Hello, I bought a personal version of the plug-in, did not pack it out, there is no way to put other people's cell phones? Do I have to buy a commercial version?
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Hello,
Personal version is working on cell phones (Android / iOS).
Please follow the steps described on the link below:
http://www.unreal4ar.com/getting-started-full-version/
If you still have issues please get back to me with log files.
Originally posted by gaoshuo View PostHello, I bought a personal version of the plug-in, did not pack it out, there is no way to put other people's cell phones? Do I have to buy a commercial version?
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Originally posted by AdamHorvath View PostFor multiple NFT markers, just edit the level blueprint and check all of your markers visibility with the get marker node in the tick function. Once a markers is visible use it's vectors/rotations for tracking your camera or subject.
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Hi,
I cannot see too much .... Can you please send me a higher resolution version to info@unreal4ar.com ?
Originally posted by wontonanimalchin View PostHi Adam, thanks for the reply. I think i am almost there. Made my own markers. Copied the bp AR-actor_touch. Changed this BP a bit and referenced this to my new marker. Everything seems to work the way i did below. But somehow the original is not updating the location. So once the marker is detected, the scene stays in one location. Have you an idea whats going wrong?
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i am sorry, there i am again. Most other thinks are working right now. Very happy to get this almost doneBut the final step is the package to an .APK. That's not working. Do you know this is a commen problem?, and i miss a very easy step (i hope). I tried to package a fresh template of UE4 (mobile, thirst person), and that packages allright. (both ue4.18)
here is the log:
https://file.io/PGiQUP
Last edited by wontonanimalchin; 02-08-2018, 11:24 AM.
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Can you please re-upload the file ? When I click on the link I get {"success":false,"error":404,"message":"Not Found"}
Originally posted by wontonanimalchin View Posti am sorry, there i am again. Most other thinks are working right now. Very happy to get this almost doneBut the final step is the package to an .APK. That's not working. Do you know this is a commen problem?, and i miss a very easy step (i hope). I tried to package a fresh template of UE4 (mobile, thirst person), and that packages allright. (both ue4.18)
here is the log:
https://file.io/PGiQUP
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Originally posted by AdamHorvath View PostCan you please re-upload the file ? When I click on the link I get {"success":false,"error":404,"message":"Not Found"}
https://ufile.io/eentx
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Hello,
LogInit: Display: LogBlueprint: Error: [Compiler PersistentLevel.ARToolkitSimple] The current value (NewEnumerator35) of the ' Enum ' pin is invalid: 'NewEnumerator35' is not a valid enumerant of '<MarkersNFT>' from Source: /Game/Maps/ARToolkitSimple.ARToolkitSimple:PersistentLevel.ARTool
kitSimple
Can you check this ? It's located in the level blueprint of /Game/Maps/ARToolkitSimple
Maybe you are not using this map at all, but you cannot pack the full project because of a missing value.
Originally posted by wontonanimalchin View Post
i am sorry, here is the file again. Really hope you see whats going on, why i cannot this to a.apk file!
https://ufile.io/eentxLast edited by AdamHorvath; 02-11-2018, 07:33 AM.
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Hi!
Please check the init node, it has a parameter- Detection mode [EDetectionMode]: Template Matching Color – Fiducial markers (like Hiro or Knaji), or Matrix Code Detection for 2D Barcode Matrix markers
Change it to 2D Barcode Matrix markers.
Originally posted by Shunxu View PostHi! Adam and everyone, I am wondering if the 2D barcode markers are working for anyone? it is not working on UE 4.18.2. Thanks!
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Originally posted by AdamHorvath View PostHello,
LogInit: Display: LogBlueprint: Error: [Compiler PersistentLevel.ARToolkitSimple] The current value (NewEnumerator35) of the ' Enum ' pin is invalid: 'NewEnumerator35' is not a valid enumerant of '<MarkersNFT>' from Source: /Game/Maps/ARToolkitSimple.ARToolkitSimple:PersistentLevel.ARTool
kitSimple
Can you check this ? It's located in the level blueprint of /Game/Maps/ARToolkitSimple
Maybe you are not using this map at all, but you cannot pack the full project because of a missing value.
LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\rober\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
Weird i dont use any apple devices, so something is allready set in the BP.
if the distribution tab is checked for google playstore, then the package failes btw. But that might be a whole different problem nothing to do with your AR templateLast edited by wontonanimalchin; 02-11-2018, 04:08 PM.
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Originally posted by AdamHorvath View PostHi!
Please check the init node, it has a parameter- Detection mode [EDetectionMode]: Template Matching Color – Fiducial markers (like Hiro or Knaji), or Matrix Code Detection for 2D Barcode Matrix markers
Change it to 2D Barcode Matrix markers.
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I don't think so. You will need a mac to do that.
Originally posted by Shunxu View PostHi Adam! Is it possible to compile it to an iOS device directly from Windows UE4? Thanks!
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Hello, I hoped you could help me with these problems when packaging, I get about 500 in the Output log, they are all relating to the ARToolKitBaseAdvanced and custom pawns I have made based on the sample classes
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogBlueprint: Error: [Compiler ARToolkitBaseAdvanced] In use pin Mesh no longer exists on node Create Dynamic Material Instance . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/ARToolkitBaseAdvanced.ARToolkitBaseAdvanced
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogBlueprint: Error: [Compiler ARToolkitBaseAdvanced] In use pin <Unnamed> no longer exists on node Init . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/ARToolkitBaseAdvanced.ARToolkitBaseAdvanced
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogBlueprint: Error: [Compiler ARToolkitBaseAdvanced] In use pin Target no longer exists on node Init . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/ARToolkitBaseAdvanced.ARToolkitBaseAdvanced
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogBlueprint: Error: [Compiler ARToolkitBaseAdvanced] In use pin Device Orientation no longer exists on node Init . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/ARToolkitBaseAdvanced.ARToolkitBaseAdvanced
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogBlueprint: Error: [Compiler ARToolkitBaseAdvanced] In use pin Webcam Res X no longer exists on node Init . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/ARToolkitBaseAdvanced.ARToolkitBaseAdvanced
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogBlueprint: Error: [Compiler ARToolkitBaseAdvanced] In use pin Webcam Res Y no longer exists on node Init . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/ARToolkitBaseAdvanced.ARToolkitBaseAdvanced
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogBlueprint: Error: [Compiler ARToolkitBaseAdvanced] In use pin First Run IOS no longer exists on node Init . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/ARToolkitBaseAdvanced.ARToolkitBaseAdvanced
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogBlueprint: Error: [Compiler ARToolkitBaseAdvanced] In use pin Return Value no longer exists on node Init . Please refresh node or break links to remove pin. from Source: /Game/Blueprints/ARToolkitBaseAdvanced.ARToolkitBaseAdvanced
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogBlueprint: Error: [Compiler ARToolkitBaseAdvanced] Could not find a function named "Init" in 'ARToolkitBaseAdvanced'.My Game Frontier Devblog HERE
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