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Augmented Reality for UE4

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  • started a topic [PLUGIN] Augmented Reality for UE4

    Augmented Reality for UE4

    Plugin available on the link below:
    http://ar.uplugins.com

    [UPDATE]
    AR version of the Matinee fight scene demo.:


    Interaction DEMO video:




    Hi everyone,

    After working on this for quite some time, I wanted to show my first results.
    I am developing a C++ code plugin that adds AR capabilities to Unreal Engine 4.

    The videos below are featuring simple marker tracking examples based on the open source ARToolkit library. The DEMO can detect and track 2 markers at the same time.
    Currently it is just a "proof of concept" running on Windows and Android, but I hope to release it as a plugin soon!

    Inside UE4 editor on Windows:




    Running on Samsung S4 mini:



    Hope you like it!
    Last edited by AdamHorvath; 02-22-2018, 06:23 AM.

  • replied
    Check out the link below for details:
    http://ar.uplugins.com/mobile-video-resolutions/

    Originally posted by EVRTOP View Post
    Hello, where can I improve the resolution of the picture?

    Leave a comment:


  • replied
    Hello! Yes the source code is included.

    Originally posted by EVRTOP View Post
    Hello, after purchasing this plug-in, do you give the source code?

    Leave a comment:


  • replied
    Hello, where can I improve the resolution of the picture?

    Leave a comment:


  • replied
    Hello, after purchasing this plug-in, do you give the source code?

    Leave a comment:


  • replied
    Only the UI is zoomed ? Does the tracking work as it supposed to work ? If so you can modify the main UI widget for your needs.

    Originally posted by wontonanimalchin View Post
    hi adam,
    where should i change some settings to run the app on a tablet. It seems the screen is not full (its too large, like its zoomed in), and i miss some buttons while running it on tablets. Should i do this somewhere in the projectsettings or someplace else?

    Leave a comment:


  • replied
    Did not change anything in this regard. The plugins is only responsible for tracking, all the other stuff is handled by Unreal Engine.

    Originally posted by wontonanimalchin View Post
    gee, i cannot any animations anymore in the project. It works on the laptop perfectly, but once launched at the phone, only static meshes seems to work.
    Very weird, i use the same laptop, same phone, but 4.22 version (i used 4.19 before). Is there anything changed in your plugin?

    Leave a comment:


  • replied
    gee, i cannot any animations anymore in the project. It works on the laptop perfectly, but once launched at the phone, only static meshes seems to work. Very weird, i use the same laptop, same phone, but 4.22 version (i used 4.19 before). Is there anything changed in your plugin?

    Leave a comment:


  • replied
    gee, i cannot any animations anymore in the project. It works on the laptop perfectly, but once launched at the phone, only static meshes seems to work. Very weird, i use the same laptop, same phone, but 4.22 version (i used 4.19 before). Is there anything changed in your plugin?

    Leave a comment:


  • replied
    hi adam,
    where should i change some settings to run the app on a tablet. It seems the screen is not full (its too large, like its zoomed in), and i miss some buttons while running it on tablets. Should i do this somewhere in the projectsettings or someplace else? Click image for larger version

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    Attached Files

    Leave a comment:


  • replied
    Hello,

    Can you please post a screenshot highlighting the problem ?

    Originally posted by wontonanimalchin View Post
    hi adam, i am trying to get it workin on my tablet but the screen doesnt fit. It seems i miss some buttons and space when i compare it to my phone. Should i change some resolution somewhere, or some settings in the ue4 projectsettings?

    Leave a comment:


  • replied
    hi adam, i am trying to get it workin on my tablet but the screen doesnt fit. It seems i miss some buttons and space when i compare it to my phone. Should i change some resolution somewhere, or some settings in the ue4 projectsettings?

    Leave a comment:


  • replied
    Do you plan adding Linux support? ArtoolkitX runs on Linux as well.

    Leave a comment:


  • replied
    The latest version of the plugin, is only working with 4.22.

    If you need the previous version for 4.21 please drop me an email to info@uplugins.com with your order id.




    Originally posted by TheOMGman View Post
    Here's a pretty detailed description of how I set up a brand new project to get the files tested.

    1) I create a brand new project with the following settings https://imgur.com/a/JbTgx3n using Unreal Engine 4.21.0

    2) I make sure the project settings are properly configurated for android https://imgur.com/a/FufOqJd

    3) Then, I move the sample project files from the ARPlugin_PERSONAL_v1_14 into the directory of the new project. https://imgur.com/a/Zaw2Wdr (Partially Norwegian, but it basically says "there are 3 files in the ARTest4 directory with the same name, do you want to replace them" to which I mark that I want to replace the 3 files in the ARTest4 directory with the files from SampleProject.

    4) As per the "Getting started" guide, I then refresh Visual Studio 2015 and get this prompt https://imgur.com/a/KeriRZd to which I say "reload"

    5) I exit UE4 and relaunch the project getting this prompt https://imgur.com/a/fzWvm9c which I click "yes" to

    6) When it is about to launch, I get this message https://imgur.com/a/JAPXEV5 and I just click "ok"

    7) When it's launched, there are NO files in ANY of the folders https://imgur.com/a/3TASxM1 and I'm in an empty map with nothing in the World Outline

    8) When I try to launch the game on my Honor 8 running Android 7 (It does not support ARcore) I get the following errors https://imgur.com/a/gyjti3b and ultimately when it launches, its just a black screen.


    I hope me being detailed helps track down any possible mistakes I've made, and hopefully it wasn't overly detailed. Either way, thank you for the help in fixing this!

    Leave a comment:


  • replied
    Here's a pretty detailed description of how I set up a brand new project to get the files tested.

    1) I create a brand new project with the following settings https://imgur.com/a/JbTgx3n using Unreal Engine 4.21.0

    2) I make sure the project settings are properly configurated for android https://imgur.com/a/FufOqJd

    3) Then, I move the sample project files from the ARPlugin_PERSONAL_v1_14 into the directory of the new project. https://imgur.com/a/Zaw2Wdr (Partially Norwegian, but it basically says "there are 3 files in the ARTest4 directory with the same name, do you want to replace them" to which I mark that I want to replace the 3 files in the ARTest4 directory with the files from SampleProject.

    4) As per the "Getting started" guide, I then refresh Visual Studio 2015 and get this prompt https://imgur.com/a/KeriRZd to which I say "reload"

    5) I exit UE4 and relaunch the project getting this prompt https://imgur.com/a/fzWvm9c which I click "yes" to

    6) When it is about to launch, I get this message https://imgur.com/a/JAPXEV5 and I just click "ok"

    7) When it's launched, there are NO files in ANY of the folders https://imgur.com/a/3TASxM1 and I'm in an empty map with nothing in the World Outline

    8) When I try to launch the game on my Honor 8 running Android 7 (It does not support ARcore) I get the following errors https://imgur.com/a/gyjti3b and ultimately when it launches, its just a black screen.


    I hope me being detailed helps track down any possible mistakes I've made, and hopefully it wasn't overly detailed. Either way, thank you for the help in fixing this!

    Leave a comment:

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