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    Interactive Water Shader Test

    Hey everyone,

    I made an interactive water shader test to see if it is doable without C++.

    The goals of this test were the following:

    -Create an interactive water material entirely within the material editor.
    -Must be fast enough to be used in a game and not just a tech demo.
    -Blueprint driven (no C++ involved).
    -Pack it into a single material function so it can be applied to any water material.

    I can't say I'm super satisfied with the performance, it's over 600 instructions already just for the displacement (there should be room for improvement theoretically though) but the fact I was able to achieve this within a couple of hours is good enough for me





    ----------------------------


    Here is test #2:




    Added buoyancy, faked caustics, normals, refraction etc.
    Last edited by TK-Master; 11-04-2015, 07:01 PM.

    4.10 Update! -> [Community Project] WIP Weather & Ocean Water Shader
    WIP Interactive Water Shader, WIP 2D Water Sim
    WIP FFT Ocean w/ Foam, Quad-tree Infinite Ocean LOD

    #2
    This is amazing!! I want it NOW !!

    Comment


      #3
      Awesome dude! Any plan to release?

      Comment


        #4
        That's awesome!!

        Comment


          #5
          Pure epicness.
          Fighting Game Template: PROJECT: Unreal Fighter 2D

          Comment


            #6
            Thanks guys

            Here is test #2:




            Added buoyancy, faked caustics, normals, refraction etc.

            And yes I do plan to share eventually.
            I should mention however that the performance is not really good enough.. after the normals calculations got added it got to over 800 instructions.. so yeah, keep your expectations super low .
            Last edited by TK-Master; 11-05-2015, 02:18 PM.

            4.10 Update! -> [Community Project] WIP Weather & Ocean Water Shader
            WIP Interactive Water Shader, WIP 2D Water Sim
            WIP FFT Ocean w/ Foam, Quad-tree Infinite Ocean LOD

            Comment


              #7
              Hello,
              where can i download a demo from this fantastic Scene?
              Greetings,
              halobungie

              Comment


                #8
                wow speechless ...
                www.ofpawnsandkings.de

                Comment


                  #9
                  THAT IS A FAKE!!! There is no scene with liam neeson in it! And the water has no reflections and depth?


                  Who ever made this... he has certain skills... very ccertain... i will find him... and he will be my MASTER

                  Comment


                    #10
                    Dude that would be really amazing! I believe that water is UE4's biggest weakness! Cryengine has amazing water and UE4 has them beat on almost everything else. Hope this gets released! Amazing work!!

                    Coming 2016| Interested joining my team, email me: daniiartsstudio@gmail.com
                    Official Thread! Unreal Forums Follow us on Facebook Watch development blog on Youtube

                    Comment


                      #11
                      Good work so far!

                      The water looks like plastic though, compare an identical setting with real-time caustics in WebGL
                      http://madebyevan.com/webgl-water/

                      .

                      Comment


                        #12
                        If you need a beta tester, i sign up . . .
                        LEGENDS OF EPICA | CS - SPACE ALPHA

                        Comment


                          #13
                          Originally posted by unit23 View Post
                          If you need a beta tester, i sign up . . .
                          I do as well.

                          Comment


                            #14
                            I thought materials didn't use neither blueprints nor c++, but used some form of visual shader language. If not, it might be worthwhile to switch it over c++. Can't wait to see more.

                            Comment


                              #15
                              updates?

                              Or rather: Impressive. Please keep us updated

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