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A different kind of cel shader

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  • replied
    Originally posted by Nugu81 View Post
    Hello,

    Is this plugin free? I thought I need buy it.

    In github, there is it.
    The version in github is very old and doesn't have many of the features of the marketplace plugin. You're welcome to try the github version out and experiment or use it commercially, but you'll get far more out of the paid asset.

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  • replied
    Hello,

    Is this plugin free? I thought I need buy it.

    In github, there is it.

    Leave a comment:


  • replied
    Hey! The old version is still sitting in the github repo, you should be able to clone it and go from there.

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  • replied
    Hey! Working on a cel-shaded and posterized platformer and would love to get my hands on this shader if this thread isn't dead.

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  • replied
    Thanks, yep it's a vive. Soo much fun. Hard to stop playing when testing now that I have the initial weapon working. I just hope my technical skills can live up to what I want this game to be.

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  • replied
    Very nice! Is that a Vive game I see? Cool!

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  • replied
    Thanks so much, I was using transluscent materials. I have now banned them from my project. It's looking much better now thanks! Especially the collisions
    https://www.youtube.com/watch?v=3gRy...DtItoFNnOGfmF2

    Though lots of work still to go. The stars which are an additive material seem to swallow up the particle lines. Lots of settings to play with now. Thanks!
    Originally posted by Antidamage View Post
    Hiya! No problem at all!

    Are your particles using translucency? You can adjust how much cel shading passes through translucent surfaces from behind but that's it I'm afraid - if you want to cel shade translucent items themselves you need to switch to masked output.

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  • replied
    Hiya! No problem at all!

    Are your particles using translucency? You can adjust how much cel shading passes through translucent surfaces from behind but that's it I'm afraid - if you want to cel shade translucent items themselves you need to switch to masked output.

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  • replied
    Hi there, I hate to dredge up an old thread but I can't seem to get your cel blendables to work with my particle system. It's a mesh based particle, outside of cascade it's blended but inside a particle system no blending. Is there a setting to enable this or is it not supported in UE4?

    Thanks!

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  • replied
    The original screenshots are from a version similar to the one on github, but the old version is very out of date. Since then certain things have been vastly improved, such as depth handling and noise reduction, plus a bunch of new features that are now core to most of the presets. I did have a go at updating it but github's commit size limit was a problem, so it'll probably have to continue to be a prototype.

    The current marketplace version can be made to look smoother than what you have above, let me know if you have any specific questions about it!

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  • replied
    I did just download the test pack from your github to check it out, however using the anime shader doesn't come near your screenshot in the initial post ;/ Could that be because of the big version gap from 4.5 to 4.9 or have you changed the shader since then?
    Just curious and thinkink of buying the pack! Great work whatsoever!

    Screen: Click image for larger version

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    Edit: Sorry I havn't downloaded the 4.8.3 version. It now seems to work fine :>
    Last edited by Theololz; 09-13-2015, 08:07 AM.

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  • replied
    Excellent! Let me know if you have any questions.

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  • replied
    had no clue this was available in the marketplace. just picked it up. great work!

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  • replied
    Entirely do-able! Most of this effect looks like it would be drawn from simplified assets with the cel shader used to tweak the look.

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  • replied
    freedom wars like shader?

    Could you try a freedom wars type cell shader for characters?





    http://www.siliconera.com/wordpress/...2413_thumb.jpg

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