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    #31
    @crow87 I believe they shared some info about it in their old thread. If you click on the link at the top of this one it will take you there.

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      #32
      Originally posted by mcgillchris View Post
      @crow87 I believe they shared some info about it in their old thread. If you click on the link at the top of this one it will take you there.
      As I understand it, they're talking about using the new 4.11 eye shaders - their old information was unfortunately posted long before the 4.11 preview

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        #33
        @mcgillchris sure! So the program we used was 3dsMax. Basically we built 5 different planes with individual UV shells to get 5 different types of alpha hair strands.
        We rendered the UV layout and used Photoshop to paint our alpha hair strands and then applied a material using this texture in 3dsMax to actually see how the strands looked like.



        After that placed our newly created planes with the material applied on the head.

        This is how it looked like in the end without any alpha on.



        And this with alpha on.



        @Crow87
        Sure! But to be honest we still didn't quite get the shader and the eyes right but once we do we will of course share information on how we did it.
        Same technique was used on the eyelashes.
        Hope this will help you.
        Last edited by WeMakeArt; 01-21-2016, 09:39 AM.

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          #34
          Thanks! That's exactly what I needed! Really appreciate yalls willingness to share your process.

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            #35
            Hey @WeMakeArt what was your skin shader set up like? (Did you guys use the subsurface profile? Any baked-in cavity occlusion, or perhaps used in shader? etc)
            It goes without saying that this is phenomenal work. I'm new to UE, any help/tips in character setup (material and lighting-wise) would be amazing!

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              #36
              Insane! I can't believe this is for a game :P Looks more like something being made for a IMAX movie
              UE4 Jam Entries:
              March 2016
              September 2016
              Epic MegaJam October 2016
              December 2016

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                #37
                Awesome work. 10/10!
                | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

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                  #38
                  @ WeMakeArt: Looking good I'm interested to know if you actually got the eyeshader working as they showed on the Paragon Stuff I can't seem to get the refraction and iris distance working at all, any joy your side?

                  Best

                  Dan

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                    #39
                    Sry all! We haven't had the time yet to look at the forums :S
                    @glitch2424 yes we use the ss-profile. All textures were done in Quixel but update is coming soon and a breakdown of course so please bear with us a little bit longer! If you have any other questions feel free to ask!
                    @Amsanity,@BrUnO XaVIeR Thank you guys!
                    @dancrossland To be honest with you... No we did not got the eye shader working but we did not really investigate on it. :S

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                      #40
                      Very impressive work, could get access to any of those shaders for the character stuff at freelance costs? You could PM me if interested

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                        #41
                        I'm looking for wonderful eye shader like this for a long time ago. Great! I want to know how to build node like this. Please PM me. I can pay for it.

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                          #42
                          Can't wait to see all in action

                          -m
                          Check my games & tutorials !

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                            #43
                            Small update on the Character. First texture pass on the skin. Textures were done using Quixel Suite. Screenshot taken in UE4.

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                              #44
                              Looking fantastic
                              --------------------------------------------------------
                              [New On Marketplace] Custom Character Creator
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                              [Marketplace]Multiplayer Melee Combat System - Animated Crossbow
                              --------------------------------------------------------

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                                #45
                                hi can we have a look at the material setup? It's gonna help a lot of people, i'm sure

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