD View Post
        This concept and art direction look absolutely fantastic! Cant wait to see where you guys take this in the future.

        Good luck!
        Thank you!
        We will be posting more!

        Comment


          #5
          When do you think you will be posting some gameplay? I am really interested in seeing the game in motion!
          Check out our game Arcus!

          Comment


            #6
            Amazing art style! Waiting for video

            TacticalLegends.com - Twitter - YouTube channel
            PLAY FREE NOW!

            Comment


              #7
              The World's design

              Originally posted by StevenWaltherMedia View Post
              When do you think you will be posting some gameplay? I am really interested in seeing the game in motion!
              Originally posted by TacicalLegends View Post
              Amazing art style! Waiting for video
              We hope we can show some gameplay at the end of month (first of february if don't)!

              In the meantime we want to share some of the process of the World's design.
              The demo is set in Grassland, in what we call The Meadow.




              The meadow’s scene design has been gradually changed and improved. We are talking about an extensive area with big plains and a wide variety of lush, an area were an ancient civilization was settled and from which only some old ruins remain in this world. The biggest challenge we had to face was to embody the pictorial artistic style of the original concept art to the 3D, keeping the expressiveness and colouring that the drawings have.




              Starting from the original concept art, we worked on the form of terrain, testing with different compositions with BSP in UE4, always trying to remain true to the map design we worked on previously.






              Once we had our skeleton done, we kept working improving this.
              The next step was to build the island and define its final design, for which we worked with the 3D artists, testing different level constructions.






              At this point, and with the terrain design completely stablished, blocking got started by placing each element from the modeling. As we were not only looking for an eye-catching design, but also to ease some aspects of the gameplay programming, many tests and level variations were done, changing some areas and substituting some elements.




              The placed items were not definitive but were very helpful for us to have a rough idea of how the meadow should look and how to obtain that feeling of overwhelming fantastical nature.
              The 3D team started working on the details of the scene.
              (We'll talk about the 3D modelling with more details about the creation of the walls, architecture, rocks and vegetation in other post!)




              Finally, we could end up with an enhanced version of our assets (more define textures, more materials, a more polished nature) and with its execution we have moved very much closer to the final result we are seeking.




              We have included many new elements, from new lush green vegetation and architectonical elements, to new floating island or giant roots, trying always to improve the looks.




              We are working extremely hard for the artistic performance part to be something gorgeous and unique. We still need to add some things to assure that the trip through the meadow is going to be enjoyable, but also impressive, and breathtaking due to its dimensions and details.

              Hope you like it!

              Comment


                #8
                Looks beautiful and interesting
                Artist, solo indie developer, and gamer. Watch my work

                Comment


                  #9
                  Great concept and beautiful landscapes! Good work there I hope you get the financing you need to complete the game!
                  Have a happy day!
                  - Markus Lappalainen, Composer & Music Designer

                  www.markuslappalainen.info

                  Comment


                    #10
                    @cgd
                    The concepts and game are amazing and very unique.

                    Comment


                      #11
                      Originally posted by MrSeival View Post
                      Looks beautiful and interesting
                      Originally posted by Galeon View Post
                      @cgd
                      The concepts and game are amazing and very unique.
                      Thank you for the kind words!

                      Originally posted by MarkusLappalaine View Post
                      Great concept and beautiful landscapes! Good work there I hope you get the financing you need to complete the game!
                      Thank you very much Markus!

                      Comment


                        #12
                        Awesome work guys keep it up !!! super nice concept

                        Comment


                          #13
                          What an awesome, unique & innovative idea! I'll be keeping an eye on this for sure!

                          Comment


                            #14
                            Your trees are very interesting, is that just meticulous UVing for the paintstrokes texture or are you lerping it into the colors with a worldspace-mapped texture?

                            Comment


                              #15
                              I am pretty much in love with this project. Left a like on your Studio Page on Facebook, hope to see more updates soon!

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