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Tenebrae - Twilight of the Gods

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  • #16
    At last, we can publicly announce that our upcoming game Tenebrae - Twilight of the Gods will be available also for Xbox One!

    Here you can read the full press release here!
    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

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    • #17
      I'm interested on the Xbox One version ! this is looking really amazing and im just wondering like around when will I be able to get this game on my xbox one ( will it be early preview access ? )

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      • #18
        Looking great, nice God of War vibe, keep it up Troglobytes!

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        • #19
          Looking good! Can't wait to see more updates

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          • #20
            Originally posted by Jess.Hider View Post
            Looking good! Can't wait to see more updates
            Thank you Jess! Some fresh new GIFs and screenshots are on their way!
            Programmer / Tech Artist @ Troglobytes Games
            Currently working on Tenebrae - Twilight of the Gods

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            • #21
              I'll keep my eye on this, it looks interesting. I like the design in your concepts, gg
              Linkedin | ArtStation | -SCIFI 'PROPS' PACK- | -SCIFI 'POPULATE' PACK- | Shooter Game Tutorial | StarDrop

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              • #22
                One of the new game levels! (work in progress)

                Click image for larger version

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                Programmer / Tech Artist @ Troglobytes Games
                Currently working on Tenebrae - Twilight of the Gods

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                • #23
                  It looks cool
                  I would see a bigger tiling for the small bricks... The floor is really great. Perhaps more contrast in your lighting like in your concepts...not sure.
                  Keep up!
                  Linkedin | ArtStation | -SCIFI 'PROPS' PACK- | -SCIFI 'POPULATE' PACK- | Shooter Game Tutorial | StarDrop

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                  • #24
                    Well, we've been quiet for some time now, it's time for some fresh new screenshots!


                    Revamped random dungeon generator:



                    Basic Enemy AI (still at its early stages!):



                    Basic combat system + in-game GUI:





                    Some work-in-progress shots from the dungeons:

















                    More coming soon!
                    Attached Files
                    Programmer / Tech Artist @ Troglobytes Games
                    Currently working on Tenebrae - Twilight of the Gods

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                    • #25
                      The game looks good.
                      About level design, the dungeon, ennemies and lightening are all very brown theme, it lacks diversity in colors choices and lights.

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                      • #26
                        Originally posted by Galeon View Post
                        The game looks good.
                        About level design, the dungeon, ennemies and lightening are all very brown theme, it lacks diversity in colors choices and lights.
                        Yeah, I see your point. All the shots belongs to the same map/dungeon, so there's some sort of continuity in forms and colors. What would you suggest?
                        Programmer / Tech Artist @ Troglobytes Games
                        Currently working on Tenebrae - Twilight of the Gods

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                        • #27
                          Originally posted by AXE View Post
                          Yeah, I see your point. All the shots belongs to the same map/dungeon, so there's some sort of continuity in forms and colors. What would you suggest?
                          Cloth: Banners, carpets, clothing etc...
                          Mosaic: Instead of regular grey stoned tiles make them colored.
                          Windows: Lead windows etc... if there is any.
                          Lighting: Depending on your story you could have blue torches or other kinds? Or use the moons lighting (if there is any moon light indoors).

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                          • #28
                            Originally posted by AXE View Post
                            Yeah, I see your point. All the shots belongs to the same map/dungeon, so there's some sort of continuity in forms and colors. What would you suggest?
                            Colored ennemies, red colored goules, greener zombies with red eyes, colored clothes, green or red glowing tatooes, blue glowing stones cristals , wolf with white furr and some glowing parts, pillars with colored symbols, floor stones with glowing patterns.

                            Lights coloring cna vary using some ambient light color and slighty different point lights colors.
                            http://wiiudaily.com/wp-content/uplo...-2-wii-u-2.jpg
                            http://image.jeuxvideo.com/images/x3...536580-040.jpg
                            http://i11a.3djuegos.com/juegos/1180...er-3176429.jpg
                            http://gamestyle.com/wp-content/uplo.../02/trine2.jpg
                            http://jeuvideo.afjv.com/press_1111/111104_trine_3.jpg

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                            • #29
                              This project looks awesome, I would totally play this!
                              Co-founder/ Creative Chief at Lost Goblin
                              Current Project - Goblins of Elderstone
                              Follow me @lostgoblin

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                              • #30
                                As someone suggested in this thread, levels are now a little more colorful

                                Programmer / Tech Artist @ Troglobytes Games
                                Currently working on Tenebrae - Twilight of the Gods

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