Installing existing application. Failures here indicate a problem with the device (connection or storage permissions) and are fatal.
C:\Windows>C:\NVPACK\android-sdk-windows\platform-tools\adb.exe install angela_arplugintest-armv7-es2.apk
adb: failed to stat angela_arplugintest-armv7-es2.apk: No such file or directory
There was an error installing the game or the obb file. Look above for more info.
Things to try:
Check that the device (and only the device) is listed with "ADB$ devices" from a command prompt.
Make sure all Developer options look normal on the device
Check that the device has an SD card.
Press any key to continue . . .
*edit*
Sorry, my bad. I tried installing from wrong directory. I copied the apk, obb, bat files to the phone and tried installing it from there (via my PC) Worked better when I just installed from pc's directory.
But I have another problem.
When starting the app it crashes a few seconds after showing the splashscreen. Everytime. On both Samsung Galaxy s7 and s8+.
*edit2*
I get this while installing batfile but it still completes the install.
Exception occurred while executing:
java.lang.IllegalArgumentException: Unknown package: com.YourCompany.angela_arplugintest
at com.android.server.pm.Settings.getInstallerPackageNameLPr(Settings.java:5051)
at com.android.server.pm.PackageManagerService.getInstallerPackageName(PackageManagerService.java:27608)
at com.android.server.pm.PackageManagerService.isOrphaned(PackageManagerService.java:27614)
at com.android.server.pm.PackageManagerService.deletePackageVersioned(PackageManagerService.java:23744)
at com.android.server.pm.PackageInstallerService.uninstall(PackageInstallerService.java:991)
at com.android.server.pm.PackageManagerShellCommand.runUninstall(PackageManagerShellCommand.java:912)
at com.android.server.pm.PackageManagerShellCommand.onCommand(PackageManagerShellCommand.java:134)
at android.os.ShellCommand.exec(ShellCommand.java:96)
at com.android.server.pm.PackageManagerService.onShellCommand(PackageManagerService.java:28394)
at android.os.Binder.shellCommand(Binder.java:581)
at android.os.Binder.onTransact(Binder.java:481)
at android.content.pm.IPackageManager$Stub.onTransact(IPackageManager.java:3211)
at com.android.server.pm.PackageManagerService.onTransact(PackageManagerService.java:5073)
at android.os.Binder.execTransact(Binder.java:682)
Hello Adam. I've received the information that artoolkit.org is presumably dead for a long time (forever?) but the new support for the framework can be found here http://www.artoolkitx.org/
Hello Adam. I've received the information that artoolkit.org is presumably dead for a long time (forever?) but the new support for the framework can be found here http://www.artoolkitx.org/
I am pleased to announce the latest version of the plugin!
AR Plugin V1.11 - 2018-03-22
- Updated for Unreal Engine v4.19
- Added support for Android 8 OREO
- Added support for Visual Studio 2017
- Android camera bugfix
- Plugin compatibility fix
- Minor bugfixes
I've been trying to install the ARToolKit so I can get at the NFT training tools. Every version of the toolkit I download says to use the installer executable but none of them seem to have one! Am I missing something? I've downloaded about three different versions and they all tell me to use an installer.exe that doesn't seem to be there
I've been trying to install the ARToolKit so I can get at the NFT training tools. Every version of the toolkit I download says to use the installer executable but none of
them seem to have one! Am I missing something? I've downloaded about three different versions and they all tell me to use an installer.exe that doesn't seem to be there
Got the same error on UE4.19 and V1.11. Just sent the new output log on the email.
UPDATE: I deleted everything from iPhone and unreal, restarted the project from scratch. The very 1st time it run, the app gets stuck at "Loading..." screen. After rerunning the app, I get the white screen with the (Webcam init error). Tried both Launching the app and packaging it.
Got the same error on UE4.19 and V1.11. Just sent the new output log on the email.
UPDATE: I deleted everything from iPhone and unreal, restarted the project from scratch. The very 1st time it run, the app gets stuck at "Loading..." screen. After rerunning the app, I get the white screen with the (Webcam init error). Tried both Launching the app and packaging it.
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