Announcement
Collapse
No announcement yet.
Augmented Reality for UE4
Collapse
X
-
Hi everyone,
I am pleased to announce the latest version of the plugin!
AR Plugin V1.13 - 2018-11-13
- Updated for Unreal Engine v4.21
- Runtime permissions for Android API level 23 and higher
Available on http://ar.uplugins.com !
In case you have already purchased the plugin you can download the latest version from your account:
http://ar.uplugins.com/my-account
If you did not create a user during the checkout process send me any email with your # order id to info@uplugins.com and I'll send you a new link.
Comment
-
Hi, i just bought your pluggin, in your documentation does not explain how to add a new marker, is there any source that i can use to follow along to add a new marker?
And other question, i can launch the project in my android device(samsung S8), but i can not package it, and i followed thoese steps in order to get it to launch:
To FIX that disable the following plugins:- OnlineSubsystemNull
- OnlineSubsystemUtils
- OnlineSubsystemGooglePlay
- Android Media Player
Comment
-
Hello,
Thank you for purchasing my plugin!
Please make sure to use the most recent version, I've just released today for UE 4.21. It has some fixes for packaging problems on Android. I've sent you that version right after your purchase.
It's not necessary to disable any plugins to package your project anymore.
To create a marker:
1. Create your marker following the link below.
https://github.com/artoolkitx/artool...torial-markers
The required marker creation tool can be found in the ARToolkit 5.4 package:
https://drive.google.com/open?id=1bY...Zl9eJ9BtPGQGqM
2. Once you have the marker file copy it into:
\Content\ARToolkit\Data\
(Name it like the other markers: patt.hiro for example where hiro will be the name of your marker)
3. In the editor locate the markers enumaration and add the name of you new marker. (Content/Blueprints)
4. It's ready to use with the GetMarker node.
http://ar.uplugins.com/get-marker/
Originally posted by Invius View PostHi, i just bought your pluggin, in your documentation does not explain how to add a new marker, is there any source that i can use to follow along to add a new marker?
And other question, i can launch the project in my android device(samsung S8), but i can not package it, and i followed thoese steps in order to get it to launch:
To FIX that disable the following plugins:- OnlineSubsystemNull
- OnlineSubsystemUtils
- OnlineSubsystemGooglePlay
- Android Media Player
Comment
-
First i'm really thankfull for the help that you have given me, that allowed me package to android and add a new marker.
But now i am running into a problem with 2 markers, is there a way to fix this?
https://youtu.be/cW_oO-EbryM
I've done this with a new project, and some simples changes to the BP code, you are able to see those changes in the end of the video.
Thank you in advance, i really hope that there a way to make this work!
Comment
-
Hi,
Thank you for reporting this problem. I've checked it and turned out it was because of an outdated library file. (libjpeg.lib)
I've updated the plugin with a newer version, and it is working now.
The new version name is : 1.13 Revision 1
Please login to you account and update. If you did not create an account just send me your order id and I'll email you the new link.
info@uplugins.com
Best Regards,
Adam
Originally posted by xiaoming. View PostHi,Adam
I package Win64 according to your documentation operation.Always fail.Prompt error.
Comment
-
Adam is it possible to solve my problem? We are really in a need to know if we can use two markers properly.
Originally posted by Invius View PostFirst i'm really thankfull for the help that you have given me, that allowed me package to android and add a new marker.
But now i am running into a problem with 2 markers, is there a way to fix this?
https://youtu.be/cW_oO-EbryM
I've done this with a new project, and some simples changes to the BP code, you are able to see those changes in the end of the video.
Thank you in advance, i really hope that there a way to make this work!
Comment
-
Hello,
The AR_Actor_TOUCH blueprint has a plane that receives shadows. It's a standard static mesh component (Cube). What you experience on the video is the occlusion of the 2 shadow receiver planes.
What you can do is to make the planes smaller to preserve shadows, or you can completely delete them.
Also I would recommend to move / rotate both marker controlled actors using rotation / position nodes, and don't move the camera.
Originally posted by Invius View PostAdam is it possible to solve my problem? We are really in a need to know if we can use two markers properly.Last edited by AdamHorvath; 11-27-2018, 05:44 AM.
Comment
-
The plugins only works with webcams on windows and mac.
Originally posted by DSY View PostI have a SDI cam. Can I use SDI cam instead of USB cam ? And, when I put AJA plugin and this AR plugin together. Unreal4 was crashed. How to fix this problem? thx!
Comment
-
Originally posted by AdamHorvath View PostHello,
The AR_Actor_TOUCH blueprint has a plane that receives shadows. It's a standard static mesh component (Cube). What you experience on the video is the occlusion of the 2 shadow receiver planes.
What you can do is to make the planes smaller to preserve shadows, or you can completely delete them.
Also I would recommend to move / rotate both marker controlled actors using rotation / position nodes, and don't move the camera.
Hi i was able to fix this issue, now i can do 2 markers detection without a problem and i am very thankfull for your help.
Now i got a new problem, i've been looking into your code, but i wasn't able to modify it in a way to solve the issue that i am having.
We want to be able to detect multiple markers, and when we detect them, we could walk arround the spawned models, the problem here is that the pluggin uses a fixed point to project the marker location, is there a way to feed in the camera location and rotation so we are able to achive this purpose?
https://blueprintue.com/blueprint/o4...noOV9_3boNTgLs
This was my failed attempt to fixe this issue, but it didn't work.
memcpy(patt_trans, MarkersNFT[i]->matrix, sizeof(ARdouble) * 3 * 4);
MarkersNFT[i]->position = FVector(patt_trans[0][3], patt_trans[1][3], -patt_trans[2][3]);
This was my road block when i was searching to try and get a dynamic base location to work.
PS:
The work arround that i've made... It would be nice if you could update the pluggin to recieve a dynamic origin instead of this static one.
Last edited by Invius; 12-11-2018, 12:51 PM.
Comment
-
Originally posted by SatyamYadav View PostHi Developer , we are using your plugin to create some applications for android ,
and we are facing some issues with it , In Editor everything works fine but when we package it for android , we are not able to see any camera output , all we can see is a white screen (which we guess is the plane which is infront of the camera ) , We are working on a demo project from the official website and the plugin we are using is a commercial one .
Please help us
ThankYou .
Does anyone have a solution? (I attach the phone log file)
Attached Files
Comment
Comment