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Juggling multiple projects.

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    Juggling multiple projects.

    Hi, My name is Rockley Bonner. You can call me RJ though. Ive been working in 3d for 3 years now and working in the USAF as a cyber transport tech. Im currently building Multiple levels in Unreal 4.

    Darksiders inspired scene. Onely normals and AO so far. Original concept.














    #2
    Stair scene; Working from Concept. Conceptual block out, built modular pieces. Expanding on concept.





    in_zps90b20bd3.jpg[/IMG][/URL]




    Winter scene; Working from Concept. Conceptual block out, built modular pieces. Expanding on concept.








    Heres some other stuff Ive done.






    Last edited by RJBonner; 05-23-2014, 11:18 PM.

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      #3
      The statues for the first screen look amazingly awesome!

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        #4
        Hi RJ! Nice to have you here! All of your stuff looks super cool and I'm excited to see what you come up with in the future
        Artist and Amateur-Blueprintist at SpiritShock

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          #5
          Wow, great stuff! I really like those two red/gray space shuttles. With that rendering they look a little bit like Borderlands. Very nice.
          Join us on IRC! We are on #unrealengine @ freenode.org

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            #6
            Really nice !!

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              #7
              Wow.Fantastic work. The First scene has a wonderful, stylized, carved look to it. I'll keep an eye on this stuff for sure!

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                #8
                Amazing work! I'm a great fan of Darksiders, it's a great game and you've surpassed it artwork-wise

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                  #9
                  Superb Work! All of the concept you are showing looks phenomenal!

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                    #10
                    I really love the first screen. The white-based color palette actually works quite nicely.
                    DO contact me with questions about Blueprint or other Unreal features! I don't bite! Or charge money! Just press that blue Skype button and fire away.

                    Project Culverin - Open Ended First Person Shooter

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                      #11
                      Incredible work, can't wait to see what you come up with next. =)

                      Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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                        #12
                        Now that looks really! Man, Darksiders really does have a lot of fans eh? I still stumble upon lots of fan art here & there. Will have to see what happens with Darksiders 3...
                        Godz for UT '99 / UT 2003

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                          #13
                          Hi everyone! Ive got a question that I may need some help on.



                          #1 is a tiling rock texture, #2 is a glacier wall texture and number 3 is a snow buildup texture. I was wondering what you guys thought of the breakdown and If I should build a blend shader with 3 channels or should I just have a bunch of separate planes with the textures assigned to them?

                          Thanks!
                          Last edited by RJBonner; 06-10-2014, 06:39 AM.

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                            #14


                            laying with the terrain Ive built and exported into U4. Only diffuse and normals. Ill probably throw a metal/reflectivity map in there but It probably wont be necessary because they will be mainly in the background.

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                              #15
                              Used an emmissive to make the snow emit its own light and seem like its gleaming. Dulled the rocky areas.

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