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Augmented Reality for UE4

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    #61
    Adam do you think this plugin could be used to develop for Hololens?

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      #62
      Originally posted by LuisPsoih View Post
      Adam do you think this plugin could be used to develop for Hololens?
      I think yes, but I had no chance to try Hololens, maybe early next year.

      What ARToolkit needs is a video camera stream what can be used for marker or feature point detection. Hololens will have multiple on-board cameras both 2D(stereo?) / 3D depth, so maybe one of them will be usable for that. Alignment could be also an issue on see through displays.

      What I see on Hololens intro videos, it uses some kind of SLAM (simultaneous localization and mapping) algorithm to measure it's position / rotation in the 3D space, probably the same or similar we already have in Kinect fusion. Combining this with marker/NFT recognition would be the perfect solution.

      Can't wait to get my hands dirty with this technology!
      AR plugin for UE4
      AR Virtual Mirror plugin for UE4
      Red Alert 2 VR remake
      Armed Island VR RTS

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        #63
        That is pretty awesome nice job!!!
        | QuinnVR | Portfolio | Twitter |

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          #64
          Originally posted by AdamHorvath View Post

          Pricing:

          FREE - Editor demo (editor binary version for Windows / OSX)

          $99US - Personal license* (for individuals, non commercial projects)

          $249US - Commercial license** (for companies / small businesses, commercial projects)

          * A Personal license is the discounted option for a private individual who purchases a license with their own funds, and solely for their own use.
          ** A Commercial license is the standard licensing option for organizations and business entities. Licenses are purchased by the company and can be used by any person within.

          Comments and suggestions are welcomed!
          While I applaud your time and effort into this, its seems a bit.... (unethical?) to modify others free open source work and slap a price tag on it. While I feel you should be compensated (donation) for bringing this into UE4, paying for a mod just doesn't sit right with me.

          That being said, its quite a fun thing to play around with.

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            #65
            Mind blown!
            Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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              #66
              Adam I get to try out the Hololens tomorrow do you have any questions I should ask the Microsoft devs? I'm going to show them this plugin so they know how I am going to try to make an application for the hololens.

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                #67
                I'm so happy that some one created this kind of plugin for UE4. I hope that you are planning in PC version to connect it with some IR camera like Kinect to recognize room size in 3D and not having to use markers. And one more thing.. sorry 100$ for personal licence is waaaay too much.
                Last edited by FalconCreates; 11-11-2015, 07:45 PM.

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                  #68
                  Originally posted by Deognaleetor View Post
                  While I applaud your time and effort into this, its seems a bit.... (unethical?) to modify others free open source work and slap a price tag on it. While I feel you should be compensated (donation) for bringing this into UE4, paying for a mod just doesn't sit right with me.
                  its called a money grab.

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                    #69
                    Originally posted by Bladerskb View Post
                    its called a money grab.
                    I'm good with supporting Adam's work. I know what I have to pay 18 developers a month....even one developer isn't free and something like this should be compensated right away. Besides that I've already signed up for a Hololens early adopter kit (just tried it for the first time this week) and it's going to cost $3000. Add to that we are working with the Vive from Valve/HTC and part of the application process was regarding our being a legit company....there are costs involved with that too. I'm happy Adam is putting the business of development up front so he hopefully doesn't work on this 60 days and then just abandon it. Just signed up for a commercial license.

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                      #70
                      Originally posted by jwise View Post
                      I'm good with supporting Adam's work. I know what I have to pay 18 developers a month....even one developer isn't free and something like this should be compensated right away. Besides that I've already signed up for a Hololens early adopter kit (just tried it for the first time this week) and it's going to cost $3000. Add to that we are working with the Vive from Valve/HTC and part of the application process was regarding our being a legit company....there are costs involved with that too. I'm happy Adam is putting the business of development up front so he hopefully doesn't work on this 60 days and then just abandon it. Just signed up for a commercial license.
                      How was the Hololens Demo, does it hold up to what they showcased in videos? Does it seem like Unreal will work will with it? I ask, because I signed up for the developer kit for Project Tango and was very disappointed by the support from unreal for it. Besides the Augment Plugin Adam has here, Unreal has been utilized so little with the Augmented Reality movement and I see a huge market for it. So I hope the Hololens will have much better support, since it seems like it has a much wider exposure than the Prototype Tango device.
                      Michaell Bakalars
                      Creative Director
                      Sprout Concept
                      www.sproutconcept.com

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                        #71
                        Dude you just made my design world such a happy happy place!! Thanks for all the great and hard work.

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                          #72
                          I've made some progress on the iOS version, finally it's working quite well on my iPhone 5s. (60+ FPS)

                          My first tests:

                          AR plugin for UE4
                          AR Virtual Mirror plugin for UE4
                          Red Alert 2 VR remake
                          Armed Island VR RTS

                          Comment


                            #73
                            Hi Adam, really great work here! Love the demo, worked flawlessly on my mac.

                            I'm really interested in the video streaming capabilities that you demonstrated. Any suggestion how I can implement live video streaming inside the engine?
                            Or better yet, you could sell a separate plugin just with video streaming capabilities for the various platforms, the app I'm working on really needs to connect to a live video source.

                            Thanks so much for all your hard work and useful tips!

                            Jason W.

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                              #74
                              Originally posted by JasonW View Post
                              Hi Adam, really great work here! Love the demo, worked flawlessly on my mac.

                              I'm really interested in the video streaming capabilities that you demonstrated. Any suggestion how I can implement live video streaming inside the engine?
                              Or better yet, you could sell a separate plugin just with video streaming capabilities for the various platforms, the app I'm working on really needs to connect to a live video source.

                              Thanks so much for all your hard work and useful tips!

                              Jason W.
                              Hi Jason,

                              You can also use the plugin for video streaming only.
                              If you don't load any markers / NFT datasets, it's wont run any recognition functions.
                              AR plugin for UE4
                              AR Virtual Mirror plugin for UE4
                              Red Alert 2 VR remake
                              Armed Island VR RTS

                              Comment


                                #75
                                Hello Adam.

                                The company I work for is really interested in purchasing the plugin. We tried the demo version, but still, the editor crashes every time we try to launch the game.

                                We won't buy a product that we cannot even try. That said, could you please take a look at the crashlog I posted previously, its similar to the one I get with the demo version. Or if you could help in any other way we would appreciate it.

                                Thank you.

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