Looking forward to seeing this develop, keep up the good work!
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Hair Rendering Simulation test
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Got basic lighting working, using only the primary directional light, since I am compositing the hair in the translucency pass, basically need to do standard forward rendering lighting/shadowing. Was unable to get it to work in the deferred pass without looking rubbish. The lighting model is Kajiya with dual highlights.
The hair emits shadows to the world , but is not currently self shadowed. Still trying to figure that part out.
FluidSurface Plugin: https://github.com/Ehamloptiran/UnrealEngine/releases
TextureMovie Plugin: https://github.com/Ehamloptiran/TextureMoviePlugin
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Originally posted by BiggestSmile View PostAmazing work Ehamloptiran. You've ported FluidSurface just in few days and now TressFX.. you've got pretty big knowledge base i see
What have you worked on before? Is there a portfolio site somewhere or anything else?
New updated, managed to get shadows figured out for self shadowing of the hair. Working on simulation next, and create a couple of new assets, sick of working with the same set of hair.
FluidSurface Plugin: https://github.com/Ehamloptiran/UnrealEngine/releases
TextureMovie Plugin: https://github.com/Ehamloptiran/TextureMoviePlugin
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That last update of the hair looks great!STONE RAGE
StoneRage Steam: https://store.steampowered.com/app/640860/Stone_Rage/
https://stoneragegame.com/
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Wow, congrats! The last picture looks really great. Did you do some performance tests already?Join us on IRC! We are on #unrealengine @ freenode.org
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Originally posted by Bajee View PostWow, congrats! The last picture looks really great. Did you do some performance tests already?FluidSurface Plugin: https://github.com/Ehamloptiran/UnrealEngine/releases
TextureMovie Plugin: https://github.com/Ehamloptiran/TextureMoviePlugin
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Originally posted by CharlestonS View Post@Ehamloptiran - This may be a stupid question but i downloaded your Movie Texture plugin, how do i compile it to get it working? It's the first plugin i have installed for UE4.
Originally posted by Xodroc View PostLooking great, what program are you using to design the strands? Just wondering if something like HairFarm, Ornatrix, or even Zbrush fibermesh via script to convert to Splines can be used.
Originally posted by DrifterGames View PostThat's just the coolest, great work! I'm curious, do the strands react with physics?
Update: Quick test with short fur. Nothing fancy, would look better with more random variation (Which I will be looking at) and a better asset.
FluidSurface Plugin: https://github.com/Ehamloptiran/UnrealEngine/releases
TextureMovie Plugin: https://github.com/Ehamloptiran/TextureMoviePlugin
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