Originally posted by Nugu81
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A different kind of cel shader
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Antidamage replied
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Nugu81 repliedHello,
Is this plugin free? I thought I need buy it.
In github, there is it.
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Antidamage repliedHey! The old version is still sitting in the github repo, you should be able to clone it and go from there.
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NyakNonsense repliedHey! Working on a cel-shaded and posterized platformer and would love to get my hands on this shader if this thread isn't dead.
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junkmail repliedThanks, yep it's a vive. Soo much fun. Hard to stop playing when testing now that I have the initial weapon working. I just hope my technical skills can live up to what I want this game to be.
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junkmail repliedThanks so much, I was using transluscent materials. I have now banned them from my project. It's looking much better now thanks! Especially the collisions
https://www.youtube.com/watch?v=3gRy...DtItoFNnOGfmF2
Though lots of work still to go. The stars which are an additive material seem to swallow up the particle lines. Lots of settings to play with now. Thanks!
Originally posted by Antidamage View PostHiya! No problem at all!
Are your particles using translucency? You can adjust how much cel shading passes through translucent surfaces from behind but that's it I'm afraid - if you want to cel shade translucent items themselves you need to switch to masked output.
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Antidamage repliedHiya! No problem at all!
Are your particles using translucency? You can adjust how much cel shading passes through translucent surfaces from behind but that's it I'm afraid - if you want to cel shade translucent items themselves you need to switch to masked output.
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junkmail repliedHi there, I hate to dredge up an old thread but I can't seem to get your cel blendables to work with my particle system. It's a mesh based particle, outside of cascade it's blended but inside a particle system no blending. Is there a setting to enable this or is it not supported in UE4?
Thanks!
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Antidamage repliedThe original screenshots are from a version similar to the one on github, but the old version is very out of date. Since then certain things have been vastly improved, such as depth handling and noise reduction, plus a bunch of new features that are now core to most of the presets. I did have a go at updating it but github's commit size limit was a problem, so it'll probably have to continue to be a prototype.
The current marketplace version can be made to look smoother than what you have above, let me know if you have any specific questions about it!
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Theololz repliedI did just download the test pack from your github to check it out, however using the anime shader doesn't come near your screenshot in the initial post ;/ Could that be because of the big version gap from 4.5 to 4.9 or have you changed the shader since then?
Just curious and thinkink of buying the pack! Great work whatsoever!
Screen:
Edit: Sorry I havn't downloaded the 4.8.3 version. It now seems to work fine :>Last edited by Theololz; 09-13-2015, 08:07 AM.
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paradoc repliedhad no clue this was available in the marketplace. just picked it up. great work!
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Antidamage repliedEntirely do-able! Most of this effect looks like it would be drawn from simplified assets with the cel shader used to tweak the look.
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epsilight repliedfreedom wars like shader?
Could you try a freedom wars type cell shader for characters?
http://www.siliconera.com/wordpress/...2413_thumb.jpg
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