Hey Adam,
I'm trying to create the full version example project but it's not working. I follow all the steps for Windows and when I launch the project from epic launcher I get the message:
The following modules are missing or built with a different engine version: UE4Editor-ARToolkitPlugin.dll Would you like to rebuild them now?
I hit yes and it says: UnrealAR could not be compiled. Try rebuilding from sorce manually.
I tried rebuilding manually but I got the same errors afterwards. This is what I get in the .log-file:
Log file open, 08/03/17 09:40:10
LogInit
isplay: Running engine for game: UnrealAR
LogPlatformFile: Not using cached read wrapper
LogInit
isplay: RandInit(579898940) SRandInit(579898940).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.085240
LogInit:Warning: Incompatible or missing module: UE4Editor-ARToolkitPlugin.dll
Running C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe UnrealAR Development Win64 -project="C:/Users/Rechner/Documents/Unreal Projects/UnrealAR/UnrealAR.uproject" -editorrecompile -progress -NoHotReloadFromIDE
Creating makefile for UnrealAR (no existing makefile)
C:\Users\Rechner\Documents\Unreal Projects\UnrealAR\Plugins\ARToolkitPlugin\Source\ARToolkitPlugin\ARToolkitPlugin.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
C:\Users\Rechner\Documents\Unreal Projects\UnrealAR\Plugins\ARToolkitPlugin\Source\ThirdParty\ARToolkit\ARToolkit.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
ERROR: Unable to instantiate instance of 'ARToolkit' object type from compiled assembly 'UnrealARModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. Unreal Build Tool creates an instance of your module's 'Rules' object in order to find out about your module's requirements. The CLR exception details may provide more information: System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> UnrealBuildTool.BuildException: ERROR: Unexpected compiler version on Visual Studio 2013 / 2015 is supported!
bei ARToolkit..ctor(TargetInfo Target) in c:\Users\Rechner\Documents\Unreal Projects\UnrealAR\Plugins\ARToolkitPlugin\Source\ThirdParty\ARToolkit\ARToolkit.Build.cs:Zeile 91.
--- Ende der internen Ausnahmestapel?berwachung ---
bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
bei System.Reflection.RuntimeConstructorInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
bei UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, FileReference& ModuleFileName)
LogInit:Warning: Still incompatible or missing module: UE4Editor-ARToolkitPlugin.dll
Maybe I should mention that the demo version is working without any problems. It would be great if you can help me. Thanks in advance.
I'm trying to create the full version example project but it's not working. I follow all the steps for Windows and when I launch the project from epic launcher I get the message:
The following modules are missing or built with a different engine version: UE4Editor-ARToolkitPlugin.dll Would you like to rebuild them now?
I hit yes and it says: UnrealAR could not be compiled. Try rebuilding from sorce manually.
I tried rebuilding manually but I got the same errors afterwards. This is what I get in the .log-file:
Log file open, 08/03/17 09:40:10
LogInit

LogPlatformFile: Not using cached read wrapper
LogInit

LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.085240
LogInit:Warning: Incompatible or missing module: UE4Editor-ARToolkitPlugin.dll
Running C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe UnrealAR Development Win64 -project="C:/Users/Rechner/Documents/Unreal Projects/UnrealAR/UnrealAR.uproject" -editorrecompile -progress -NoHotReloadFromIDE
Creating makefile for UnrealAR (no existing makefile)
C:\Users\Rechner\Documents\Unreal Projects\UnrealAR\Plugins\ARToolkitPlugin\Source\ARToolkitPlugin\ARToolkitPlugin.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
C:\Users\Rechner\Documents\Unreal Projects\UnrealAR\Plugins\ARToolkitPlugin\Source\ThirdParty\ARToolkit\ARToolkit.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
ERROR: Unable to instantiate instance of 'ARToolkit' object type from compiled assembly 'UnrealARModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. Unreal Build Tool creates an instance of your module's 'Rules' object in order to find out about your module's requirements. The CLR exception details may provide more information: System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> UnrealBuildTool.BuildException: ERROR: Unexpected compiler version on Visual Studio 2013 / 2015 is supported!
bei ARToolkit..ctor(TargetInfo Target) in c:\Users\Rechner\Documents\Unreal Projects\UnrealAR\Plugins\ARToolkitPlugin\Source\ThirdParty\ARToolkit\ARToolkit.Build.cs:Zeile 91.
--- Ende der internen Ausnahmestapel?berwachung ---
bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
bei System.Reflection.RuntimeConstructorInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
bei System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
bei UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, FileReference& ModuleFileName)
LogInit:Warning: Still incompatible or missing module: UE4Editor-ARToolkitPlugin.dll
Maybe I should mention that the demo version is working without any problems. It would be great if you can help me. Thanks in advance.
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