Announcement

Collapse
No announcement yet.

luny's ArtWorks. Any feedback or criticism will be appreciated. Thanks

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [ASSETS] luny's ArtWorks. Any feedback or criticism will be appreciated. Thanks

    hello I am lunyBunny.

    I'm posting this thread because I would like some feedback offered by you, cherished fellows.
    Any feedback or criticism will be appreciated. You are welcome to post your opinion.


    Fourth Post April 4 Crystals
    I'm updating the Crystals in sketchfab.
    Link


    Crystals by thebunny on Sketchfab


    Third Post 2016 March 29 GORGON PORTICUS - Porticus for an eerie cosmic dimension!
    I'm updating the Gorgon Porticus in sketchfab again.


    Gorgon Porticus by thebunny on Sketchfab

    This is study about not realistic stone I'm developing for my project. It is not easy to create a cartoonysh look. Are crystals. Previously it was only a tileable texture created in Filter Forge. Now I added more effects. The lod is not very correct. I need to improve the stones topology at least 30K. But the goal is to be modular and be applied as instances in a real composition level.
    Sketchfab is fun!


    First Post November 30 2015 Dagon's shield
    non optimized 10.5k faces


    Dagon's Shield by thebunny on Sketchfab
    Conceptual model for study, material for study

    Sketch realized in four hours (original concept and CG art by lunybunny)
    Modeling, Topology, Texturing (Silo, ZBrush, Maya, Photoshop, Substance Painter)



    -luny
    Last edited by lunyBunny; 04-06-2016, 09:51 AM. Reason: Posts update
    lunybunny.com
    lunybunny.com

    #2
    This looks amazing! Wouldn't look out of place in a AAA game. My only feedback is that the texture seems to be mirrored. I would add damage manually without symmetry to make it seem more realistic. Other than that I can't fault it!
    Check out the horror themed adventure game RELAPSE

    Comment


      #3
      Originally posted by lunyBunny View Post
      That is my question:Do you think I should be improving something?
      Looks like a pretty cool shield, but i would make it entirely golden, there are a few parts which look like they are left blank. Maybe even add some Rubins for the eyes... and the skulls horns, i would bend them upwards.
      Pre-alpha test launched, become a tester for LEGENDS of EPICA [Twitter] [Facebook] [YouTube] [Vimeo] / Reallusion Unreal Engine Community Manager

      Comment


        #4
        Hello everyone!!!

        I am very happy to receive feedback from this community


        Originally posted by Kitmit View Post
        This looks amazing! Wouldn't look out of place in a AAA game. My only feedback is that the texture seems to be mirrored. I would add damage manually without symmetry to make it seem more realistic. Other than that I can't fault it!

        Thanks Kitmit


        In fact the texture is symmetric to take advantage of UV space.

        But thanks for notice it. I will try to improve it.

        But to bypass this symmetry, I could suggest something like using the Unreal decal capability. Could not?

        As you can see below, the UV contains overlapping.

        Click image for larger version

Name:	uv.png
Views:	1
Size:	40.4 KB
ID:	1094247




        Originally posted by unit23 View Post
        Looks like a pretty cool shield, but i would make it entirely golden, there are a few parts which look like they are left blank. Maybe even add some Rubins for the eyes... and the skulls horns, i would bend them upwards.
        Thanks unit23

        About matrial In fact everything looks very equalized. I agree

        I liked your suggestions. Using skull material, rubies and other different materials can be able to create a less uniform and more rich effect. I would like to apply illuminated and animated glowing effect in the jewelry. But unfortunately there is no such feature in sketchfab.



        I'm posting a new version in the first post with some aspects better defined in the material and triangulated geometry.
        It was defined before receiving yours feedback. Thanks guys.
        lunybunny.com
        lunybunny.com

        Comment


          #5
          Third Post 2016 March 29 I'm updating the Gorgon Porticus in sketchfab again.

          I'm posting this thread because I would like some feedback offered by you, cherished fellows.
          Any feedback or criticism will be appreciated. You are welcome to post your opinion.




          Work for study!
          This is study about not realistic stone I'm developing for my project. It is not easy to create a cartoonysh look. Are crystals. Previously it was only a tileable texture created in Filter Forge. Now I added more effects. The lod is not very correct. I need to improve the stones topology at least 30K. But the goal is to be modular and be applied as instances in a real composition level.

          GORGON PORTICUS - Porticus for an eerie cosmic dimension!


          Gorgon Porticus by thebunny on Sketchfab

          Sketchfab is fun!
          lunybunny.com
          lunybunny.com

          Comment


            #6
            Fourth Post 2016 April 4 I'm updating the Crystals in sketchfab.


            Game Concept WIP..
            Unrealistic Crystals. Luny studying rocks styles for developing a game environment.

            Inspired in Crystal Castles (1985) Commodore 64 Cover
            Model, retopo, texture and composition by lunyBunny Art.




            Floating Crystal Explosion
            by thebunny on Sketchfab


            luny
            lunybunny.com
            lunybunny.com

            Comment


              #7
              Weapon for Dib’s the Lizard Character.


              Dibs Weapon by thebunny on Sketchfab


              Dibbs Character WIP
              Rigged using Animation and Rigging Toolkit, modeled in Silo 3D. Paint and texture: Maya Artisan

              Last edited by lunyBunny; 08-03-2017, 10:33 AM.
              lunybunny.com
              lunybunny.com

              Comment

              Working...
              X