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  • Which version of Visual Studio are you using ? Visual Studio 2015 is supported, newer ones may not work as expected ....

    Originally posted by Amir Tamadon View Post
    It is partially fixed, but a new error has now occurred.
    AR plugin for UE4
    AR Virtual Mirror plugin for UE4
    Red Alert 2 VR remake
    Armed Island VR RTS

    Comment


    • Hi Adam!

      Thank you very much!!! It is working now! I didn't checked the code in the level blueprint at the first time! :/
      I've got another question: Is it possible to enhance the quality of the tracking? I saw you did some filter for this and I already played around with them but i dont really get a better result with them. Do you have a tutorial for this or can you explain this a little bit further? That would be great!

      Thanks in advance!


      Originally posted by AdamHorvath View Post
      Hi,

      You were right, need to do some changes in the level blueprint.

      1. Duplicate the Transform HIRO section in the level blueprint and change the marker name to kanji.
      2. Change the target to your target actor. (I've duplicated the CubeHIRO blueprint and renamed to CubeKANJI)
      3. Finally connect to the tick event.

      Comment


      • Hi Adam!

        How I can update this plugin from another version to the last in an existing project ?
        Can the last version work with UE 4.14 and iOS 10.3?

        Thanks
        Last edited by Neiko srl; 07-21-2017, 12:58 PM.

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        • SOLVED.... I downloaded VS Community 2015, started a fresh project, and compiled it... and it worked.

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          • Hi,

            Just replace the files in your PROJECT/Plugins/ARToolkitPlugin with the most recent version, and recompile the project.

            Originally posted by Neiko srl View Post
            Hi Adam!

            How I can update this plugin from another version to the last in an existing project ?
            Can the last version work with UE 4.14 and iOS 10.3?

            Thanks
            AR plugin for UE4
            AR Virtual Mirror plugin for UE4
            Red Alert 2 VR remake
            Armed Island VR RTS

            Comment


            • Great! I am glad to hear it's working now!

              Originally posted by Amir Tamadon View Post
              SOLVED.... I downloaded VS Community 2015, started a fresh project, and compiled it... and it worked.
              AR plugin for UE4
              AR Virtual Mirror plugin for UE4
              Red Alert 2 VR remake
              Armed Island VR RTS

              Comment


              • [MENTION=35119]AdamHorvath[/MENTION],

                Love the plugin. Definitely going to purchase the personal license. It seems the 2D Barcode Marker Generator isn't working. The link times out for me. Any suggestions of a workaround? Thanks!

                EDIT: Also, I'd like to get this plugin working with a camera facing forward instead of down. When I turn the camera, I lose the tracking and the object doesn't appear. So, to clarify, I'd like to still be able to look around in a level with my VR headset, but have the AR tracking capabilities. Any suggestions on how to make this work?
                Last edited by jessekirbs; 07-28-2017, 02:37 PM.

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                • I got the personal edition while investigating the feature for real app development. I got some questions:

                  1. I get some crashes after splash screen occasionally (android) and sometimes it works. I saw something in this thread about permissions, but since it works sometimes, I don't know if that's really the issue. Could you run some checks to make it more stable and simply don't work instead of crashing the whole app?

                  2. Like Jessekirbs, I'm also interested on the 2d barcode marker and am not able to reach that page. I want to unlock cosmetics based on real world products, so each issue would be a different code. Is that possible?

                  3. The 320x240 resolution. Is that recommended because of stability? Is there a way to use 320x240 for recognition but display the full resolution?

                  4. Can I bring it in a blueprint only project, or should I import the blueprint project into the C++ AR template from the sample?

                  Comment


                  • Hi Adam,

                    I've this problem

                    LogPlayLevel: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\...\Android\UE4-ARToolkitPlugin-armv7-es2.a


                    I've sent you an email with the full log.

                    Thank you in advance
                    Last edited by Neiko srl; 07-31-2017, 03:56 AM.

                    Comment


                    • Hi Adam,

                      I have downloaded the free demo version and it works well in the editor, but will crash immediately if I test it as a packaged build. Is this a bug or just an in-built part of the free demo?

                      Comment


                      • Originally posted by calvin019 View Post
                        I think u should add the ability to rotate off the y & x axis too for the main source, was the first thing I added.
                        [MENTION=787597]calvin019[/MENTION]

                        Do you mean rotating the camera in the ARToolkitBase so that it can face forward? If so would you mind explaining how you got this working? I'm trying to do this right now. Thank you!

                        Comment


                        • It works only in the editor.

                          Originally posted by throwawayanon View Post
                          Hi Adam,

                          I have downloaded the free demo version and it works well in the editor, but will crash immediately if I test it as a packaged build. Is this a bug or just an in-built part of the free demo?
                          AR plugin for UE4
                          AR Virtual Mirror plugin for UE4
                          Red Alert 2 VR remake
                          Armed Island VR RTS

                          Comment


                          • Originally posted by AdamHorvath View Post
                            It works only in the editor.
                            Will the paid versions work outside the editor?

                            Comment


                            • Of course! You can package for Windows, MacOS, iOS, Android.

                              Originally posted by throwawayanon View Post
                              Will the paid versions work outside the editor?
                              AR plugin for UE4
                              AR Virtual Mirror plugin for UE4
                              Red Alert 2 VR remake
                              Armed Island VR RTS

                              Comment


                              • Hey Adam,

                                I'm trying to create something similar to the matinee fight scene video by having objects/characters that are free to move from the marker. So far i've tried using sequencer to control the skeletal mesh character, which correctly changes animations but the character doesn't move from the middle of the target. I also tried using an actor sequence inside a blueprint but the character disappears while the actor sequence is playing.

                                How did you manage to get the matinee sequence to work using your plugin? Are there any resources you can point me to help?

                                I also noticed that particle effects sometimes don't play, any idea what might cause this to happen?

                                Apologies if this has been answered already.

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