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    #31
    Originally posted by Ehamloptiran View Post

    [ATTACH=CONFIG]4440[/ATTACH]
    Wow, looks like Nvidia hair demo! Do you have a video for that before you release it? Thanks.

    Oh, btw, do your old two plugins work with 4.2?
    Last edited by DarkInfiktrator; 06-05-2014, 02:13 AM.

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      #32
      Originally posted by DarkInfiktrator View Post
      Wow, looks like Nvidia hair demo! Do you have a video for that before you release it? Thanks.
      No video yet, after simulation there will be.

      Originally posted by DarkInfiktrator View Post
      Oh, btw, do your old two plugins work with 4.2?
      Internally yes, what I provide no. Will be uploading when I get around to it.
      FluidSurface Plugin: https://github.com/Ehamloptiran/UnrealEngine/releases
      TextureMovie Plugin: https://github.com/Ehamloptiran/TextureMoviePlugin

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        #33
        Truly looks great! So this is still part of the deferred renderer, and just an additional Lighting ID I presume like Translucent/Pre-Integrated Skin etc.

        Also, I noticed that TressFX is an Ati/Amd Technology, how does it work with nVidia cards?

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          #34
          Originally posted by TheJamsh View Post
          Truly looks great! So this is still part of the deferred renderer, and just an additional Lighting ID I presume like Translucent/Pre-Integrated Skin etc.

          Also, I noticed that TressFX is an Ati/Amd Technology, how does it work with nVidia cards?
          As I have just written in the BRDF post, I moved to the translucency stage and am rendering using a kind of forward renderer with a custom lighting model. I had to do this since I needed alpha since it uses Order Independent Transparency to render the strands at different depths correctly.

          TressFX is developed by ATI, but contains nothing specific to ATI so it runs just fine on NVidia cards. I only run NVidia cards and am getting good frame rates. Even the original ATI TressFX demo gets 200fps on my machine, so no issues.
          FluidSurface Plugin: https://github.com/Ehamloptiran/UnrealEngine/releases
          TextureMovie Plugin: https://github.com/Ehamloptiran/TextureMoviePlugin

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            #35
            Originally posted by Ehamloptiran View Post
            As I have just written in the BRDF post, I moved to the translucency stage and am rendering using a kind of forward renderer with a custom lighting model. I had to do this since I needed alpha since it uses Order Independent Transparency to render the strands at different depths correctly.

            TressFX is developed by ATI, but contains nothing specific to ATI so it runs just fine on NVidia cards. I only run NVidia cards and am getting good frame rates. Even the original ATI TressFX demo gets 200fps on my machine, so no issues.
            TressFX 2.0 runs good too on consoles with Tomb Raider remake (espeically PS4 @ 1080p / 60 FPS) Please make your work as optimized as possible, because it would be awesome to make it work on PS4 too (which has an AMD hardware). It will be coool for the project we are doping (PC/PS4). Thanks.

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              #36
              I'm using 4.1.1 and when i enable the plugin i get an error saying that the plugin failed to load because the module could not be found?

              Originally posted by Ehamloptiran View Post
              Place source code of Plugin in <YOUR_PROJECT_FOLDER>\Plugins\WindowsTextureMovie. Regenerate project files, and compile, that should be it. When you launch the editor, make sure to enable the plugin. Currently does not work with 4.2. I need to go through and clean it up to make it compatible.


              Twitter - @TheCSilverman

              Ancient Cistern | Advanced Material Pack Ed. 1 | Advanced Material Pack Ed. 2 | Advanced Material Pack Ed. 3 | Texture Pack Ed. 1 | Container Pack Ed. 1 | Road Sign Pack Ed. 1

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                #37
                Originally posted by CharlestonS View Post
                I'm using 4.1.1 and when i enable the plugin i get an error saying that the plugin failed to load because the module could not be found?
                Take a look at my WindowsTextureMovie thread, I have added a layout guide of where the plugin should be sitting. If you still have issues, please post there and show a screen shot of your layout in Explorer and Visual Studio.
                FluidSurface Plugin: https://github.com/Ehamloptiran/UnrealEngine/releases
                TextureMovie Plugin: https://github.com/Ehamloptiran/TextureMoviePlugin

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                  #38
                  First iteration of the simulation is now in. Still a lot to do but for now basic movement is working.

                  https://docs.google.com/file/d/0Bzqp...kzejBOUVU/edit
                  FluidSurface Plugin: https://github.com/Ehamloptiran/UnrealEngine/releases
                  TextureMovie Plugin: https://github.com/Ehamloptiran/TextureMoviePlugin

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                    #39
                    very...very...very...Nice
                    Unreal Engine 4

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                      #40
                      Looks great, can't wait to see the plugin released!


                      Twitter - @TheCSilverman

                      Ancient Cistern | Advanced Material Pack Ed. 1 | Advanced Material Pack Ed. 2 | Advanced Material Pack Ed. 3 | Texture Pack Ed. 1 | Container Pack Ed. 1 | Road Sign Pack Ed. 1

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                        #41
                        Looks very promising. Are you using a specific paper to implement all of this or are you rolling your own stuff here?
                        Join us on IRC! We are on #unrealengine @ freenode.org

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                          #42
                          Originally posted by Bajee View Post
                          Looks very promising. Are you using a specific paper to implement all of this or are you rolling your own stuff here?
                          Its based on AMDs TressFX technology. With a few differences here and there so that it will work within UE4. I am not a big fan of the simulation code that AMD is using, so I am thinking of using NVidia's solution there, or roll my own.
                          FluidSurface Plugin: https://github.com/Ehamloptiran/UnrealEngine/releases
                          TextureMovie Plugin: https://github.com/Ehamloptiran/TextureMoviePlugin

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                            #43
                            Is TressFX open source? Or how does that work? Don't you have to license it?
                            Join us on IRC! We are on #unrealengine @ freenode.org

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                              #44
                              Originally posted by Bajee View Post
                              Is TressFX open source? Or how does that work? Don't you have to license it?
                              AFAIK its open source aslong as you give them a tag line you are using it. You can download it here.

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                                #45
                                Hi everybody. I'm a developer technology engineer at AMD. I just wanted to offer my help to Ehamloptiran, if you have any questions regarding TressFX.

                                Latest TressFX info is here, from the recent AMD & Microsoft Developer Day in Sweden:
                                http://developer.amd.com/resources/d...presentations/
                                TressFX: The Fast and The Furry

                                I'd be interested to hear what you would like to see improved in the simulation code. Also, there is a new version of the TressFX sample that will be released soon that has simulation improvements.

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