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Augmented Reality for UE4

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    Hi Adam,
    Just brought your plugin , and i was trying make it working with ARkit.
    Unfortunately, they both seem to be in conflict with each other...


    I checked the code inside.

    And found if it's was enabled, ARkit can't work...It looks like both of them want to get the camera...

    So, I am curious how to solve it inside?

    Comment


      Hi,

      It's not plugin related. You need to setup your android development environment first.
      https://docs.unrealengine.com/latest...ettingStarted/

      Try to deploy a basic unreal project first without using the plugin. Once it's working you can try with the plugin.

      Originally posted by Denis View Post
      Hi !
      When I install the plugin on 4.18 and try to launch or package the sample scene on android mobile I have this error :
      "Licence not accepted. SDK Licence must be accepted in the Android Project settings to deploy your app to the device"

      What can I do?
      AR plugin for UE4
      AR Virtual Mirror plugin for UE4
      Red Alert 2 VR remake
      Armed Island VR RTS

      Comment


        Hello Adam! First, congrats for the work, its awesome!

        By what I read so far, I think your plugin migh be the solution for me (I hope so).

        I need to create a project for a client where I need to use some character art painted on real walls, that should work like marks and kinda serve as a UI to select and start a game.

        The Idea is that you start the app on your phone, it goes into AR mode and ask you to select a game mode, so the user needs to point the camera to one of the characters drawings on the walls to select it.... (kinda like a AR menu, with real markers painted on the walls). After selecting, it runs the game level based on the selected character....

        So my question are:

        1) Can a painting on awall be used as a marker, if matches perfectly the one I setup in the plugin?

        2) I don't know how to program in C++, I'am still learning so all my projects are made using BluePrints. Can't I use your plugin in a blueplint project? (I have prettymuch the whole game blocked already in a Blueprint project); Also by working with a blueprint project I can run tests on my IOS without having to be on a MAC or having Xcode install, and my main device for it is an Iphone.

        Well... Sorry for the long post, I hope you can help me here!

        Thanks in advance!







        Comment


          Hi,

          I am afraid it's not possible at the moment. Both plugins are trying to access the same camera at the same time.



          Originally posted by MirrorTechnology View Post
          Hi Adam,
          Just brought your plugin , and i was trying make it working with ARkit.
          Unfortunately, they both seem to be in conflict with each other...


          I checked the code inside.

          And found if it's was enabled, ARkit can't work...It looks like both of them want to get the camera...

          So, I am curious how to solve it inside?
          AR plugin for UE4
          AR Virtual Mirror plugin for UE4
          Red Alert 2 VR remake
          Armed Island VR RTS

          Comment


            1. You can paint the markers on the wall just make sure to make them big enough, so they can be tracked from further distances.

            2. You don't need to know how program in C++ to use the plugin. Most of the functionalities are exposed to the blueprint system,. However you need to be able to build it from the c++ source in order to work on mobile devices. Once you have the development environment installed, it's an automatic process. MacOS and XCODE is required to publish for IOS devices.



            Originally posted by bpedroza View Post
            Hello Adam! First, congrats for the work, its awesome!

            By what I read so far, I think your plugin migh be the solution for me (I hope so).

            I need to create a project for a client where I need to use some character art painted on real walls, that should work like marks and kinda serve as a UI to select and start a game.

            The Idea is that you start the app on your phone, it goes into AR mode and ask you to select a game mode, so the user needs to point the camera to one of the characters drawings on the walls to select it.... (kinda like a AR menu, with real markers painted on the walls). After selecting, it runs the game level based on the selected character....

            So my question are:

            1) Can a painting on awall be used as a marker, if matches perfectly the one I setup in the plugin?

            2) I don't know how to program in C++, I'am still learning so all my projects are made using BluePrints. Can't I use your plugin in a blueplint project? (I have prettymuch the whole game blocked already in a Blueprint project); Also by working with a blueprint project I can run tests on my IOS without having to be on a MAC or having Xcode install, and my main device for it is an Iphone.

            Well... Sorry for the long post, I hope you can help me here!

            Thanks in advance!






            AR plugin for UE4
            AR Virtual Mirror plugin for UE4
            Red Alert 2 VR remake
            Armed Island VR RTS

            Comment


              Originally posted by AdamHorvath View Post
              1. You can paint the markers on the wall just make sure to make them big enough, so they can be tracked from further distances.

              Hi Adam
              I've been using your plugin for tests (the project was then cancelled) last year. Now I try to use it with 4.18 and it doesn't work. Your plugin seems to not be updated to recent (post 4.17) Unreal coding standard.

              Am I missing something? I can rebuild your build.cs, targetfiles and header files but I don't think I'm supposed to spend a day doing this when it says 4.18 compliant. Personal licence, downloaded 1.10 version.

              If everything works fine I'll be happy to upgrade to commercial version. Thanks!

              Comment


                Hi,

                It should take around 30 seconds to build plugin.

                Did you get any specific error message ? A build log should help to find the problem.


                Originally posted by Proteus View Post

                Hi Adam
                I've been using your plugin for tests (the project was then cancelled) last year. Now I try to use it with 4.18 and it doesn't work. Your plugin seems to not be updated to recent (post 4.17) Unreal coding standard.

                Am I missing something? I can rebuild your build.cs, targetfiles and header files but I don't think I'm supposed to spend a day doing this when it says 4.18 compliant. Personal licence, downloaded 1.10 version.

                If everything works fine I'll be happy to upgrade to commercial version. Thanks!
                AR plugin for UE4
                AR Virtual Mirror plugin for UE4
                Red Alert 2 VR remake
                Armed Island VR RTS

                Comment


                  hey man, maybe stupid question, but i just bought your commercial license. But how i get this working with a ue4 project. Start a black c++ project, but what template? I have no clue what to do!

                  Comment


                    Hello,

                    Check out this link to getting started with the full version. You can find the steps for all the supported platforms.
                    http://www.unreal4ar.com/getting-started-full-version/

                    Originally posted by wontonanimalchin View Post
                    hey man, maybe stupid question, but i just bought your commercial license. But how i get this working with a ue4 project. Start a black c++ project, but what template? I have no clue what to do!
                    AR plugin for UE4
                    AR Virtual Mirror plugin for UE4
                    Red Alert 2 VR remake
                    Armed Island VR RTS

                    Comment


                      Originally posted by Proteus View Post

                      Hi Adam
                      I've been using your plugin for tests (the project was then cancelled) last year. Now I try to use it with 4.18 and it doesn't work. Your plugin seems to not be updated to recent (post 4.17) Unreal coding standard.

                      Am I missing something? I can rebuild your build.cs, targetfiles and header files but I don't think I'm supposed to spend a day doing this when it says 4.18 compliant. Personal licence, downloaded 1.10 version.

                      If everything works fine I'll be happy to upgrade to commercial version. Thanks!
                      Maybe my answer is irrelevant to your issue, but I had similar issues yesterday. Finally I tried installing Visual Studio 2015 next to 2017 and after that unreal did the rebuild just fine.

                      Comment


                        Originally posted by AdamHorvath View Post
                        Hello,

                        Check out this link to getting started with the full version. You can find the steps for all the supported platforms.
                        http://www.unreal4ar.com/getting-started-full-version/


                        thanks adam, i tried, but somehow it wont start. I tried 4.18 and 4.16. I made a new c++ project, blank template. put the files in this root of this project, visual studio compiles without errors, but then ue4 gives a message that it wont compile/ or different version.

                        ps: why is it not possible to provide it like your demo-free project. I got that started within 5 minutes

                        Comment


                          Originally posted by TpSlimigt View Post
                          Hi Adam,

                          I have bought the Commercial license but I can't get the plugin to work.
                          When I follow the instructions to package the plugin to Unreal Engine provided on your website I get an error when I'm rebuilding the missing DLLs telling me that it can't find the file named 'video.h'. I think the error is that I can't find the search path for the majority of the files in the project. The files were also red but I changed the search path of the files so that they should have been correct but I still get the same error. It seems that I have tried everything I could possibly think of but the problem still remains... I've been trying to fix this for the past 2 days.
                          The versions of the programs I'm using are Xcode 9.1, Unreal Engine 4.18.1 and macOS 10.12.6.
                          I'm including the logs from Xcode in the text file here [ATTACH]n1386917[/ATTACH] .

                          Thanks in advance!
                          hey, exactly the same here

                          Comment


                            Originally posted by AdamHorvath View Post
                            Hello,

                            I've sent you a full project with the pre-compiled binary in email. Please let me know if it's working!


                            Hi adam, i have exactly the same errors as TpSlimigt. Could you send me a pre-compiled project as well?

                            Comment


                              Hi Adam,

                              I have bought the Commercial license but I can't get the plugin to work.

                              When I follow the instructions to package the plugin to Unreal Engine provided on your website I get an error ".... could not be compiled. Try Rebuilding from source manually"


                              The versions of the programs I'm using are Windows 10, Unreal Engine 4.16.3 and Visual Studio 2015
                              I'm including the logs from log unreal

                              Log file open, 12/01/17 19:31:28
                              LogInitisplay: Running engine for game: ARCasino16
                              LogPlatformFile: Not using cached read wrapper
                              LogInitisplay: RandInit(-84078373) SRandInit(-84078373).
                              LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
                              LogStats: Stats thread started at 0.077709
                              LogInit:Warning: Incompatible or missing module: UE4Editor-ARToolkitPlugin.dll
                              LogExit: Preparing to exit.
                              LogModuleManager: Shutting down and abandoning module AnimationModifiers (34)
                              LogModuleManager: Shutting down and abandoning module PropertyEditor (33)
                              LogModuleManager: Shutting down and abandoning module AudioEditor (30)
                              LogModuleManager: Shutting down and abandoning module TextureCompressor (28)
                              LogModuleManager: Shutting down and abandoning module ShaderCore (26)
                              LogModuleManager: Shutting down and abandoning module Landscape (24)
                              LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
                              LogModuleManager: Shutting down and abandoning module OpenGLDrv (20)
                              LogModuleManager: Shutting down and abandoning module D3D11RHI (18)
                              LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (16)
                              LogModuleManager: Shutting down and abandoning module Renderer (14)
                              LogModuleManager: Shutting down and abandoning module Engine (12)
                              LogModuleManager: Shutting down and abandoning module CoreUObject (10)
                              LogModuleManager: Shutting down and abandoning module NetworkFile (8)
                              LogModuleManager: Shutting down and abandoning module StreamingFile (6)
                              LogModuleManager: Shutting down and abandoning module SandboxFile (4)
                              LogModuleManager: Shutting down and abandoning module PakFile (2)
                              LogExit: Exiting.
                              Log file closed, 12/01/17 19:31:31

                              When build manually from Visual studio in the image "Captura3.png"

                              Thank you.
                              Attached Files
                              Last edited by blade_maxter; 12-01-2017, 08:45 PM.

                              Comment


                                Hello,

                                The latest v1.10 version won't compile with 4.16 it compiles with 4.18 only.

                                Originally posted by blade_maxter View Post
                                Hi Adam,

                                I have bought the Commercial license but I can't get the plugin to work.

                                When I follow the instructions to package the plugin to Unreal Engine provided on your website I get an error ".... could not be compiled. Try Rebuilding from source manually"


                                The versions of the programs I'm using are Windows 10, Unreal Engine 4.16.3 and Visual Studio 2015
                                I'm including the logs from log unreal

                                Log file open, 12/01/17 19:31:28
                                LogInitisplay: Running engine for game: ARCasino16
                                LogPlatformFile: Not using cached read wrapper
                                LogInitisplay: RandInit(-84078373) SRandInit(-84078373).
                                LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
                                LogStats: Stats thread started at 0.077709
                                LogInit:Warning: Incompatible or missing module: UE4Editor-ARToolkitPlugin.dll
                                LogExit: Preparing to exit.
                                LogModuleManager: Shutting down and abandoning module AnimationModifiers (34)
                                LogModuleManager: Shutting down and abandoning module PropertyEditor (33)
                                LogModuleManager: Shutting down and abandoning module AudioEditor (30)
                                LogModuleManager: Shutting down and abandoning module TextureCompressor (28)
                                LogModuleManager: Shutting down and abandoning module ShaderCore (26)
                                LogModuleManager: Shutting down and abandoning module Landscape (24)
                                LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
                                LogModuleManager: Shutting down and abandoning module OpenGLDrv (20)
                                LogModuleManager: Shutting down and abandoning module D3D11RHI (18)
                                LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (16)
                                LogModuleManager: Shutting down and abandoning module Renderer (14)
                                LogModuleManager: Shutting down and abandoning module Engine (12)
                                LogModuleManager: Shutting down and abandoning module CoreUObject (10)
                                LogModuleManager: Shutting down and abandoning module NetworkFile (8)
                                LogModuleManager: Shutting down and abandoning module StreamingFile (6)
                                LogModuleManager: Shutting down and abandoning module SandboxFile (4)
                                LogModuleManager: Shutting down and abandoning module PakFile (2)
                                LogExit: Exiting.
                                Log file closed, 12/01/17 19:31:31

                                When build manually from Visual studio in the image "Captura3.png"

                                Thank you.
                                AR plugin for UE4
                                AR Virtual Mirror plugin for UE4
                                Red Alert 2 VR remake
                                Armed Island VR RTS

                                Comment

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