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Augmented Reality for UE4

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  • replied
    Hello Adam,

    I have a problem with calibrating my android tablet camera. I have installed an app on my tablett, and another one on my PC. So I can use my tablet as a webcam. So far so good.

    I then uses camera_calib.exe file for generating camera_para.dat file like it is descibed here:
    http://www.daslhub.org/unlv/wiki/dok...nxt_ar_toolkit

    I did it twice, but I am not happy with the result. All tracked marker (I took some squared control planes for checking) are 2D shifted against live camera stream.
    Is there a way to edit camera_para.dat by hand ? Just to set a different "Point of Interest" or similar?
    Calculated FOV seems to be ok, marker lines are parallel by any viewing angle but (of course not matching, its 2D shifted)

    There are other tools for generating camera_para.dat like described here:
    http://www.hitl.washington.edu/artoo...on.htm#onestep

    Is this older or newer? Or even more exact? I do not have any calib_dist.exe or calib_cparam.exe. Where can I download?

    Do I have even have to change some C++ lines or xml or whatever.
    Of course, I can change a little camera yaw and pitch to compensate this shift in bluprint, but I would like more to do a proper calibration.

    Thanks, Peter

    Leave a comment:


  • replied
    Hello Carlos,

    There are 3 nodes that can help. All the 3 has an example in the demo project, you can play with settings to find the best for your environment.

    http://ar.uplugins.com/set-filter/
    http://ar.uplugins.com/set-threshold-mode/
    http://ar.uplugins.com/set-threshold/

    One more thing I see on your video is the small relative size of the marker. Try to go closer so the marker will be bigger.

    I hope it helps.




    Originally posted by Carlos Flores View Post
    Hi everyone.

    How can you prevent the 3D model from shaking so much?

    I have tried enabling and disabling the set filter node, playing with Sample Rate and Cut Off Freq values with no significant change.

    What's the best way to get rid of the jittering? What else could I try to fix it?

    Thank you.

    Here's a link to showing the issue:

    Leave a comment:


  • replied
    Hi everyone.

    How can you prevent the 3D model from shaking so much?

    I have tried enabling and disabling the set filter node, playing with Sample Rate and Cut Off Freq values with no significant change.

    What's the best way to get rid of the jittering? What else could I try to fix it?

    Thank you.

    Here's a link to showing the issue:

    Leave a comment:


  • replied
    Thanks I manage to get this working - One last question - I managed to change the model from the bike to a simple mesh when the image is detected - Is there away to keep the model (mesh) there on the image..... even after i move away from the image instead of it disappearing ?

    Leave a comment:


  • replied
    Hi,

    I think you have to disable datasmith before publishing to iPad.

    Originally posted by Tishawn Fahie View Post
    Hello - I purchased your plugin as I am very pleased. One thing - I'm using the latest unreal 4.24 - I can always get the sample to run with no problems.. The moment I enable DataSmith plugin - UE4 is ask to restart once I restart it and push the app to the IPAD - the app always crashes. Something about Plugin blastplugin failed to load because module BlastCore could not be found? Thats the message on the IPAD.

    Any ideas?

    Leave a comment:


  • replied
    Hello - I purchased your plugin as I am very pleased. One thing - I'm using the latest unreal 4.24 - I can always get the sample to run with no problems.. The moment I enable DataSmith plugin - UE4 is ask to restart once I restart it and push the app to the IPAD - the app always crashes. Something about Plugin blastplugin failed to load because module BlastCore could not be found? Thats the message on the IPAD.

    Any ideas?

    Leave a comment:


  • replied
    Hello, I would like to ask you about this AR plug-in. Can I use an Android phone to scan the identification code to display the video for playback? If so, how do I do it? I tried to modify the blueprint, but it did n’t help. Thank you

    Leave a comment:


  • replied
    Originally posted by Gosettiks View Post
    Hi again, we purchased the commercial liscense two days ago. You mentioned in your last post; "I would suggest to use the 2D barcode markers, they are already implemented".
    I can't find any implementation in the SampleProject. I only found the Marker Enumeration with 4 entrys.

    Am I correct, it is implemented in C++ and I can access by Get Marker MATRIX ?
    Yes, exactly. Just change the GetMarker node to GetMarkerMATRIX in the sample project.

    More info about this node:
    http://ar.uplugins.com/get-marker-matrix/


    Originally posted by Gosettiks View Post
    And how can I convert a bitmap file (tif, bmp, png ??) to this internal patt. binary file format ? Addig entrys into the list is no longer a problem of course. Thanks in advance...
    Bitmaps can be only used as NFT markers like the pinball NFT example in the demo.

    The NFT images are in /Content/DataNFT
    They are special files, and not recognizable by the unreal content manager, that is why you cannot see them inside the editor.


    You can read more about the generation of the NFT files on this link:
    https://github.com/artoolkitx/artool...ng-NFT-markers


    You can find the ARToolkit 5.0 NFT training utility on this link:
    https://drive.google.com/file/d/1bY2...9BtPGQGqM/view


    Once you have the generated NFT files copy them to the Content/DataNFT folder, and add to the enumeration.



    Leave a comment:


  • replied
    Hi again, we purchased the commercial liscense two days ago. You mentioned in your last post; "I would suggest to use the 2D barcode markers, they are already implemented".
    I can't find any implementation in the SampleProject. I only found the Marker Enumeration with 4 entrys.

    Am I correct, it is implemented in C++ and I can access by Get Marker MATRIX ?

    And how can I convert a bitmap file (tif, bmp, png ??) to this internal patt. binary file format ? Addig entrys into the list is no longer a problem of course. Thanks in advance...
    Last edited by Gosettiks; 12-14-2019, 05:10 PM.

    Leave a comment:


  • replied
    Hi everyone,

    I am pleased to announce the updated version of the plugin!

    AR Plugin V1.16 for Unreal Engine 4.24

    Available on http://ar.uplugins.com !

    GET THE COMMERCIAL VERSION WITH 40% DISCOUNT UNTIL 2019-12-31 !!!

    In case you have already purchased the plugin you can download the latest version from your account:
    http://ar.uplugins.com/my-account

    If you did not create a user during the checkout process send me any email with your # order id to info@uplugins.com and I'll send you a new link.

    Leave a comment:


  • replied
    If you need around 50 , I would suggest to use the 2D barcode markers, they are already implemented. You can download and print them from here: http://ar.uplugins.com/2d-barcode-markers/
    If you want image markers I would not recommend to use more than 20 in the same app, as they take some time to load.

    Originally posted by Gosettiks View Post
    How many markers are possible at most ?. I would like to track a lot of static markers to only re-create camera movement, not object movement.

    Leave a comment:


  • replied
    How many markers are possible at most ?. I would like to track a lot of static markers to only re-create camera movement, not object movement.

    Leave a comment:


  • replied
    You can have multiple markers, but only 2D image markers are supported.

    Originally posted by Kratos_88 View Post
    Is it possible to use small 3d printed models as marker? is it possible to have multiple markers?

    Leave a comment:


  • replied
    Is it possible to use small 3d printed models as marker? is it possible to have multiple markers?

    Leave a comment:


  • replied
    Yes I am using the latest software.
    I found that if I turn off the "Support bitcode in Shipping"
    I can do the package

    Leave a comment:

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