I wanted my objects to float. This water is updating object using a heightmap lookup.

Added tutorial in the wiki

https://wiki.unrealengine.com/Render_Target_Lookup

Updates: You can still follow the wiki but I've updated my project to used a mathematical approach.

Buoyancy tutorial: https://www.youtube.com/watch?v=kkxJeyG2whw

Gerstner Waves: https://www.youtube.com/watch?v=PBWLfpm0K0o

Added tutorial in the wiki

https://wiki.unrealengine.com/Render_Target_Lookup

Updates: You can still follow the wiki but I've updated my project to used a mathematical approach.

Buoyancy tutorial: https://www.youtube.com/watch?v=kkxJeyG2whw

Gerstner Waves: https://www.youtube.com/watch?v=PBWLfpm0K0o

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