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Augmented Reality for UE4

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  • replied
    Did any of you guys get a unique nft marker running?
    I trained a marker, copied the resulting .fset, .fest3 and .iset files into the ARToolkit/DataNFT folders, added an enumeration tag in the blueprint but nothing happens.
    Am I missing a step?

    Thanks for your help.

    Leave a comment:


  • replied
    I've fixed some issues on v1.6. Updated version is available for download!

    AR Plugin V1.6 - Revision 2 - 2016-09-12

    - Fixed pink video glitch on android
    - Updated camera texture updater function
    - Fixed autofocus on android
    - Fixed crash on some android phones

    Get the plugin from the link below:
    http://www.unreal4ar.com

    Leave a comment:


  • replied
    Originally posted by rrstuv View Post
    The work speaks for itself, and for the price it is a bargain!
    Thank you for your support!

    Leave a comment:


  • replied
    Originally posted by rrstuv View Post
    Were there any specific instructions for the UE4 project when packaging for android?
    Check out the android section!
    http://www.unreal4ar.com/getting-started-full-version/

    Leave a comment:


  • replied
    Originally posted by AdamHorvath View Post
    You can download the binary version and use all of it's features for FREE. If you want to create commercial apps and sell them, you need to buy the full version of the plugin with source code , I think it's normal.
    As you don't have it, you have no clue how much work, and time I put into it's development. Before posting such comments do some research! Similar solutions could cost $500-1000 /app /platform or /year or even more and you won't get the source code. If you don't like the price, don't buy it, you can always create your own integration of AR SDKs yourself.
    The work speaks for itself, and for the price it is a bargain!

    Leave a comment:


  • replied
    Were there any specific instructions for the UE4 project when packaging for android?

    Leave a comment:


  • replied
    Thanks for your feedback (both email / forum). I'am still working on the solution.

    Leave a comment:


  • replied
    Originally posted by rrstuv View Post
    It seems you updated it to v1_6R1, so thank you. We will test it out tonite, and great work again!!
    Seems like it's not 100% perfect on some Android phones ... Still working on it.

    Leave a comment:


  • replied
    Originally posted by rrstuv View Post
    It seems you updated it to v1_6R1, so thank you. We will test it out tonite, and great work again!!
    For me it's not removed the glitch and performance issue on >HD resolution

    Leave a comment:


  • replied
    Originally posted by rrstuv View Post
    Any news on the updated version?


    For those who purchased a commercial licence, should we just email you?
    It seems you updated it to v1_6R1, so thank you. We will test it out tonite, and great work again!!

    Leave a comment:


  • replied
    Originally posted by AdamHorvath View Post
    Hi,

    I am working on the updated version for 4.13
    Expecting to release it today.

    Thank you for your patience!
    Any news on the updated version?


    For those who purchased a commercial licence, should we just email you?

    Leave a comment:


  • replied
    Originally posted by AdamHorvath View Post
    Hi Creo,

    Thank you for reporting these problems.
    Let me look into them today morning and get back to you.

    Thanks,
    Adam
    Looking forward to it. Thank you.

    Leave a comment:


  • replied
    Hi Creo,

    Thank you for reporting these problems.
    Let me look into them today morning and get back to you.

    Thanks,
    Adam


    Originally posted by Creo View Post
    Adam, hello. Just bought commercial license for android projects and faced with critical bugs.

    1. The most important bug is a glitch in video stream on android (the pink horizontal glitch) and poor performance on higher video resolutions. Bug arises also with default resolution 320x240 (frequency rises up with the set resolution).
    Tested on Galaxy S7 (latest firmware updates installed)


    2. Plugin doesn't properly works on VR headsets (tested on Oculus Rift CV1 and GearVR). Video stream and HUD is stretched between both eyes and model rendering with offset.


    3. S7 camera doesn't auto focus during the play and stays with the focus that was set at start (it feels this way)

    Tested on UE 4.13

    Please, take a look. What can cause the problem? Glitch is looks like data corrupt.

    Leave a comment:


  • replied
    I can confirm the pink glitch.
    The android app tends to crash as well after a couple of seconds.

    Leave a comment:


  • replied
    Adam, hello. Just bought commercial license for android projects and faced with critical bugs.

    1. The most important bug is a glitch in video stream on android (the pink horizontal glitch) and poor performance on higher video resolutions. Bug arises also with default resolution 320x240 (frequency rises up with the set resolution).
    Tested on Galaxy S7 (latest firmware updates installed)
    Click image for larger version

Name:	Screenshot_20160908-030958.jpg
Views:	1
Size:	252.3 KB
ID:	1114780

    2. Plugin doesn't properly works on VR headsets (tested on Oculus Rift CV1 and GearVR). Video stream and HUD is stretched between both eyes and model rendering with offset.
    Click image for larger version

Name:	2016-09-08 (1).jpg
Views:	1
Size:	180.0 KB
ID:	1114779

    3. S7 camera doesn't auto focus during the play and stays with the focus that was set at start (it feels this way)

    Tested on UE 4.13

    Please, take a look. What can cause the problem? Glitch is looks like data corrupt.
    Attached Files

    Leave a comment:

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