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Augmented Reality for UE4

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  • started a topic [PLUGIN] Augmented Reality for UE4

    Augmented Reality for UE4

    Plugin available on the link below:
    http://ar.uplugins.com

    [UPDATE]
    AR version of the Matinee fight scene demo.:


    Interaction DEMO video:




    Hi everyone,

    After working on this for quite some time, I wanted to show my first results.
    I am developing a C++ code plugin that adds AR capabilities to Unreal Engine 4.

    The videos below are featuring simple marker tracking examples based on the open source ARToolkit library. The DEMO can detect and track 2 markers at the same time.
    Currently it is just a "proof of concept" running on Windows and Android, but I hope to release it as a plugin soon!

    Inside UE4 editor on Windows:




    Running on Samsung S4 mini:



    Hope you like it!
    Last edited by AdamHorvath; 02-22-2018, 06:23 AM.

  • replied
    Hi everyone,

    I am pleased to announce the latest version of the plugin updated for Unreal Engine v4.22 !

    Available on http://ar.uplugins.com !

    Leave a comment:


  • replied
    I'm trying to load the advanced map from another level in a packaged version for android, but it always crashs, but when i launch it in that level or package it using the advanced map as initial level it works perfectly. I've lost 2 days trying to figure that out but sadly with no results. Is there anything i can do to fix this?
    I've sent you a private message with a link to the project in question.

    Leave a comment:


  • replied
    You cannot turn off the camera while tracking. The only way to shut down the plugin is to call the cleanup node. http://ar.uplugins.com/cleanup/

    Originally posted by Invius View Post
    Is it possible to turn off the camera? I'm trying to use another pluggin that uses the camera, the thing is that if I leave the camera turned on for this pluggin I can never initialize it again or when I try to call the other pluggin to receive the camara feed there is a high chance that the app crashes.

    Leave a comment:


  • replied
    Is it possible to turn off the camera? I'm trying to use another pluggin that uses the camera, the thing is that if I leave the camera turned on for this pluggin I can never initialize it again or when I try to call the other pluggin to receive the camara feed there is a high chance that the app crashes.

    Leave a comment:


  • replied
    It only works with webcameras.
    In case you can make your Kinect act as a webcam somehow it may work, but it won't use the depth camera of the Kinect for tracking.



    Originally posted by sonkuma View Post
    Hi Adam, Can I use kinect v2 instead of webcam? also, I'd like to know if it's possible with blueprint.
    Thank you!

    Leave a comment:


  • replied
    Hi Adam, Can I use kinect v2 instead of webcam? also, I'd like to know if it's possible with blueprint.
    Thank you!

    Leave a comment:


  • replied
    Originally posted by Christiaaaaan View Post
    Good Day! I'm still fascinated about this, I'm new to this and I'm wondering if I can try AR using my computer or do I really need a phone that is capable of AR. Thanks!
    Hello,

    The plugin also runs on windows / mac.

    Leave a comment:


  • replied
    Good Day! I'm still fascinated about this, I'm new to this and I'm wondering if I can try AR using my computer or do I really need a phone that is capable of AR. Thanks!

    Leave a comment:


  • replied
    Hello,
    Visual studio 2017 Update Has Solved My Problem.

    Leave a comment:


  • replied
    Hello,
    I use a DSLR cam, and turn the hdmi into usb signal. But nothing comes up on the screen. The DSLR cam is 1080p 16:9. What should I do? Change the cam with 4:3 thx!

    Leave a comment:


  • replied
    Hello,

    I bought the full version 249$.

    I have Window 10 64bits & Visual Studio 2017 – community editions
    I executed UE4.20.3
    Create a new C++ code project without starter content"
    I copy the contents of the file simpleProjet in my project file
    In UE4 editor File -> Refresh visual studio project (optional)
    Exit from unreal engine editor
    Launch your new project from epic launcher""

    I have this message

    (The following modules are missing or built with a different engine version:
    ARToolkitPlugin
    Would you like rebuild then now?)

    after click yes

    (name of the project could not be compiled.Try rebuilding from source manually.)

    What to do please ?

    Martial

    Leave a comment:


  • replied
    Hello emma,

    Just sent you a private message.



    Originally posted by emma90 View Post

    Hi Adam, I bought the Plugin like one year ago and I downloaded the files that It´s shown in my Downloads section. Can you remember me how can I get the Full version?

    ​​​​​​​Thank you

    Leave a comment:


  • replied
    Originally posted by AdamHorvath View Post
    Hello,

    You are trying to run the DEMO version on android, but it only works on windows and mac.
    For mobile devices you need one of the paid versions of the plugin.






    Hi Adam, I bought the Plugin like one year ago and I downloaded the files that It´s shown in my Downloads section. Can you remember me how can I get the Full version?

    ​​​​​​​Thank you

    Leave a comment:


  • replied
    Hello,

    You are trying to run the DEMO version on android, but it only works on windows and mac.
    For mobile devices you need one of the paid versions of the plugin.





    Originally posted by emma90 View Post

    Hi everyone, I'm having the same problem than SatyamYadav, and i'm working with the very last version of the plugin (Plugin project example) and Unreal 4.21. Besides, I'm trying to launch the app to a motorola G6 phone with Android 8.0.

    Does anyone have a solution? (I attach the phone log file)

    Leave a comment:

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