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Augmented Reality for UE4

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  • started a topic [PLUGIN] Augmented Reality for UE4

    Augmented Reality for UE4

    Plugin available on the link below:
    http://ar.uplugins.com

    [UPDATE]
    AR version of the Matinee fight scene demo.:


    Interaction DEMO video:




    Hi everyone,

    After working on this for quite some time, I wanted to show my first results.
    I am developing a C++ code plugin that adds AR capabilities to Unreal Engine 4.

    The videos below are featuring simple marker tracking examples based on the open source ARToolkit library. The DEMO can detect and track 2 markers at the same time.
    Currently it is just a "proof of concept" running on Windows and Android, but I hope to release it as a plugin soon!

    Inside UE4 editor on Windows:




    Running on Samsung S4 mini:



    Hope you like it!
    Last edited by AdamHorvath; 02-22-2018, 06:23 AM.

  • replied
    You did the right way!
    So is it loading, but not recognizing the NFT image, or do you get an error while loading ?

    Can you show me the NFT image ? Not every image can be used as an NFT. It should have enough feature point to be tracked.



    Originally posted by RafaLopera View Post
    Hi AdamHorvath


    For the Unreal project I need an NFT Marker created by me. I need 3 files right? .fset .fset3 .iset

    Then I put then in the content folder in the ARtoolkit and then inside the DataNFT. Then I open MarkersNFT enum and add the name of the files but it doesnt work for me. I also changed the enum in the blueprint level.

    I am working on version 4.23 of Unreal.


    thank you all and sorry for my english.

    Leave a comment:


  • replied
    Hi AdamHorvath


    For the Unreal project I need an NFT Marker created by me. I need 3 files right? .fset .fset3 .iset

    Then I put then in the content folder in the ARtoolkit and then inside the DataNFT. Then I open MarkersNFT enum and add the name of the files but it doesnt work for me. I also changed the enum in the blueprint level.

    I am working on version 4.23 of Unreal.


    thank you all and sorry for my english.


    Leave a comment:


  • replied
    Hi everyone,

    I am pleased to announce the latest version of the plugin!

    AR Plugin V1.15 - 2019-09-11

    - Updated for Unreal Engine v4.23
    - Added support for Android 64 bit version (arm64-v8a)
    - Plugin compatibility fix
    - Minor bugfixes

    Available on http://ar.uplugins.com !

    GET THE COMMERCIAL VERSION WITH 40% DISCOUNT UNTIL 2019-10-01 !!!

    In case you have already purchased the plugin you can download the latest version from your account:
    http://ar.uplugins.com/my-account

    If you did not create a user during the checkout process send me any email with your # order id to info@uplugins.com and I'll send you a new link.
    Last edited by AdamHorvath; 09-11-2019, 04:22 AM.

    Leave a comment:


  • replied
    Check out the link below for details:
    http://ar.uplugins.com/mobile-video-resolutions/

    Originally posted by EVRTOP View Post
    Hello, where can I improve the resolution of the picture?

    Leave a comment:


  • replied
    Hello! Yes the source code is included.

    Originally posted by EVRTOP View Post
    Hello, after purchasing this plug-in, do you give the source code?

    Leave a comment:


  • replied
    Hello, where can I improve the resolution of the picture?

    Leave a comment:


  • replied
    Hello, after purchasing this plug-in, do you give the source code?

    Leave a comment:


  • replied
    Only the UI is zoomed ? Does the tracking work as it supposed to work ? If so you can modify the main UI widget for your needs.

    Originally posted by wontonanimalchin View Post
    hi adam,
    where should i change some settings to run the app on a tablet. It seems the screen is not full (its too large, like its zoomed in), and i miss some buttons while running it on tablets. Should i do this somewhere in the projectsettings or someplace else?

    Leave a comment:


  • replied
    Did not change anything in this regard. The plugins is only responsible for tracking, all the other stuff is handled by Unreal Engine.

    Originally posted by wontonanimalchin View Post
    gee, i cannot any animations anymore in the project. It works on the laptop perfectly, but once launched at the phone, only static meshes seems to work.
    Very weird, i use the same laptop, same phone, but 4.22 version (i used 4.19 before). Is there anything changed in your plugin?

    Leave a comment:


  • replied
    gee, i cannot any animations anymore in the project. It works on the laptop perfectly, but once launched at the phone, only static meshes seems to work. Very weird, i use the same laptop, same phone, but 4.22 version (i used 4.19 before). Is there anything changed in your plugin?

    Leave a comment:


  • replied
    gee, i cannot any animations anymore in the project. It works on the laptop perfectly, but once launched at the phone, only static meshes seems to work. Very weird, i use the same laptop, same phone, but 4.22 version (i used 4.19 before). Is there anything changed in your plugin?

    Leave a comment:


  • replied
    hi adam,
    where should i change some settings to run the app on a tablet. It seems the screen is not full (its too large, like its zoomed in), and i miss some buttons while running it on tablets. Should i do this somewhere in the projectsettings or someplace else? Click image for larger version

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    Attached Files

    Leave a comment:


  • replied
    Hello,

    Can you please post a screenshot highlighting the problem ?

    Originally posted by wontonanimalchin View Post
    hi adam, i am trying to get it workin on my tablet but the screen doesnt fit. It seems i miss some buttons and space when i compare it to my phone. Should i change some resolution somewhere, or some settings in the ue4 projectsettings?

    Leave a comment:


  • replied
    hi adam, i am trying to get it workin on my tablet but the screen doesnt fit. It seems i miss some buttons and space when i compare it to my phone. Should i change some resolution somewhere, or some settings in the ue4 projectsettings?

    Leave a comment:

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