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LEGENDS of EPICA - A Saga Role Playing Game

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    #31
    Quick update
    After working literally continuously for about six month our main coder had to leave, to get a job, and me shortly after took a break. Though, anybody who is following us (thanks), the project will continue in a couple of weeks, and i would be happy to welcome another programmer to the team. Cheers


    Main obstacles
    Multiplayer integration still needs a solution, though there are a few options, such as Gamesparks.
    AI needs tweaking
    [LEGENDS of EPICA Now on Steam] [Twitter] - [Discord]

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      #32
      Quick update, we posted a job offer https://forums.unrealengine.com/show...implementation
      [LEGENDS of EPICA Now on Steam] [Twitter] - [Discord]

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        #33
        We finally got multiplayer working, a small demo below


        Next plan, tweak overall appearance, melee combat, and begin adding levels with Dungeon Architect.

        Players can join a game with others, or play solo. Soon more!
        [LEGENDS of EPICA Now on Steam] [Twitter] - [Discord]

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          #34
          Making some progress with the UI and basic character creation is in place (cloud based).

          [LEGENDS of EPICA Now on Steam] [Twitter] - [Discord]

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            #35
            Ladder now in place ...

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            Last edited by unit23; 11-15-2016, 08:33 PM.
            [LEGENDS of EPICA Now on Steam] [Twitter] - [Discord]

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              #36
              Looking very nice [MENTION=31112]unit23[/MENTION]!
              Dungeon Architect | Prefabricator

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                #37
                Originally posted by Ali Akbar View Post
                Looking very nice [MENTION=31112]unit23[/MENTION]!
                Thanks, working hard to get some things done. Hopefully i am ready to begin on the dynamic level creation come next week. Cheers!

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                [LEGENDS of EPICA Now on Steam] [Twitter] - [Discord]

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                  #38
                  Testing Dungeon Architect (my very first level, was easy to setup). Additional this video showcases the progressing user interface, character managing functionalities, the ladder, and the character progression. There was no effort put into level design other than adding the AI and pressing a few buttons for level building. Combat is still in very early development.



                  Some stats
                  244 AI entities spawned on the map
                  3762 meshes make up the level geometry
                  67 Emitters (Effects such as fire)
                  [LEGENDS of EPICA Now on Steam] [Twitter] - [Discord]

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                    #39
                    Originally posted by unit23 View Post
                    We finally got multiplayer working...
                    Were you able to use GameSparks, or did you go with a different solution?

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                      #40
                      Originally posted by drummerof13 View Post
                      Were you able to use GameSparks, or did you go with a different solution?
                      We use Gamesparks.
                      [LEGENDS of EPICA Now on Steam] [Twitter] - [Discord]

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                        #41
                        That's great that it's working for you! I am tryin it out, too, and it seems to work really well.

                        Also, legends of Epica has already come such a long way! It's looking great!

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                          #42
                          Originally posted by drummerof13 View Post
                          That's great that it's working for you! I am tryin it out, too, and it seems to work really well.

                          Also, legends of Epica has already come such a long way! It's looking great!
                          Hej thanks drummer, still a long way, but basically the main hurdles have been solved. Though still need to integrate matchmaking with Gamesparks, storing/loading player items from stash chest, and find a good melee combat approach. Currently in the process to setup a starting zone, then plan to begin testing the multiplayer for real. The great thing with Gamesparks is, that if i no longer have to mess with all the network infrastructure, scaling, administration etc., and can store the player progress pretty easily.
                          Last edited by unit23; 11-22-2016, 08:02 PM.
                          [LEGENDS of EPICA Now on Steam] [Twitter] - [Discord]

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                            #43
                            Testing starting zone and some mob action, and the newly added social system, no real combat yet.

                            [LEGENDS of EPICA Now on Steam] [Twitter] - [Discord]

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                              #44
                              [LEGENDS of EPICA Now on Steam] [Twitter] - [Discord]

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                                #45
                                Dungeon scene

                                This small dungeon will probably be the first big destination for players to level up and for obtaining better gear.


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                                [LEGENDS of EPICA Now on Steam] [Twitter] - [Discord]

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