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Warrior

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  • started a topic [SCENE] Warrior

    Warrior

    Hey guys!

    First of all we are apologizing for not updating this project (click here for the old thread) for a really long time. Reason being is that a lot has been changed and we felt that we should do it the proper way now, hence this new thread.

    So this scene we are working on is our internal benchmark project. One of the most important things for us is to deliver high quality assets. We are not making a game nor a cinematic trailer. For us, this project serves as a showcase to see what we are able to deliver as a group. That is also why we chose a simple (not really special and original) scene. Even though we try to make it as believable as possible. So please do not expect something with a great story or original art direction.

    So what has been changed during this long time?
    We reworked our Character and our Environment from ground up based on new concepts. Everything what we have done so far is being used as a test level.
    Since this project is just a side project from our regular work we cannot promise to update this thread on a regular basis but we try!

    We are looking forward to your feedback.
    Cheers!

    Character Concept


    Environment Concept

    Attached Files

  • replied
    Is this Dead ?

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  • replied
    hi can we have a look at the material setup? It's gonna help a lot of people, i'm sure

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  • replied
    Looking fantastic

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  • replied
    Small update on the Character. First texture pass on the skin. Textures were done using Quixel Suite. Screenshot taken in UE4.

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  • replied
    Can't wait to see all in action

    -m

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  • replied
    I'm looking for wonderful eye shader like this for a long time ago. Great! I want to know how to build node like this. Please PM me. I can pay for it.

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  • replied
    Very impressive work, could get access to any of those shaders for the character stuff at freelance costs? You could PM me if interested

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  • replied
    Sry all! We haven't had the time yet to look at the forums :S
    @glitch2424 yes we use the ss-profile. All textures were done in Quixel but update is coming soon and a breakdown of course so please bear with us a little bit longer! If you have any other questions feel free to ask!
    @Amsanity,@BrUnO XaVIeR Thank you guys!
    @dancrossland To be honest with you... No we did not got the eye shader working but we did not really investigate on it. :S

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  • replied
    @ WeMakeArt: Looking good I'm interested to know if you actually got the eyeshader working as they showed on the Paragon Stuff I can't seem to get the refraction and iris distance working at all, any joy your side?

    Best

    Dan

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  • replied
    Awesome work. 10/10!

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  • replied
    Insane! I can't believe this is for a game :P Looks more like something being made for a IMAX movie

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  • replied
    Hey @WeMakeArt what was your skin shader set up like? (Did you guys use the subsurface profile? Any baked-in cavity occlusion, or perhaps used in shader? etc)
    It goes without saying that this is phenomenal work. I'm new to UE, any help/tips in character setup (material and lighting-wise) would be amazing!

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  • replied
    Thanks! That's exactly what I needed! Really appreciate yalls willingness to share your process.

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  • replied
    @mcgillchris sure! So the program we used was 3dsMax. Basically we built 5 different planes with individual UV shells to get 5 different types of alpha hair strands.
    We rendered the UV layout and used Photoshop to paint our alpha hair strands and then applied a material using this texture in 3dsMax to actually see how the strands looked like.



    After that placed our newly created planes with the material applied on the head.

    This is how it looked like in the end without any alpha on.



    And this with alpha on.



    @Crow87
    Sure! But to be honest we still didn't quite get the shader and the eyes right but once we do we will of course share information on how we did it.
    Same technique was used on the eyelashes.
    Hope this will help you.
    Last edited by WeMakeArt; 01-21-2016, 09:39 AM.

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