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WIP- SuperXCM - Shaders/light

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    WIP- SuperXCM - Shaders/light

    Hi everybody,

    been working on so many different little thing, wouldn't want to everytime to post a different thread, so I think about posting everything here.
    Mainly looking on how the light and the shader works.

    Here was first a test to check the glass material, wasn't too much happy with distortion thingy as well as adding opaque dirt on it :

    https://www.youtube.com/watch?v=f0NMFBr9vas


    here is the material node if somebody is interested :

    Click image for larger version

Name:	Dirty_Glas_Shder_node.jpg
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ID:	1134863

    After that, I wanted to understand light and shader better so I picked a frame from a anime I love (Wonderful Days aka Sky Blue) and try to replicate it as well as adding some touch (better barrier, puddle of water) :

    Click image for larger version

Name:	WONDERDAY_.jpg
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ID:	1134861


    I was not so happy with metal material and reflection in general so I thought about doing something a little more complex for shader and try playing with car paint shader :

    Click image for larger version

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ID:	1134862


    I want to keep exploring and understand the shaders and light relationship. I believe some stuff are still weird to me (especially reflections and refraction).

    Hope to post a little every other day.

    Any comment are welcome!

    Thanks!
    Last edited by Superxcm; 05-21-2014, 07:04 AM. Reason: Adding material node graph

    #2
    Originally posted by Superxcm View Post
    here is the material node if somebody is interested :

    [ATTACH=CONFIG]3458[/ATTACH]
    Hah, that BP pastebin tool better be coming soon Nice work, did you model that R8 yourself?
    Join us on IRC! We are on #unrealengine @ freenode.org

    Comment


      #3
      Thanks Bajee!
      Oh no, I should have mentioned that; for the R8, I used to work in vfx for commercial and especially for cars, so I got lots and lots of 3D car model. Usually provided to me by clients. I wanted to test on a car, and it was the first one I pick from my library. I re-did the shader and lights in UE4. As original shader where procedural vray shader.
      And for the wonderful days, I modeled and textures myself, and used the pipe from the reflection demo for the side.
      I mainly trying to understand the shader and lighting, and it's not really convenient on primitive shapes. :/

      Comment


        #4
        Hello, your material looks awesome! Thanks for sharing it, I´m learning a lot from your nodes.

        Comment


          #5
          Wow, thanks for sharing. I think the glass looks great, I can see doing all sorts of frosted glass fx with this.
          Dev Blog http://www.error454.com

          Comment


            #6
            Glad I could help!

            Comment

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