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[TECH DEMO] Zergification
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Higuy8000 repliedQuite awesome project, great to see it finally released as an education resource so people can see how it was made. Very cool!
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Vaidas replied
DOWNLOAD LINK
A lot of people asked me for this project, but I have never found time to prepare it for the marketplace. Because of that I have put it on the google drive and simply sharing the link. Some of the stuff in this project is a bit hacky, others unnecessarily complicated, this was an experiment and a learning experience for me. If you have any questions about something, just ask me.
Few important things to note:- This project is for educational purposes only, I don't want someone adding a gun in there and selling it as an early access survival game. If you would like to use any of my tech or assets, please contact me.
- This project uses Rama's Victory plugin, it is included in the project files. I would like to thank Rama for making my life a lot easier.
- I would also like to thank Jos Balcaen for creating Batch exporter for 3ds max. Thank you, you have literally saved me days of work.
- This project was created in Unreal Engine version 4.9.2, I have not tested it in later versions and I cannot guarantee that it will work perfectly.
Attached Files
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order66 repliedOriginally posted by Vaidas View PostIn the past few months I have graduated, changed country, started working in the new company and burned my computer (no data loss). I was not putting a lot of time in to this, eventually i'm planing to put it on the market place, but you guys are impatient, i can just drop it on the dropbox or Gdrive and share the link.
PS: Add a donate button / link somewhere
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sivan repliedOriginally posted by Vaidas View PostIn the past few months I have graduated, changed country, started working in the new company and burned my computer (no data loss). I was not putting a lot of time in to this, eventually i'm planing to put it on the market place, but you guys are impatient, i can just drop it on the dropbox or Gdrive and share the link.
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Orkney repliedI would also very much like to look through this, even if it is not commented etc. Id like to add that this is one of the most interesting and inspiring projects I have seen on this board, very well done.
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Elkantor repliedWow, very impressive project. Great job. The verticality and the geometry of the plan of your procedural generated cities give a great impression of old aztec/inca city (I don't know why but that reminds me that ^^). Really great job, and very well explained.
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Mr_SquarePeg repliedOriginally posted by Vaidas View PostIn the past few months I have graduated, changed country, started working in the new company and burned my computer (no data loss). I was not putting a lot of time in to this, eventually i'm planing to put it on the market place, but you guys are impatient, i can just drop it on the dropbox or Gdrive and share the link.
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Vaidas repliedIn the past few months I have graduated, changed country, started working in the new company and burned my computer (no data loss). I was not putting a lot of time in to this, eventually i'm planing to put it on the market place, but you guys are impatient, i can just drop it on the dropbox or Gdrive and share the link.
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order66 replied[MENTION=24243]Vaidas[/MENTION] Looks niceAre you still working on this?
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sivan replied...just a side note for those who deal with procedural city generation: in the RTS game Empire Earth, for the wall construction, the pathfinder system is used. namely, they do a Dijktsra search to determine the walls surrounding all the buildings to be protected, which is a great idea and can be very useful in case of a couple of game genres...
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Kooglio repliedI like the animated gif break down of how you got about generating things.. really helps wrap ones head around the basic logic of doing it
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Sadaleus repliedCool but I think you can't add on marketplace something for free so just post it on forum
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