Hey whats up guys,
So.. here is something that I spend the last 2 days on.
So yesterday I thought of creating this using some of the available assets in the marketplace. So I used 1 rock from the caves map and a few infinity blade assets to flesh this out.
I did begin with some ultra rough blockouts..

But did not spend much time on blocking out because I had a good idea of what I wanted and just could not wait to start messing with the assets.
[IMG][Imgur](http://i.imgur.com/WL5rCBU.png)[/IMG]
Once I had the pathways sorted out I started bombing the map with rocks.


Now on to lighting this thing. At the moment all that is there in the level is a directional light. So add some main light dominant light source and run some tests.

Now.. personally, I did not like the indirect lighting and wanted to go with a little more darker approach. So I turned it off and tried something else.

That looked much better. Now on to add some exponential height fog.

And that seem good. Finally threw in some random assets to give the scene some life.. And here we are at the end of 2 working days.
So.. here is something that I spend the last 2 days on.
So yesterday I thought of creating this using some of the available assets in the marketplace. So I used 1 rock from the caves map and a few infinity blade assets to flesh this out.
I did begin with some ultra rough blockouts..

But did not spend much time on blocking out because I had a good idea of what I wanted and just could not wait to start messing with the assets.
[IMG][Imgur](http://i.imgur.com/WL5rCBU.png)[/IMG]
Once I had the pathways sorted out I started bombing the map with rocks.


Now on to lighting this thing. At the moment all that is there in the level is a directional light. So add some main light dominant light source and run some tests.

Now.. personally, I did not like the indirect lighting and wanted to go with a little more darker approach. So I turned it off and tried something else.

That looked much better. Now on to add some exponential height fog.

And that seem good. Finally threw in some random assets to give the scene some life.. And here we are at the end of 2 working days.

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