hi adam, i am trying to get it workin on my tablet but the screen doesnt fit. It seems i miss some buttons and space when i compare it to my phone. Should i change some resolution somewhere, or some settings in the ue4 projectsettings?
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Hello,
Can you please post a screenshot highlighting the problem ?
Originally posted by wontonanimalchin View Posthi adam, i am trying to get it workin on my tablet but the screen doesnt fit. It seems i miss some buttons and space when i compare it to my phone. Should i change some resolution somewhere, or some settings in the ue4 projectsettings?
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Did not change anything in this regard. The plugins is only responsible for tracking, all the other stuff is handled by Unreal Engine.
Originally posted by wontonanimalchin View Postgee, i cannot any animations anymore in the project. It works on the laptop perfectly, but once launched at the phone, only static meshes seems to work.
Very weird, i use the same laptop, same phone, but 4.22 version (i used 4.19 before). Is there anything changed in your plugin?
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Only the UI is zoomed ? Does the tracking work as it supposed to work ? If so you can modify the main UI widget for your needs.
Originally posted by wontonanimalchin View Posthi adam,
where should i change some settings to run the app on a tablet. It seems the screen is not full (its too large, like its zoomed in), and i miss some buttons while running it on tablets. Should i do this somewhere in the projectsettings or someplace else?
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Hello! Yes the source code is included.
Originally posted by EVRTOP View PostHello, after purchasing this plug-in, do you give the source code?
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Check out the link below for details:
http://ar.uplugins.com/mobile-video-resolutions/
Originally posted by EVRTOP View PostHello, where can I improve the resolution of the picture?
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Hi everyone,
I am pleased to announce the latest version of the plugin!
AR Plugin V1.15 - 2019-09-11
- Updated for Unreal Engine v4.23
- Added support for Android 64 bit version (arm64-v8a)
- Plugin compatibility fix
- Minor bugfixes
Available on http://ar.uplugins.com !
GET THE COMMERCIAL VERSION WITH 40% DISCOUNT UNTIL 2019-10-01 !!!
In case you have already purchased the plugin you can download the latest version from your account:
http://ar.uplugins.com/my-account
If you did not create a user during the checkout process send me any email with your # order id to info@uplugins.com and I'll send you a new link.Last edited by AdamHorvath; 09-11-2019, 04:22 AM.
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Hi AdamHorvath
For the Unreal project I need an NFT Marker created by me. I need 3 files right? .fset .fset3 .iset
Then I put then in the content folder in the ARtoolkit and then inside the DataNFT. Then I open MarkersNFT enum and add the name of the files but it doesnt work for me. I also changed the enum in the blueprint level.
I am working on version 4.23 of Unreal.
thank you all and sorry for my english.
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You did the right way!
So is it loading, but not recognizing the NFT image, or do you get an error while loading ?
Can you show me the NFT image ? Not every image can be used as an NFT. It should have enough feature point to be tracked.
Originally posted by RafaLopera View PostHi AdamHorvath
For the Unreal project I need an NFT Marker created by me. I need 3 files right? .fset .fset3 .iset
Then I put then in the content folder in the ARtoolkit and then inside the DataNFT. Then I open MarkersNFT enum and add the name of the files but it doesnt work for me. I also changed the enum in the blueprint level.
I am working on version 4.23 of Unreal.
thank you all and sorry for my english.
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Hi Adam
I'm trying to package my project But this error persist
UATHelper: Packaging (Android (ASTC)): In file included from C:/Users/Ivan Lima/Documents/Unreal Projects/CDP/CenarioDosPassaros/Plugins/ARToolkitPlugin/Intermediate/Build/Android/UE4/Shipping/ARToolkitPlugin/Module.ARToolkitPlugin.cpp:3:
UATHelper: Packaging (Android (ASTC)): C:/Users/Ivan Lima/Documents/Unreal Projects/CDP/CenarioDosPassaros/Plugins/ARToolkitPlugin/Source/ARToolkitPlugin/Private/ARToolkitDevice.cpp(403,4): warning: Please use ENQUEUE_RENDER_COMMAND instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer
compile. [-W#pragma-messages]
UATHelper: Packaging (Android (ASTC)): ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER(
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): C:/Program Files/Epic Games/UE_4.23/Engine/Source/Runtime/RenderCore/Public\RenderingThread.h(395,2): note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER'
UATHelper: Packaging (Android (ASTC)): ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,ParamType2,ParamName2,ParamValue2,Code) \
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): C:/Program Files/Epic Games/UE_4.23/Engine/Source/Runtime/RenderCore/Public\RenderingThread.h(376,2): note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE'
UATHelper: Packaging (Android (ASTC)): DEPRECATED_MACRO(4.22, "Please use ENQUEUE_RENDER_COMMAND instead")
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\GenericPlatform\GenericPlatformCompilerPreSetup.h(88,45): note: expanded from macro 'DEPRECATED_MACRO'
UATHelper: Packaging (Android (ASTC)): #define DEPRECATED_MACRO(Version, Message) EMIT_CUSTOM_WARNING(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\GenericPlatform\GenericPlatformCompilerPreSetup.h(84,3): note: expanded from macro 'EMIT_CUSTOM_WARNING'
UATHelper: Packaging (Android (ASTC)): EMIT_CUSTOM_WARNING_AT_LINE(__LINE__, Warning)
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\Clang\ClangPlatformCompilerPreSetup.h(127,3): note: expanded from macro 'EMIT_CUSTOM_WARNING_AT_LINE'
UATHelper: Packaging (Android (ASTC)): _Pragma(PREPROCESSOR_TO_STRING(message(Warning)))
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): <scratch space>(144,2): note: expanded from here
UATHelper: Packaging (Android (ASTC)): message("Please use ENQUEUE_RENDER_COMMAND instead" " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): In file included from C:/Users/Ivan Lima/Documents/Unreal Projects/CDP/CenarioDosPassaros/Plugins/ARToolkitPlugin/Intermediate/Build/Android/UE4/Shipping/ARToolkitPlugin/Module.ARToolkitPlugin.cpp:3:
UATHelper: Packaging (Android (ASTC)): C:/Users/Ivan Lima/Documents/Unreal Projects/CDP/CenarioDosPassaros/Plugins/ARToolkitPlugin/Source/ARToolkitPlugin/Private/ARToolkitDevice.cpp(403,4): warning: Please use ENQUEUE_RENDER_COMMAND instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer
compile. [-W#pragma-messages]
UATHelper: Packaging (Android (ASTC)): C:/Program Files/Epic Games/UE_4.23/Engine/Source/Runtime/RenderCore/Public\RenderingThread.h(397,2): note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER'
UATHelper: Packaging (Android (ASTC)): DEPRECATED_MACRO(4.22, "Please use ENQUEUE_RENDER_COMMAND instead")
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\GenericPlatform\GenericPlatformCompilerPreSetup.h(88,45): note: expanded from macro 'DEPRECATED_MACRO'
UATHelper: Packaging (Android (ASTC)): #define DEPRECATED_MACRO(Version, Message) EMIT_CUSTOM_WARNING(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\GenericPlatform\GenericPlatformCompilerPreSetup.h(84,3): note: expanded from macro 'EMIT_CUSTOM_WARNING'
UATHelper: Packaging (Android (ASTC)): EMIT_CUSTOM_WARNING_AT_LINE(__LINE__, Warning)
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\Clang\ClangPlatformCompilerPreSetup.h(127,3): note: expanded from macro 'EMIT_CUSTOM_WARNING_AT_LINE'
UATHelper: Packaging (Android (ASTC)): _Pragma(PREPROCESSOR_TO_STRING(message(Warning)))
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): <scratch space>(145,2): note: expanded from here
UATHelper: Packaging (Android (ASTC)): message("Please use ENQUEUE_RENDER_COMMAND instead" " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): 2 warnings generated.
PackagingResults: Warning: Please use ENQUEUE_RENDER_COMMAND instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-W#pragma-messages]
PackagingResults: Warning: Please use ENQUEUE_RENDER_COMMAND instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-W#pragma-messages]
UATHelper: Packaging (Android (ASTC)): [9/10] CenarioDosPassaros-Android-Shipping-arm64-es2.so
UATHelper: Packaging (Android (ASTC)): C:/Users/Ivan Lima/Documents/Unreal Projects/CDP/CenarioDosPassaros/Plugins/ARToolkitPlugin/Source/ThirdParty/ARToolkit/lib/Android/armeabi-v7a/libar.a: error adding symbols: File in wrong format
UATHelper: Packaging (Android (ASTC)): clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
PackagingResults: Error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (Android (ASTC)): Took 68,2462284s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ASTC)): UnrealBuildTool failed. See log for more details. (C:\Users\Ivan Lima\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.23\UBT-CenarioDosPassaros-Android-Shipping.txt)
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Error
I'm using Windows 10, UE4.23 All updated
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