Would it be possible to use the marker from ARtoolkit to set the default world origin and then use ARkits surface tracking capabilities to keep it in that position even when the marker isn't visible anymore ?
Announcement
Collapse
No announcement yet.
Augmented Reality for UE4
Collapse
X
-
Hello,
It's set to 50 in the latest 1.11 version.
You can set it in:
SampleProject\Plugins\ARToolkitPlugin\Source\ARToolkitPlugin\Public\ARToolkitDevice.h
//NFT
#define PAGES_MAX 50
Originally posted by wontonanimalchin View Posthey adam, i know for sure its somewhere, because i once read it. But man i cannot find it between these 69 pages! But how can i increae the amount of enumerators. I need about 20!
Comment
-
Hello,
You can share the .apk and the .obb file and use the generated .bat file to install on your device.
Alternatively you can share it on google play and install like any other app.
Originally posted by xuyawei666 View Posthi,I pack my project to Android,have obb,it successd!
but I want to share my friends,How to do? Do the same thing with me ?use USBdebugging?it's very trouble.
Is There any good way to share this apk?
Comment
-
Hi Adam,
I'm trying the (wonderful) demo version and i'm wondering if i can create a new marker that refers to a new object. I tried successfully only with the marker but i can't find any 'link' to let the object communicate with it. Do i have to buy the plugin to control it via c++?
In other words, where can i find the option - link Hiro 2 - to Object 2?
Keep it up and thanks,
Tarek
Comment
-
Hi Tarek,
You can use the GetMarker node to link a marker position to an actor position.
http://ar.uplugins.com/get-marker/
- 1 like
Comment
-
AdamHorvath
Would the plugin recognise 'Matrix code 3x3 with parity (72dpi)' or only the ones without parity that you provided?
Thanks
Comment
-
Yes it does recognize Matrix markers like the ones on the link http://ar.uplugins.com/2d-barcode-markers/
Use them with the GetMarkerMATRIX node.
http://ar.uplugins.com/get-marker-matrix/
Originally posted by jakwarne View PostAdamHorvath
Would the plugin recognise 'Matrix code 3x3 with parity (72dpi)' or only the ones without parity that you provided?
Thanks
Comment
Comment