Awesome work, can't wait to see the final piece! Keep it up! =)
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Originally posted by Horus View PostAmazing work, clearly shows the importance of lighting in a game.
Out of curiosity, did you 'assemble' all those rocks into one mesh, or are they really so many rocks? Just asking because I'm guessing performance-wise, this isn't the nicest approach
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Originally posted by Galeon View Post@Jzach
Impressive work mate !
Your quick explanations really help us understand the making of, thank you.
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Originally posted by SE_JonF View PostAwesome work, can't wait to see the final piece! Keep it up! =)
In the meantime..
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Out of curiosity, is this for personal use/satisfaction or for a specific project?[On Hold]WIP: Vertex-Based Ledge Detection/Parkour Engine
Looking for fellow programmers to develop a project.
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Originally posted by Horus View PostOut of curiosity, is this for personal use/satisfaction or for a specific project?
This is purely for personal satisfaction
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Alright you guys.. So here is an article featuring this scene
Article
You can find a little more detail on the setup of the scene and placement of the rocks in there.
I'm still figuring out extra things to do on this xD
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