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Unreal 4 Environment - Nydalinn

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    Unreal 4 Environment - Nydalinn

    Hi guys!

    FINAL
    Onto the next project!

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Im currently fleshing out a landscape that I have to do for my end exam for Level design and decoration Course at DAE in Belgium.

    The story behind it is not fixed at the moment and can change over time.
    The idea behind this is that you as an adventurer return to the city of your birth after a long expedition, when you get back through the tunnels that were hidden by your grandfathers you notice that the land has been changed totally by something, the green valleys changed into snow and ice.

    Your goal is to find out what did this.

    The goal of the exam is to present an intro screen of the game you are going to make, this intro screen has to reflect the game that you are going to play. it has to be taken from a single camera position but can be animated a bit into a video.

    Below you can see a little concept of how the scene is going to be in Unreal. Setting a particular mood and keeping the main focus point on the mountain in the distance

    Click image for larger version

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    The tools that are going to be use are going to be:
    World machine
    Unreal Engine
    ZBrush
    Maya
    Photoshop
    Substance painter ( texture )


    I already did some testing In worldmachine as this is the first time I'm going to be using that.
    First iteration seen below, the materials are done in Unreal Engine itself using a shader that calculates the slope angle of the terrain ( basic shader only, needs a lot more fine tuning)

    Click image for larger version

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    As a second test I was looking to get more of a composition in there and getting a closer feel for the concept. The hexagon shaped stones are done Procedural in blueprint ( just drag a box and it fills that box with the input mesh ) inspired by Giant's causeway and such from real life reference. Check out my pinterest board for some examples.
    https://nl.pinterest.com/timothydrie...veldecoration/

    Click image for larger version

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    The thing to do next is getting a better environment from out of worldmachine and adjusting the meshes and materials for the scene.

    Tips, Comments and tricks are more then welcome (I know there is not a lot to comment on yet, more coming soon ) !
    Attached Files
    Last edited by Luxap; 01-09-2016, 09:23 PM.
    Timothy Dries
    Environment Artist



    #2
    Update on my scene.

    Testing out some crystal materials, fiddling around with different type of mesh approaches and material approaches.
    Can use every bit of feedback on these crystals, all comments/critiques are more then welcome.

    Click image for larger version

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    As feedback I got that the Hexagon type shapes are going to distract the player, giving it an unnatural feeling, might test out to balance rocks and hexagon shapes.
    Will do a lot of experimenting.

    A preview of the scene now, along with a new WorldMachine heightmap.
    The particle (WIP) is now using vector fields, also still fiddling around with those.

    Around the fire there are going to be some hunting tools/tent to give the scene a human touch.

    Click image for larger version

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    It's a lot of fun testing new thingies and techniques.

    Things to do:
    - Adding a water stream running from the cave outwards
    - Refine crystal shader
    - Refining the fire particle
    - sculpting of the rocks/crystals
    - foliage
    - refining landscape material

    If you have anything to say about the current scene/composition or something please do.
    Thanks!
    Timothy Dries
    Environment Artist


    Comment


      #3
      Update!

      Click image for larger version

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      Added a top layer onto my ice shader, which I further adjusted.
      Added a new mesh for hanging Ice spikes, which is still a WIP, going to add a lot more finer detail to the mesh later.

      First going to sculpt some rocks as these are going to the most space in the scene.

      If you have any questions on the materials or such please do ask.

      Updated the scene itself with some particles, all of them need to be finalized still. The main focus is going to be on the meshes next.

      Click image for larger version

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      Feedback/Comments are most welcome,
      Thanks!
      Timothy Dries
      Environment Artist


      Comment


        #4
        Update on my progress.

        Added sculpted rocks to the scene, textured them in substance painter and then added snow over the top parts in Unreal engine.
        Redid the water shader following this tutorial
        https://wiki.unrealengine.com/Water_Shader_Tutorial

        Click image for larger version

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        A couple of steps in between previous post and the next screenshot.

        Click image for larger version

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        Further adjusted the water shader and added snow on top of the wall meshes.

        Click image for larger version

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        Added blue crystals, and took another camera angle.

        Click image for larger version

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        Then went on and adjusted the water shader even further and added my previously sculpted ice to the scene.
        Not really that happy with the water yet, so going to see if I can adjust that a bit further.

        Click image for larger version

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        Let me know what you think about the materials as they are currently, so that I can fix them accordingly.
        With or without the blue crystals? let me know guys.

        Thanks for the feedback in advance.
        Timothy Dries
        Environment Artist


        Comment


          #5
          Awesome work, I love the crystal materials. Personally I'd keep the blue crystals.
          Storyteller - An immersive VR audiobook player

          Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

          Comment


            #6
            Originally posted by n00854180t View Post
            Awesome work, I love the crystal materials. Personally I'd keep the blue crystals.
            Thanks for the reply! Will keep the blue crystals then, going to add more the the scene =D
            Timothy Dries
            Environment Artist


            Comment


              #7
              Try to make the snow more specular.

              Awesome work btw. Did you do all assets by yourself? :O

              Comment


                #8
                Originally posted by qwerty699 View Post
                Try to make the snow more specular.

                Awesome work btw. Did you do all assets by yourself? :O
                Thanks for the feedback! the snow indeed needs a bit more specularity, so I adjusted that, still need to tweak the textures a fair bit.
                And yep! Everything is by my, scultped the assets in ZBrush and making the low poly in maya (Still need optimized topology)

                Thanks! =D
                Timothy Dries
                Environment Artist


                Comment


                  #9
                  Fantastic scene, though i would have to say the Ice looks more like Glass than ice

                  Try putting some dense looking texture in the center of the ice to give it that solid feel.

                  Nice work though! Keep it up.
                  Im an Moderator on UnrealSlackers Discord! Which is a Community driven group of likeminded people here to discuss UE4! Join UnrealSlackers on Discord!

                  Comment


                    #10
                    Originally posted by DevilsD View Post
                    Fantastic scene, though i would have to say the Ice looks more like Glass than ice

                    Try putting some dense looking texture in the center of the ice to give it that solid feel.

                    Nice work though! Keep it up.
                    Thanks for the feedback, already did some of these things experimenting with the ice itself, but it is really hard to get the right feel from the material.
                    Will keep on trying tough!

                    Thanks!
                    Timothy Dries
                    Environment Artist


                    Comment


                      #11
                      Update time!

                      Redid the main wall mesh and textures, added more wetness to the scene and adjusted the overall composition.
                      Added a lot of things that I got as feedback, on facebook and unreal forums.

                      Added glowworms, stalagtites/mites and a little waterfall
                      Don't know if I am going to keep the waterfall

                      Still need to do the textures and maybe some sculpting on the stalagmites/tites.

                      Click image for larger version

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                      If you are wondering where the ice went, I'm currently working on it and need to finish sculpting the mesh too.
                      Any feedback is more than welcome, still have enough time to find a place for it, thanks a lot!
                      Last edited by Luxap; 12-28-2015, 07:03 PM.
                      Timothy Dries
                      Environment Artist


                      Comment


                        #12
                        Update time again, placed the snow on more suitable places and adjusted the light that comes from the crystals and the fire.

                        Click image for larger version

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                        Up next adding a placeholder menu, finishing the particles and adding a human element to the scene.
                        And finishing the scene as a whole.

                        Thanks so much to everyone for the feedback I got on this scene this really helps me putting this scene up on social media and such.
                        Timothy Dries
                        Environment Artist


                        Comment


                          #13
                          Wow, this is an awesome thread. Looking great and love the progress. I really like the glowing spots on the ceiling.
                          Current Projects -Cat Interstellar
                          Lead Developer - Ionized Games

                          Comment


                            #14
                            Originally posted by sanford87 View Post
                            Wow, this is an awesome thread. Looking great and love the progress. I really like the glowing spots on the ceiling.
                            Thanks man glad you like it! going to update the spots on the ceiling to give them more of a organic feeling like here: http://i.huffpost.com/gen/1133208/im...S-facebook.jpg
                            Timothy Dries
                            Environment Artist


                            Comment


                              #15
                              Excellent progress and design. Subscribed =p

                              Comment

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